#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Map { public class UniValue { #region ================== Constants private const string NAME_CHARS = "abcdefghijklmnopqrstuvwxyz0123456789_"; private const string START_CHARS = "abcdefghijklmnopqrstuvwxyz_"; #endregion #region ================== Variables private object value; private int type; #endregion #region ================== Properties public object Value { get { return this.value; } set { // Value may only be a primitive type if((!(value is int) && !(value is float) && !(value is string) && !(value is bool)) || (value == null)) throw new ArgumentException("Universal field values can only be of type int, float, string or bool."); this.value = value; } } public int Type { get { return this.type; } set { this.type = value; } } #endregion #region ================== Constructor // Constructor public UniValue(int type, object value) { this.type = type; this.value = value; // We have no destructor GC.SuppressFinalize(this); } // Constructor public UniValue(UniversalType type, object value) { this.type = (int)type; this.value = value; // We have no destructor GC.SuppressFinalize(this); } // Constructor public UniValue(UniValue v) { this.type = v.type; this.value = v.value; // We have no destructor GC.SuppressFinalize(this); } // Constructor public UniValue() { // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // Serialize / deserialize internal void ReadWrite(IReadWriteStream s) { s.rwInt(ref type); switch((UniversalType)type) { case UniversalType.AngleRadians: case UniversalType.AngleDegreesFloat: case UniversalType.Float: { float v = 0.0f; //mxd. Seems to work faster this way //try { v = (float)value; } catch(NullReferenceException e) { } if(value != null) v = (float)value; s.rwFloat(ref v); value = v; break; } case UniversalType.AngleDegrees: case UniversalType.Color: case UniversalType.EnumBits: case UniversalType.EnumOption: case UniversalType.Integer: case UniversalType.LinedefTag: case UniversalType.LinedefType: case UniversalType.SectorEffect: case UniversalType.SectorTag: case UniversalType.ThingTag: case UniversalType.ThingType: { int v = 0; //mxd. Seems to work faster this way //try { v = (int)value; } catch(NullReferenceException e) { } if(value != null) v = (int)value; s.rwInt(ref v); value = v; break; } case UniversalType.Boolean: { bool v = false; //mxd. Seems to work faster this way //try { v = (bool)value; } catch(NullReferenceException e) { } if(value != null) v = (bool)value; s.rwBool(ref v); value = v; break; } case UniversalType.Flat: case UniversalType.String: case UniversalType.Texture: case UniversalType.EnumStrings: case UniversalType.ThingClass: { string v = (string)value; s.rwString(ref v); value = v; break; } default: General.Fail("Unknown field type to read/write!"); break; } } // This validates a UDMF field name and returns the valid part public static string ValidateName(string name) { // Keep only valid characters string fieldname = name.Trim().ToLowerInvariant(); string validname = ""; for(int c = 0; c < fieldname.Length; c++) { string valid_chars = (validname.Length > 0) ? NAME_CHARS : START_CHARS; if(valid_chars.IndexOf(fieldname[c]) > -1) validname += fieldname[c]; } return validname; } #endregion } }