#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Windows.Forms; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.GZBuilder.Data; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class ConfigForm : DelayedForm { // Variables private GameConfiguration gameconfig; private ConfigurationInfo configinfo; private List copiedsets; private bool preventchanges; private bool reloadresources; //mxd. "Copy/Paste" stuff private ConfigurationInfo configinfocopy; // Properties public bool ReloadResources { get { return reloadresources; } } // Constructor public ConfigForm() { ListViewItem lvi; // Initialize InitializeComponent(); // Make list column header full width columnname.Width = listconfigs.ClientRectangle.Width - SystemInformation.VerticalScrollBarWidth - 2; // Fill list of configurations foreach(ConfigurationInfo ci in General.Configs) { // Add a copy lvi = listconfigs.Items.Add(ci.Name); lvi.Tag = ci.Clone(); lvi.Checked = ci.Enabled; //mxd lvi.ForeColor = (ci.Enabled ? SystemColors.WindowText : SystemColors.InactiveCaptionText); //mxd // This is the current configuration? if((General.Map != null) && (General.Map.ConfigSettings.Filename == ci.Filename)) lvi.Selected = true; } // No skill skill.Value = 0; skin.Text = "Sonic"; gametype.Value = -1; // Nodebuilders are allowed to be empty nodebuildersave.Items.Add(new NodebuilderInfo()); nodebuildertest.Items.Add(new NodebuilderInfo()); // Fill comboboxes with nodebuilders nodebuildersave.Items.AddRange(General.Nodebuilders.ToArray()); nodebuildertest.Items.AddRange(General.Nodebuilders.ToArray()); // Fill list of editing modes foreach(EditModeInfo emi in General.Editing.ModesInfo) { // Is this mode selectable by the user? if(emi.IsOptional) { lvi = listmodes.Items.Add(emi.Attributes.DisplayName); lvi.Tag = emi; lvi.SubItems.Add(emi.Plugin.Plug.Name); lvi.UseItemStyleForSubItems = true; //mxd } } //mxd listconfigs.ItemChecked += listconfigs_ItemChecked; listconfigs.SelectedIndexChanged += listconfigs_SelectedIndexChanged; //mxd. Trigger change to update the right panel... listconfigs_MouseUp(this, new MouseEventArgs(MouseButtons.None, 0, 0, 0, 0)); } // This shows a specific page public void ShowTab(int index) { tabs.SelectedIndex = index; } // Configuration item selected private void listconfigs_SelectedIndexChanged(object sender, EventArgs e) { // Item selected? if(listconfigs.SelectedItems.Count > 0) { // Enable panels tabs.Enabled = true; preventchanges = true; //mxd. Store current engine name if(configinfo != null && !String.IsNullOrEmpty(cbEngineSelector.Text)) configinfo.TestProgramName = cbEngineSelector.Text; // Get config info of selected item configinfo = listconfigs.SelectedItems[0].Tag as ConfigurationInfo; //mxd. Load the game configuration gameconfig = new GameConfiguration(configinfo.Configuration); // Set defaults configinfo.ApplyDefaults(gameconfig); // Fill resources list configdata.EditResourceLocationList(configinfo.Resources); // Go for all nodebuilder save items nodebuildersave.SelectedIndex = -1; for(int i = 0; i < nodebuildersave.Items.Count; i++) { // Get item NodebuilderInfo ni = nodebuildersave.Items[i] as NodebuilderInfo; // Item matches configuration setting? if(String.CompareOrdinal(ni.Name, configinfo.NodebuilderSave) == 0) { // Select this item nodebuildersave.SelectedIndex = i; break; } } // Go for all nodebuilder test items nodebuildertest.SelectedIndex = -1; for(int i = 0; i < nodebuildertest.Items.Count; i++) { // Get item NodebuilderInfo ni = nodebuildertest.Items[i] as NodebuilderInfo; // Item matches configuration setting? if(String.CompareOrdinal(ni.Name, configinfo.NodebuilderTest) == 0) { // Select this item nodebuildertest.SelectedIndex = i; break; } } label8.Visible = !gameconfig.SRB2; skill.Visible = !gameconfig.SRB2; label12.Visible = gameconfig.SRB2; skin.Visible = gameconfig.SRB2; label14.Visible = gameconfig.SRB2; gametype.Visible = gameconfig.SRB2; // Fill skills list skill.ClearInfo(); skill.AddInfo(gameconfig.Skills.ToArray()); // Fill skins list skin.Items.Clear(); foreach (string s in gameconfig.Skins) skin.Items.Add(s); // Fill gametypes