/*******************************************************************\ Doom Builder Script highlighting definitions for DED \*******************************************************************/ // Editor settings description = "Doomsday DED script"; codepage = 0; extensions = "ded"; casesensitive = false; insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase lexer = 1; keywordhelp = "http://dengine.net/dew/index.php?title=%K"; keywords { Blending.Mode = "Blending Mode"; Copy.Model = "Copy Model"; File = "File"; Flags = "Flags"; Frame = "Frame"; Frame.Range = "Frame Range"; Group = "Group"; ID = "ID"; Include = "Include"; IncludeIf = "IncludeIf"; IncludeIf.Not = "IncludeIf Not"; Inter = "Inter"; Interpolate = "Interpolate"; MD2 = "MD2"; Model = "Model"; ModelPath = "ModelPath"; Off = "Off"; Offset = "Offset"; Offset.XYZ = "Offset XYZ"; Parm = "Parm"; Resize = "Resize"; Scale = "Scale"; Scale.XYZ = "Scale XYZ"; Selector = "Selector"; Selskin = "Selskin"; Selskin.Mask = "Selskin Mask"; Selskin.Shift = "Selskin Shift"; Selskins = "Selskins"; Shadow.Radius = "Shadow Radius"; Shiny = "Shiny"; Shiny.Color = "Shiny Color"; Shiny.Reaction = "Shiny Reaction"; Shiny.Skin = "Shiny Skin"; Skin = "Skin"; Skin.File = "Skin File"; Skin.Range = "Skin Range"; Skin.Ticks = "Skin Ticks"; SkipIf = "SkipIf"; SkipIf.Not = "SkipIf Not"; Sprite = "Sprite"; Sprite.Frame = "Sprite Frame"; State = "State"; Sub = "Sub"; Transparent = "Transparent"; } constants { add; alignpitch; alignyaw; autoscale; brightshadow; brightshadow2; dark; darkshadow; fullbright; idangle; idframe; idskin; invmul; litshiny; movpitch; movyaw; mul; nointerpol; nomaxz; noptc; normal; notexcomp; noz; ptoffsub1; revsub; selskin; shadow1; shadow2; skintrans; specular; spin; sub; sub2; worldtime; }