// Basic Strife stuff. skills { 1 = "Training"; 2 = "Rookie"; 3 = "Veteran"; 4 = "Elite"; 5 = "Bloodbath"; } //mxd. These are Strife-specific settings only. //mxd. These settings are valid only in native Strife map format. mapformat_doom { sectortypes { include("Strife_sectors.cfg"); } linedefflags { 512 = "Jump over railing"; 1024 = "Block floating monsters"; 2048 = "Translucent (75% opacity)"; 4096 = "Translucent (25% opacity)"; } linedefflagstranslation { 512 = "jumpover"; 1024 = "blockfloating"; 2048 = "translucent"; 4096 = "transparent"; } thingflags { 1 = "Easy"; 2 = "Medium"; 4 = "Hard"; 8 = "Stand still"; 16 = "Multiplayer only"; 32 = "Ambush players"; 64 = "Friendly (Strife logic)"; 256 = "Translucent (25%)"; 512 = "Invisible"; } // Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { 1 = "skill1,skill2"; 2 = "skill3"; 4 = "skill4,skill5"; 8 = "standing"; 16 = "!single"; 32 = "ambush"; 64 = "strifeally"; 256 = "translucent"; 512 = "invisible"; } // Mask for the thing flags which indicates the options // that make the same thing appear in the same modes thingflagsmasks { thingflagsmask1 = 7; // 1 + 2 + 4 thingflagsmask2 = 0; } // Default flags for first new thing defaultthingflags { 1; 2; 4; } } // Default thing filters // (these are not required, just useful for new users) thingsfilters { filter0 { name = "Easy skill"; category = ""; type = -1; fields { 1 = true; } } filter1 { name = "Medium skill"; category = ""; type = -1; fields { 2 = true; } } filter2 { name = "Hard skill"; category = ""; type = -1; fields { 4 = true; } } filter3 { name = "Keys only"; category = "keys"; type = -1; } filter4 { name = "Multiplayer"; category = ""; type = -1; fields { 16 = true; } } }