list gametype.ClearInfo(); gametype.AddInfo(gameconfig.Gametypes.ToArray()); //mxd. Fill engines list cbEngineSelector.Items.Clear(); foreach(EngineInfo info in configinfo.TestEngines) cbEngineSelector.Items.Add(info.TestProgramName); cbEngineSelector.SelectedIndex = configinfo.CurrentEngineIndex; btnRemoveEngine.Enabled = configinfo.TestEngines.Count > 1; // Fill texture sets list listtextures.Items.Clear(); foreach(DefinedTextureSet ts in configinfo.TextureSets) { ListViewItem item = listtextures.Items.Add(ts.Name); item.Tag = ts; item.ImageIndex = 0; } listtextures.Sort(); // Go for all the editing modes in the list foreach(ListViewItem lvi in listmodes.Items) { EditModeInfo emi = (lvi.Tag as EditModeInfo); //mxd. Disable item if the mode does not support current map format if(emi.Attributes.SupportedMapFormats != null && Array.IndexOf(emi.Attributes.SupportedMapFormats, gameconfig.FormatInterface) == -1) { lvi.Text = emi.Attributes.DisplayName + " (map format not supported)"; lvi.ForeColor = SystemColors.GrayText; lvi.BackColor = SystemColors.InactiveBorder; lvi.Checked = false; } else { lvi.Text = emi.Attributes.DisplayName; lvi.ForeColor = SystemColors.WindowText; lvi.BackColor = SystemColors.Window; lvi.Checked = (configinfo.EditModes.ContainsKey(emi.Type.FullName) && configinfo.EditModes[emi.Type.FullName]); } } // Update listmodes columns width (mxd) listmodes.AutoResizeColumns(ColumnHeaderAutoResizeStyle.ColumnContent); // Fill start modes RefillStartModes(); // Done preventchanges = false; } } // Key released private void listconfigs_KeyUp(object sender, KeyEventArgs e) { // Nothing selected? if(listconfigs.SelectedItems.Count == 0) { // Disable panels gameconfig = null; configinfo = null; configdata.FixedResourceLocationList(new DataLocationList()); configdata.EditResourceLocationList(new DataLocationList()); nodebuildersave.SelectedIndex = -1; nodebuildertest.SelectedIndex = -1; testapplication.Text = ""; testparameters.Text = ""; shortpaths.Checked = false; skill.Value = 0; skill.ClearInfo(); skin.Text = "Sonic"; skin.Items.Clear(); gametype.Value = -1; gametype.ClearInfo(); customparameters.Checked = false; tabs.Enabled = false; listtextures.Items.Clear(); } } // Mouse released private void listconfigs_MouseUp(object sender, MouseEventArgs e) { listconfigs_KeyUp(sender, new KeyEventArgs(Keys.None)); } //mxd private void listconfigs_ItemChecked(object sender, ItemCheckedEventArgs e) { e.Item.ForeColor = (e.Item.Checked ? SystemColors.WindowText : SystemColors.InactiveCaptionText); } // Resource locations changed private void resourcelocations_OnContentChanged() { // Leave when no configuration selected if(configinfo == null) return; // Apply to selected configuration configinfo.Resources.Clear(); configinfo.Resources.AddRange(configdata.GetResources()); if(!preventchanges) reloadresources = true; } // Nodebuilder selection changed private void nodebuildersave_SelectedIndexChanged(object sender, EventArgs e) { // Leave during setup or when no configuration selected if(preventchanges || configinfo == null || nodebuildersave.SelectedItem == null) return; // Apply to selected configuration configinfo.NodebuilderSave = (nodebuildersave.SelectedItem as NodebuilderInfo).Name; configinfo.Changed = true; //mxd } // Nodebuilder selection changed private void nodebuildertest_SelectedIndexChanged(object sender, EventArgs e) { // Leave during setup or when no configuration selected if(preventchanges || configinfo == null || nodebuildertest.SelectedItem == null) return; // Apply to selected configuration configinfo.NodebuilderTest = (nodebuildertest.SelectedItem as NodebuilderInfo).Name; configinfo.Changed = true; //mxd } // Test application changed private void testapplication_TextChanged(object sender, EventArgs e) { // Leave during setup or when no configuration is selected if(preventchanges || configinfo == null) return; // Apply to selected configuration configinfo.TestProgram = testapplication.Text; //mxd. User entered engine name before picking the engine? if(cbEngineSelector.SelectedIndex == -1) { ApplyTestEngineNameChange(); } // Update