#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Plugins; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.VisualModes; #endregion namespace CodeImp.DoomBuilder.Editing { internal class EditModeInfo : IComparable { #region ================== Constants #endregion #region ================== Variables // Mode type private Plugin plugin; private readonly Type type; private readonly EditModeAttribute attribs; // Mode switching private readonly BeginActionAttribute switchactionattr; private ActionDelegate switchactiondel; // Mode button private readonly Image buttonimage; private readonly string buttondesc; private readonly int buttonorder = int.MaxValue; //mxd. Disposing private bool isdisposed; #endregion #region ================== Properties public Plugin Plugin { get { return plugin; } } public Type Type { get { return type; } } public bool IsOptional { get { return ((switchactionattr != null) || (buttonimage != null)) && attribs.Optional; } } public BeginActionAttribute SwitchAction { get { return switchactionattr; } } public Image ButtonImage { get { return buttonimage; } } public string ButtonDesc { get { return buttondesc; } } public EditModeAttribute Attributes { get { return attribs; } } #endregion #region ================== Constructor / Disposer // Constructor public EditModeInfo(Plugin plugin, Type type, EditModeAttribute attr) { // Initialize this.plugin = plugin; this.type = type; this.attribs = attr; // Make switch action info if(!string.IsNullOrEmpty(attribs.SwitchAction)) switchactionattr = new BeginActionAttribute(attribs.SwitchAction); // Make button info if(!string.IsNullOrEmpty(attr.ButtonImage)) { using(Stream stream = plugin.GetResourceStream(attr.ButtonImage)) { if(stream != null) { buttonimage = Image.FromStream(stream); buttondesc = attr.DisplayName; buttonorder = attr.ButtonOrder; } } } // We have no destructor GC.SuppressFinalize(this); } // Disposer public void Dispose() { // Not already disposed? if(!isdisposed) { // Dispose UnbindSwitchAction(); if(buttonimage != null) buttonimage.Dispose(); // Clean up plugin = null; // Done isdisposed = true; } } #endregion #region ================== Methods // This binds the action to switch to this editing mode public void BindSwitchAction() { if((switchactiondel == null) && (switchactionattr != null)) { switchactiondel = UserSwitchToMode; General.Actions.BindBeginDelegate(plugin.Assembly, switchactiondel, switchactionattr); } } // This unbind the switch action public void UnbindSwitchAction() { if(switchactiondel != null) { General.Actions.UnbindBeginDelegate(plugin.Assembly, switchactiondel, switchactionattr); switchactiondel = null; } } // This switches to the mode by user command (when user presses shortcut key) public void UserSwitchToMode() { // Only when a map is opened if(General.Map != null) { //mxd. Not the same mode? if(type != General.Editing.Mode.GetType()) { // Switching from volatile mode to a different volatile mode? if((General.Editing.Mode != null) && General.Editing.Mode.Attributes.Volatile && this.attribs.Volatile) { // First cancel previous volatile mode General.Editing.CancelVolatileMode(); } // Create instance EditMode newmode = plugin.CreateObject(type); //mxd. Switch mode? if(newmode != null) General.Editing.ChangeMode(newmode); } // When in VisualMode and switching to the same VisualMode, switch back to the previous classic mode else if(General.Editing.Mode is VisualMode) { // Switch back to last classic mode General.Editing.ChangeMode(General.Editing.PreviousClassicMode.Name); } //mxd. Switch between view floor and view ceiling textures? else if(General.Editing.Mode is ClassicMode && General.Settings.SwitchViewModes) { ClassicMode.SetViewMode(General.Map.Renderer2D.ViewMode == ViewMode.FloorTextures ? ViewMode.CeilingTextures : ViewMode.FloorTextures); } } } // This switches to the mode public void SwitchToMode() { // Only when a map is opened if(General.Map != null) { // Create instance EditMode newmode = plugin.CreateObject(type); //mxd. Switch mode? if(newmode != null) General.Editing.ChangeMode(newmode); } } // This switches to the mode with arguments public void SwitchToMode(object[] args) { // Only when a map is opened if(General.Map != null) { // Create instance EditMode newmode = plugin.CreateObjectA(type, args); // Switch mode if(!General.Editing.ChangeMode(newmode)) { // When cancelled, dispose mode newmode.Dispose(); } } } // String representation public override string ToString() { return attribs.DisplayName; } // Compare by button order public int CompareTo(EditModeInfo other) { if(this.buttonorder > other.buttonorder) return 1; if(this.buttonorder < other.buttonorder) return -1; return 0; } #endregion } }