#region ================== Namespaces using CodeImp.DoomBuilder.Map; using System.Threading; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [ErrorChecker("Check missing flats", true, 40)] public class CheckMissingFlats : ErrorChecker { #region ================== Constants private const int PROGRESS_STEP = 1000; #endregion #region ================== Constructor / Destructor // Constructor public CheckMissingFlats() { // Total progress is done when all sectors are checked SetTotalProgress(General.Map.Map.Sectors.Count / PROGRESS_STEP); } #endregion #region ================== Methods // This runs the check public override void Run() { int progress = 0; int stepprogress = 0; // Go for all the sectors foreach(Sector s in General.Map.Map.Sectors) { // Check floor texture if(s.LongFloorTexture == MapSet.EmptyLongName) SubmitResult(new ResultMissingFlat(s, false)); // Check ceiling texture if(s.LongCeilTexture == MapSet.EmptyLongName) SubmitResult(new ResultMissingFlat(s, true)); // Handle thread interruption try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; } // We are making progress! if((++progress / PROGRESS_STEP) > stepprogress) { stepprogress = (progress / PROGRESS_STEP); AddProgress(1); } } } #endregion } }