engine name else { // Use engine directory name? string enginename = Path.GetDirectoryName(configinfo.TestProgram); if(!string.IsNullOrEmpty(enginename)) { int pos = enginename.LastIndexOf(Path.DirectorySeparatorChar); if(pos != -1) enginename = enginename.Substring(pos + 1); } // Use engine filename else { enginename = Path.GetFileNameWithoutExtension(configinfo.TestProgram); } configinfo.TestProgramName = enginename; cbEngineSelector.Items[cbEngineSelector.SelectedIndex] = enginename; } configinfo.Changed = true; //mxd } // Test parameters changed private void testparameters_TextChanged(object sender, EventArgs e) { // Leave when no configuration selected if(preventchanges || configinfo == null) return; // Apply to selected configuration configinfo = listconfigs.SelectedItems[0].Tag as ConfigurationInfo; configinfo.TestParameters = testparameters.Text; configinfo.Changed = true; //mxd // Show example result CreateParametersExample(); } // This creates a new parameters example private void CreateParametersExample() { // Map loaded? if(General.Map != null) { // Make converted parameters testresult.Text = General.Map.Launcher.ConvertParameters(testparameters.Text, skill.Value, skin.Text, gametype.Value, shortpaths.Checked); } } //mxd private void ApplyTestEngineNameChange() { int index = (int)cbEngineSelector.Tag; if(index != -1 && cbEngineSelector.Text != cbEngineSelector.Items[index].ToString()) { cbEngineSelector.Items[index] = cbEngineSelector.Text; configinfo.TestProgramName = cbEngineSelector.Text; configinfo.Changed = true; //mxd } } // OK clicked private void apply_Click(object sender, EventArgs e) { ConfigurationInfo ci; //mxd. Check resources for(int i = 0; i < listconfigs.Items.Count; i++) { // Get configuration item ci = listconfigs.Items[i].Tag as ConfigurationInfo; if(!ci.Resources.IsValid()) { MessageBox.Show(this, "At least one resource doesn't exist in \"" + ci.Name + "\" game configuration!", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); tabs.SelectedTab = tabresources; listconfigs.Focus(); listconfigs.Items[i].Selected = true; return; } } //mxd. Apply changes of current test engine name, if there are any //TODO: move engine selector stuff into separate component! if(configinfo != null) ApplyTestEngineNameChange(); //mxd. Apply configuration items. They should be in the same order, riiiight? for(int i = 0; i < listconfigs.Items.Count; i++) { // Get configuration item ci = listconfigs.Items[i].Tag as ConfigurationInfo; ci.Enabled = listconfigs.Items[i].Checked; // Apply settings General.Configs[i].Enabled = ci.Enabled; if(ci.Changed) General.Configs[i].Apply(ci); } // Close this.DialogResult = DialogResult.OK; this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { // Close this.DialogResult = DialogResult.Cancel; this.Close(); } // Browse test program private void browsetestprogram_Click(object sender, EventArgs e) { // Set initial directory if(testapplication.Text.Length > 0) { try { testprogramdialog.InitialDirectory = Path.GetDirectoryName(testapplication.Text); } catch(Exception) { } } // Browse for test program if(testprogramdialog.ShowDialog() == DialogResult.OK) { // Apply testapplication.Text = testprogramdialog.FileName; } } // Customize parameters (un)checked private void customparameters_CheckedChanged(object sender, EventArgs e) { // Leave when no configuration selected if(configinfo == null) return; // Apply to selected configuration configinfo.CustomParameters = customparameters.Checked; configinfo.Changed = true; //mxd // Update interface labelparameters.Visible = customparameters.Checked; testparameters.Visible = customparameters.Checked; shortpaths.Visible = customparameters.Checked; // Check if a map is loaded if(General.Map != null) { // Show parameters example result labelresult.Visible = customparameters.Checked; testresult.Visible = customparameters.Checked; noresultlabel.Visible = false; } else { // Cannot show parameters example result labelresult.Visible = false; testresult.Visible = false; noresultlabel.Visible = customparameters.Checked; } } // Use short paths changed private void