#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Windows.Forms; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class TextureSetForm : DelayedForm { // Variables private DefinedTextureSet textureset; // Constructor public TextureSetForm() { InitializeComponent(); matcheslist.ApplySettings(); // Show/hide components matchesbutton.Visible = (General.Map != null); nomatchesbutton.Visible = (General.Map != null); matcheslist.Visible = (General.Map != null); noresultlabel.Visible = (General.Map == null); } // This initializes the set public void Setup(DefinedTextureSet set) { // Keep reference textureset = set; // Set name name.Text = set.Name; // Fill filters list foreach(string s in set.Filters) filters.Items.Add(s); } // OK clicked private void apply_Click(object sender, EventArgs e) { // Apply name textureset.Name = name.Text; // Apply filters textureset.Filters.Clear(); foreach(ListViewItem i in filters.Items) textureset.Filters.Add(i.Text); // Done matcheslist.CleanUp(); this.DialogResult = DialogResult.OK; this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { // Be gone. matcheslist.CleanUp(); this.DialogResult = DialogResult.Cancel; this.Close(); } // Add texture private void addfilter_Click(object sender, EventArgs e) { ListViewItem i = new ListViewItem(""); filters.Items.Add(i); i.BeginEdit(); } // Remove selected items private void removefilter_Click(object sender, EventArgs e) { int index = filters.SelectedIndices[0]; //mxd foreach(ListViewItem i in filters.SelectedItems) i.Remove(); //mxd if(filters.Items.Count > 0) { if(index >= filters.Items.Count) index = filters.Items.Count - 1; filters.Items[index].Selected = true; } filters.Focus(); //mxd // Run the timer filterstimer.Start(); } // Items selected/deselected private void filters_SelectedIndexChanged(object sender, EventArgs e) { removefilter.Enabled = (filters.SelectedItems.Count > 0); } // Double clicking an item private void filters_DoubleClick(object sender, EventArgs e) { // Edit item if(filters.SelectedItems.Count == 1) filters.SelectedItems[0].BeginEdit(); } // This removes empty items and makes others uppercase private void filterstimer_Tick(object sender, EventArgs e) { // Stop timer filterstimer.Stop(); // Update labels for(int i = filters.Items.Count - 1; i >= 0; i--) { // Empty label? if((filters.Items[i].Text == null) || (filters.Items[i].Text.Trim().Length == 0)) { // Remove it filters.Items.RemoveAt(i); } else { // Make uppercase filters.Items[i].Text = filters.Items[i].Text.ToUpperInvariant(); } } // Show example results if when we can if(General.Map != null) { Cursor.Current = Cursors.AppStarting; // Make a set for comparing List filterslist = new List(filters.Items.Count); foreach(ListViewItem i in filters.Items) filterslist.Add(i.Text); MatchingTextureSet set = new MatchingTextureSet(filterslist); // Determine tooltip text string tooltiptext = null; if(nomatchesbutton.Checked) tooltiptext = "Doubleclick to include this texture"; // Start adding matcheslist.PreventSelection = matchesbutton.Checked; matcheslist.BeginAdding(true); // Go for all textures foreach(ImageData img in General.Map.Data.Textures) { bool ismatch = set.IsMatch(img); if((ismatch && matchesbutton.Checked) || (!ismatch && nomatchesbutton.Checked)) matcheslist.Add(img, img, null, tooltiptext); } // If not already mixed, add flats as well if(!General.Map.Config.MixTexturesFlats) { // Go for all flats foreach(ImageData img in General.Map.Data.Flats) { bool ismatch = set.IsMatch(img); if((ismatch && matchesbutton.Checked) || (!ismatch && nomatchesbutton.Checked)) matcheslist.Add(img, img, null, tooltiptext); } } // Done adding matcheslist.EndAdding(); Cursor.Current = Cursors.Default; } } // Done editing a filter private void filters_AfterLabelEdit(object sender, LabelEditEventArgs e) { // Run the timer filterstimer.Start(); } // When first shown private void TextureSetForm_Shown(object sender, EventArgs e) { // Run the timer filterstimer.Start(); } // Show (not) matches clicked private void matchesbutton_Click(object sender, EventArgs e) { // Run the timer filterstimer.Start(); } // Texture doubleclicked private void matcheslist_SelectedItemDoubleClicked() { // Add texture name to the list if(matcheslist.SelectedItem != null) filters.Items.Add(matcheslist.SelectedItem.Text); // Run the timer filterstimer.Start(); } // Help private void TextureSetForm_HelpRequested(object sender, HelpEventArgs hlpevent) { General.ShowHelp("w_textureset.html"); hlpevent.Handled = true; } } }