#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Map { public enum MapElementType { UNKNOWN, VERTEX, SIDEDEF, LINEDEF, SECTOR, THING } public abstract class MapElement : IDisposable { #region ================== Constants #endregion #region ================== Variables // List index protected int listindex; // Univeral fields private UniFields fields; // Marking protected bool marked; // Disposing protected bool isdisposed; // Error Ignoring (mxd) private List ignorederrorchecks; //mxd. Hashing private static int hashcounter; private readonly int hashcode; //mxd. Element type protected MapElementType elementtype; #endregion #region ================== Properties public int Index { get { return listindex; } internal set { listindex = value; } } public UniFields Fields { get { return fields; } } public bool Marked { get { return marked; } set { marked = value; } } public bool IsDisposed { get { return isdisposed; } } public List IgnoredErrorChecks { get { return ignorederrorchecks; } } //mxd public MapElementType ElementType { get { return elementtype; } } //mxd #endregion #region ================== Constructor / Disposer // Constructor protected MapElement() { // Initialize fields = new UniFields(this); ignorederrorchecks = new List(); //mxd hashcode = hashcounter++; //mxd } // Disposer public virtual void Dispose() { if(!isdisposed) { // Clean up fields.Owner = null; fields = null; // Done isdisposed = true; } } #endregion #region ================== Methods // Serialize / deserialize internal void ReadWrite(IReadWriteStream s) { int c = fields.Count; s.rwInt(ref c); if(s.IsWriting) { foreach(KeyValuePair f in fields) { s.wString(f.Key); f.Value.ReadWrite(s); } } else { fields = new UniFields(this, c); for(int i = 0; i < c; i++) { string t; s.rString(out t); UniValue v = new UniValue(); v.ReadWrite(s); fields.Add(t, v); } } } // This copies properties to any other element public void CopyPropertiesTo(MapElement element) { //element.fields = new UniFields(this, this.fields); element.fields = new UniFields(element, this.fields); //mxd } // This must implement the call to the undo system to record the change of properties protected abstract void BeforePropsChange(); // This is called before the custom fields change internal void BeforeFieldsChange() { BeforePropsChange(); } //mxd. This greatly speeds up Dictionary lookups public override int GetHashCode() { return hashcode; } #endregion } }