shortpaths_CheckedChanged(object sender, EventArgs e) { // Leave when no configuration selected if(configinfo == null) return; // Apply to selected configuration configinfo.TestShortPaths = shortpaths.Checked; configinfo.Changed = true; //mxd CreateParametersExample(); } // Skill changes private void skill_ValueChanges(object sender, EventArgs e) { // Leave when no configuration selected if(configinfo == null) return; // Apply to selected configuration configinfo.TestSkill = skill.Value; configinfo.Changed = true; //mxd CreateParametersExample(); } // Skin changes private void skin_SelectedIndexChanged(object sender, EventArgs e) { // Leave when no configuration selected if (configinfo == null) return; // Apply to selected configuration configinfo.TestSkin = skin.Text; configinfo.Changed = true; //mxd CreateParametersExample(); } // Gametype changes private void gametype_ValueChanges(object sender, EventArgs e) { // Leave when no configuration selected if (configinfo == null) return; // Apply to selected configuration configinfo.TestGametype = gametype.Value; configinfo.Changed = true; //mxd CreateParametersExample(); } // Make new texture set private void addtextureset_Click(object sender, EventArgs e) { DefinedTextureSet s = new DefinedTextureSet("New Texture Set"); TextureSetForm form = new TextureSetForm(); form.Setup(s); if(form.ShowDialog(this) == DialogResult.OK) { // Add to texture sets configinfo.TextureSets.Add(s); configinfo.Changed = true; //mxd ListViewItem item = listtextures.Items.Add(s.Name); item.Tag = s; item.ImageIndex = 0; listtextures.Sort(); reloadresources = true; } } // Edit texture set private void edittextureset_Click(object sender, EventArgs e) { // Texture Set selected? if(listtextures.SelectedItems.Count > 0) { DefinedTextureSet s = (listtextures.SelectedItems[0].Tag as DefinedTextureSet); TextureSetForm form = new TextureSetForm(); form.Setup(s); form.ShowDialog(this); listtextures.SelectedItems[0].Text = s.Name; listtextures.Sort(); reloadresources = true; } } // Remove texture set private void removetextureset_Click(object sender, EventArgs e) { // Texture Set selected? while(listtextures.SelectedItems.Count > 0) { // Remove from config info and list DefinedTextureSet s = (listtextures.SelectedItems[0].Tag as DefinedTextureSet); configinfo.TextureSets.Remove(s); configinfo.Changed = true; //mxd listtextures.SelectedItems[0].Remove(); reloadresources = true; } } // Texture Set selected/deselected private void listtextures_SelectedIndexChanged(object sender, EventArgs e) { edittextureset.Enabled = (listtextures.SelectedItems.Count > 0); removetextureset.Enabled = (listtextures.SelectedItems.Count > 0); copytexturesets.Enabled = (listtextures.SelectedItems.Count > 0); } // Doubleclicking a texture set private void listtextures_DoubleClick(object sender, EventArgs e) { edittextureset_Click(sender, e); } // Copy selected texture sets private void copytexturesets_Click(object sender, EventArgs e) { // Make copies copiedsets = new List(); foreach(ListViewItem item in listtextures.SelectedItems) { DefinedTextureSet s = (item.Tag as DefinedTextureSet); copiedsets.Add(s.Copy()); } // Enable button pastetexturesets.Enabled = true; } // Paste copied texture sets private void pastetexturesets_Click(object sender, EventArgs e) { if(copiedsets != null) { // Add copies foreach(DefinedTextureSet ts in copiedsets) { DefinedTextureSet s = ts.Copy(); ListViewItem item = listtextures.Items.Add(s.Name); item.Tag = s; item.ImageIndex = 0; configinfo.TextureSets.Add(s); } listtextures.Sort(); reloadresources = true; configinfo.Changed = true; //mxd } } // This will add the default sets from game configuration private void restoretexturesets_Click(object sender, EventArgs e) { // Ask nicely first if(MessageBox.Show(this, "This will add the default Texture Sets from the Game Configuration. Do you want to continue?", "Add Default Sets", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes) { // Add copies foreach(DefinedTextureSet ts in gameconfig.TextureSets) { DefinedTextureSet s = ts.Copy(); ListViewItem item = listtextures.Items.Add(s.Name); item.Tag = s; item.ImageIndex = 0; configinfo.TextureSets.Add(s); } listtextures.Sort(); reloadresources = true; configinfo.Changed = true; //mxd } } // This is called when an editing mode item is checked or unchecked private void listmodes_ItemChecked(object sender, ItemCheckedEventArgs e) { if(preventchanges) return; //mxd // Leave when no configuration selected if(configinfo == null) return; // mxd. Not the best way to detect a disabled item, but we will go with that... if(e.Item.ForeColor == SystemColors.GrayText) e.Item.Checked = false; // Apply changes EditModeInfo emi = (e.Item.Tag as EditModeInfo); bool currentstate = (configinfo.EditModes.ContainsKey(emi.Type.FullName) && configinfo.EditModes[emi.Type.FullName]); if(e.Item.Checked && !currentstate) { // Add configinfo.EditModes[emi.Type.FullName] = true; configinfo.Changed = true; //mxd } else if(!e.Item.Checked && currentstate) { // Remove configinfo.EditModes[emi.Type.FullName] = false; configinfo.Changed = true; //mxd } preventchanges = true; RefillStartModes(); preventchanges = false; } // Help requested private void ConfigForm_HelpRequested(object sender, HelpEventArgs hlpevent) { General.ShowHelp("w_gameconfigurations.html"); hlpevent.Handled = true; } // This refills the start mode cobobox private void RefillStartModes() { // Refill the startmode combobox startmode.Items.Clear(); foreach(ListViewItem item in listmodes.Items) { if(item.Checked) { EditModeInfo emi = (item.Tag as EditModeInfo); if(emi.Attributes.SafeStartMode) { int newindex = startmode.Items.Add(emi); if(emi.Type.Name == configinfo.StartMode) startmode.SelectedIndex = newindex; } } } // Select the first in the combobox if none are selected if((startmode.SelectedItem == null) && (startmode.Items.Count > 0)) { startmode.SelectedIndex = 0; EditModeInfo emi = (startmode.SelectedItem as EditModeInfo); configinfo.StartMode = emi.Type.Name; configinfo.Changed = true; //mxd } } // Start mode combobox changed private void startmode_SelectedIndexChanged(object sender, EventArgs e) { if(preventchanges || (configinfo == null)) return; // Apply start mode if(startmode.SelectedItem != null) { EditModeInfo emi = (startmode.SelectedItem as EditModeInfo); configinfo.StartMode = emi.Type.Name; configinfo.Changed = true; //mxd } } //mxd private void btnNewEngine_Click(object sender, EventArgs e) { preventchanges = true; EngineInfo newInfo = new EngineInfo(); newInfo.TestSkill = (int)Math.Ceiling(gameconfig.Skills.Count / 2f); //set Medium skill level newInfo.TestSkin = "Sonic"; newInfo.TestGametype = -1; //Single player configinfo.TestEngines.Add(newInfo); configinfo.Changed = true; //store current engine name if(!String.IsNullOrEmpty(cbEngineSelector.Text)) configinfo.TestProgramName = cbEngineSelector.Text; //refresh engines list cbEngineSelector.Items.Clear(); foreach(EngineInfo info in configinfo.TestEngines) cbEngineSelector.Items.Add(info.TestProgramName); cbEngineSelector.SelectedIndex = configinfo.TestEngines.Count - 1; btnRemoveEngine.Enabled = true; preventchanges = false; // Open engine browser browsetestprogram_Click(this, EventArgs.Empty); } //mxd private void btnRemoveEngine_Click(object sender, EventArgs e) { preventchanges = true; //remove params int index = cbEngineSelector.SelectedIndex; cbEngineSelector.SelectedIndex = -1; configinfo.TestEngines.RemoveAt(index); configinfo.Changed = true; //mxd //refresh engines list cbEngineSelector.Items.Clear(); foreach(EngineInfo info in configinfo.TestEngines) cbEngineSelector.Items.Add(info.TestProgramName); if(index >= configinfo.TestEngines.Count) index = configinfo.TestEngines.Count - 1; cbEngineSelector.SelectedIndex = index; if(configinfo.TestEngines.Count < 2) btnRemoveEngine.Enabled = false; preventchanges = false; } //mxd private void cbEngineSelector_SelectedIndexChanged(object sender, EventArgs e) { if(cbEngineSelector.SelectedIndex == -1) return; //set new values configinfo.CurrentEngineIndex = cbEngineSelector.SelectedIndex; configinfo.Changed = true; //mxd cbEngineSelector.Tag = cbEngineSelector.SelectedIndex; //store for later use // Set test application and