#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using CodeImp.DoomBuilder.Map; using System.Threading; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [ErrorChecker("Check unknown textures", false, 60)] public class CheckUnknownTextures : ErrorChecker { #region ================== Constants private const int PROGRESS_STEP = 1000; #endregion #region ================== Constructor / Destructor // Constructor public CheckUnknownTextures() { // Total progress is done when all lines are checked SetTotalProgress(General.Map.Map.Sidedefs.Count / PROGRESS_STEP); } #endregion #region ================== Methods // This runs the check public override void Run() { int progress = 0; int stepprogress = 0; // Go for all the sidedefs foreach(Sidedef sd in General.Map.Map.Sidedefs) { // Check upper texture if(sd.HighRequired() && sd.LongHighTexture != MapSet.EmptyLongName && !General.Map.Data.GetTextureExists(sd.LongHighTexture)) { SubmitResult(new ResultUnknownTexture(sd, SidedefPart.Upper)); } // Check middle texture if(sd.LongMiddleTexture != MapSet.EmptyLongName && !General.Map.Data.GetTextureExists(sd.LongMiddleTexture)) { SubmitResult(new ResultUnknownTexture(sd, SidedefPart.Middle)); } // Check lower texture if(sd.LowRequired() && sd.LongLowTexture != MapSet.EmptyLongName && !General.Map.Data.GetTextureExists(sd.LongLowTexture)) { SubmitResult(new ResultUnknownTexture(sd, SidedefPart.Lower)); } // Handle thread interruption try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; } // We are making progress! if((++progress / PROGRESS_STEP) > stepprogress) { stepprogress = (progress / PROGRESS_STEP); AddProgress(1); } } } #endregion } }