parameters if(!configinfo.CustomParameters) { configinfo.TestParameters = gameconfig.TestParameters; configinfo.TestShortPaths = gameconfig.TestShortPaths; } configinfo.TestProgramName = cbEngineSelector.Text; testapplication.Text = configinfo.TestProgram; testparameters.Text = configinfo.TestParameters; shortpaths.Checked = configinfo.TestShortPaths; int skilllevel = configinfo.TestSkill; skill.Value = skilllevel - 1; //mxd. WHY??? skill.Value = skilllevel; skin.Text = configinfo.TestSkin; int gametypevalue = configinfo.TestGametype; gametype.Value = gametypevalue - 1; gametype.Value = gametypevalue; customparameters.Checked = configinfo.CustomParameters; } //mxd private void cbEngineSelector_DropDown(object sender, EventArgs e) { ApplyTestEngineNameChange(); } //mxd private void ConfigForm_Shown(object sender, EventArgs e) { if(listconfigs.SelectedItems.Count > 0) listconfigs.SelectedItems[0].EnsureVisible(); } #region ============= Copy/Paste context menu (mxd) private void copypastemenu_Opening(object sender, System.ComponentModel.CancelEventArgs e) { if(listconfigs.SelectedIndices.Count < 1) { e.Cancel = true; return; } ConfigurationInfo current = listconfigs.SelectedItems[0].Tag as ConfigurationInfo; bool havecopiedconfig = configinfocopy != null; bool formatinterfacesmatch = havecopiedconfig && current.FormatInterface == configinfocopy.FormatInterface; pasteall.Enabled = formatinterfacesmatch; pasteengines.Enabled = (havecopiedconfig && configinfocopy.TestEngines.Count > 0); pasteresources.Enabled = (havecopiedconfig && configinfocopy.Resources.Count > 0); pastecolorpresets.Enabled = (formatinterfacesmatch && configinfocopy.LinedefColorPresets.Length > 0); } private void copyall_Click(object sender, EventArgs e) { if(listconfigs.SelectedIndices.Count < 1) return; ConfigurationInfo current = listconfigs.SelectedItems[0].Tag as ConfigurationInfo; configinfocopy = current.Clone(); //display info General.Interface.DisplayStatus(StatusType.Info, "Copied \"" + configinfocopy.Name + "\" game configuration"); } private void pasteall_Click(object sender, EventArgs e) { if(listconfigs.SelectedIndices.Count < 1) return; //get current configinfo ConfigurationInfo current = listconfigs.SelectedItems[0].Tag as ConfigurationInfo; current.PasteFrom(configinfocopy); //update display cbEngineSelector.Text = string.Empty; // Otherwise current text from cbEngineSelector will override the pasted one listconfigs_SelectedIndexChanged(listconfigs, EventArgs.Empty); General.Interface.DisplayStatus(StatusType.Info, "Pasted game configuration from \"" + configinfocopy.Name + "\""); } private void pasteresources_Click(object sender, EventArgs e) { if(listconfigs.SelectedIndices.Count < 1) return; //get current configinfo ConfigurationInfo current = listconfigs.SelectedItems[0].Tag as ConfigurationInfo; current.PasteResourcesFrom(configinfocopy); //update display listconfigs_SelectedIndexChanged(listconfigs, EventArgs.Empty); General.Interface.DisplayStatus(StatusType.Info, "Pasted resources from \"" + configinfocopy.Name + "\""); } private void pasteengines_Click(object sender, EventArgs e) { if(listconfigs.SelectedIndices.Count < 1) return; //get current configinfo ConfigurationInfo current = listconfigs.SelectedItems[0].Tag as ConfigurationInfo; current.PasteTestEnginesFrom(configinfocopy); //update display cbEngineSelector.Text = string.Empty; // Otherwise current text from cbEngineSelector will override the pasted one listconfigs_SelectedIndexChanged(listconfigs, EventArgs.Empty); General.Interface.DisplayStatus(StatusType.Info, "Pasted engines list from \"" + configinfocopy.Name + "\""); } private void pastecolorpresets_Click(object sender, EventArgs e) { if(listconfigs.SelectedIndices.Count < 1) return; //get current configinfo ConfigurationInfo current = listconfigs.SelectedItems[0].Tag as ConfigurationInfo; current.PasteColorPresetsFrom(configinfocopy); //update display listconfigs_SelectedIndexChanged(listconfigs, EventArgs.Empty); General.Interface.DisplayStatus(StatusType.Info, "Pasted color presets from \"" + configinfocopy.Name + "\""); } #endregion } }