#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.IO; using CodeImp.DoomBuilder.Data; using System.Diagnostics; using CodeImp.DoomBuilder.Actions; using System.Windows.Forms; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Editing; using System.Security.Cryptography; #endregion namespace CodeImp.DoomBuilder { internal class Launcher : IDisposable { #region ================== Constants #endregion #region ================== Variables private string tempwad; private Process process; //mxd private bool isdisposed; delegate void EngineExitedCallback(); //mxd #endregion #region ================== Properties public string TempWAD { get { return tempwad; } } #endregion #region ================== Constructor / Destructor // Constructor public Launcher(MapManager manager) { // Initialize CleanTempFile(manager); // Bind actions General.Actions.BindMethods(this); } // Disposer public void Dispose() { // Not yet disposed? if(!isdisposed) { // Unbind actions General.Actions.UnbindMethods(this); //mxd. Terminate process? if(process != null) { process.CloseMainWindow(); process.Close(); } // Remove temporary file try { File.Delete(tempwad); } catch(Exception) { } // Done isdisposed = true; } } #endregion #region ================== Parameters // This takes the unconverted parameters (with placeholders) and converts it // to parameters with full paths, names and numbers where placeholders were put. // The tempfile must be the full path and filename to the PWAD file to test. public string ConvertParameters(string parameters, int skill, string skin, int gametype, bool shortpaths) { string outp = parameters; DataLocation iwadloc; string p_wp = "", p_wf = ""; string p_ap = "", p_apq = ""; string p_l1 = "", p_l2 = ""; string p_nm = ""; string f = tempwad; // Make short path if needed if(shortpaths) f = General.GetShortFilePath(f); // Find the first IWAD file if(General.Map.Data.FindFirstIWAD(out iwadloc)) { // %WP and %WF result in IWAD file p_wp = iwadloc.location; p_wf = Path.GetFileName(p_wp); if(shortpaths) { p_wp = General.GetShortFilePath(p_wp); p_wf = General.GetShortFilePath(p_wf); } } // Make a list of all data locations, including map location DataLocation maplocation = new DataLocation(DataLocation.RESOURCE_WAD, General.Map.FilePathName, false, false, false); DataLocationList locations = new DataLocationList(); locations.AddRange(General.Map.ConfigSettings.Resources); locations.AddRange(General.Map.Options.Resources); if(!string.IsNullOrEmpty(maplocation.location)) locations.Add(maplocation); //mxd. maplocation.location will be empty when a newly created map was not saved yet. FileInfo fi = new FileInfo(f); // Go for all data locations foreach(DataLocation dl in locations) { // Location not the IWAD file? if((dl.type != DataLocation.RESOURCE_WAD) || (dl.location != iwadloc.location)) { // Location not included? if(!dl.notfortesting) { if (FilesAreEqual(fi, new FileInfo(dl.location))) { outp = outp.Replace("%f", "%F"); outp = outp.Replace("\"%F\"", ""); } // Add to string of files if (shortpaths) { p_ap += General.GetShortFilePath(dl.location) + " "; p_apq += "\"" + General.GetShortFilePath(dl.location) + "\" "; } else { p_ap += dl.location + " "; p_apq += "\"" + dl.location + "\" "; } } } } // Trim last space from resource file locations p_ap = p_ap.TrimEnd(' '); p_apq = p_apq.TrimEnd(' '); // Try finding the L1 and L2 numbers from the map name string numstr = ""; bool first = true; foreach(char c in General.Map.Options.CurrentName) { // Character is a number? if(Configuration.NUMBERS.IndexOf(c) > -1) { // Include it numstr += c; } else { // Store the number if we found one if(numstr.Length > 0) { int num; int.TryParse(numstr, out num); if(first) p_l1 = num.ToString(); else p_l2 = num.ToString(); numstr = ""; first = false; } } } // Store the number if we found one if(numstr.Length > 0) { int num; int.TryParse(numstr, out num); if(first) p_l1 = num.ToString(); else p_l2 = num.ToString(); } // No monsters? if(!General.Settings.TestMonsters) p_nm = "-nomonsters"; // Make sure all our placeholders are in uppercase outp = outp.Replace("%f", "%F"); outp = outp.Replace("%wp", "%WP"); outp = outp.Replace("%wf", "%WF"); outp = outp.Replace("%wP", "%WP"); outp = outp.Replace("%wF", "%WF"); outp = outp.Replace("%Wp", "%WP"); outp = outp.Replace("%Wf", "%WF"); outp = outp.Replace("%l1", "%L1"); outp = outp.Replace("%l2", "%L2"); outp = outp.Replace("%l", "%L"); outp = outp.Replace("%ap", "%AP"); outp = outp.Replace("%aP", "%AP"); outp = outp.Replace("%Ap", "%AP"); outp = outp.Replace("%s", "%S"); outp = outp.Replace("%nM", "%NM"); outp = outp.Replace("%Nm", "%NM"); outp = outp.Replace("%nm", "%NM"); // Replace placeholders with actual values outp = outp.Replace("%F", f); outp = outp.Replace("%WP", p_wp); outp = outp.Replace("%WF", p_wf); outp = outp.Replace("%L1", p_l1); outp = outp.Replace("%L2", p_l2); outp = outp.Replace("%L", General.Map.Options.CurrentName); outp = outp.Replace("\"%AP\"", p_apq); outp = outp.Replace("%AP", p_ap); outp = outp.Replace("%S", skill.ToString()); outp = outp.Replace("%NM", p_nm); outp = outp + " +skin " + skin.ToLowerInvariant(); if (gametype != -1) outp = outp + " -server -gametype " + gametype.ToString(); // Return result return outp; } //mxd private bool AlreadyTesting() { if(process != null) { General.ShowWarningMessage("Game engine is already running." + Environment.NewLine + "Please close \"" + process.MainModule.FileName + "\" first.", MessageBoxButtons.OK); return true; } return false; } #endregion #region ================== Test // This saves the map to a temporary file and launches a test [BeginAction("testmap")] public void Test() { if(AlreadyTesting() || !General.Editing.Mode.OnMapTestBegin(false)) return; //mxd TestAtSkill(General.Map.ConfigSettings.TestSkill); General.Editing.Mode.OnMapTestEnd(false); //mxd } //mxd [BeginAction("testmapfromview")] public void TestFromView() { if(AlreadyTesting() || !General.Editing.Mode.OnMapTestBegin(true)) return; TestAtSkill(General.Map.ConfigSettings.TestSkill); General.Editing.Mode.OnMapTestEnd(true); } // This saves the map to a temporary file and launches a test with the given skill public void TestAtSkill(int skill) { Cursor oldcursor = Cursor.Current; // Check if configuration is OK if (string.IsNullOrEmpty(General.Map.ConfigSettings.TestProgram) || !File.Exists(General.Map.ConfigSettings.TestProgram)) { //mxd. Let's be more precise string message; if(String.IsNullOrEmpty(General.Map.ConfigSettings.TestProgram)) message = "Your test program is not set for the current game configuration"; else message = "Current test program has invalid path"; // Show message Cursor.Current = Cursors.Default; DialogResult result = General.ShowWarningMessage(message + ". Would you like to set up your test program now?", MessageBoxButtons.YesNo); if(result == DialogResult.Yes) { // Show game configuration on the right page General.MainWindow.ShowConfigurationPage(2); } return; } // No custom parameters? if(!General.Map.ConfigSettings.CustomParameters) { // Set parameters to the default ones General.Map.ConfigSettings.TestParameters = General.Map.Config.TestParameters; General.Map.ConfigSettings.TestShortPaths = General.Map.Config.TestShortPaths; } // Remove temporary file try { File.Delete(tempwad); } catch(Exception) { } // Save map to temporary file Cursor.Current = Cursors.WaitCursor; tempwad = General.MakeTempFilename(General.Map.TempPath, "wad"); General.Plugins.OnMapSaveBegin(SavePurpose.Testing); if(General.Map.SaveMap(tempwad, SavePurpose.Testing)) { // No compiler errors? if(General.Map.Errors.Count == 0) { // Make arguments string args = ConvertParameters(General.Map.ConfigSettings.TestParameters, skill, General.Map.ConfigSettings.TestSkin, General.Map.ConfigSettings.TestGametype, General.Map.ConfigSettings.TestShortPaths); // Setup process info ProcessStartInfo processinfo = new ProcessStartInfo(); processinfo.Arguments = args; processinfo.FileName = General.Map.ConfigSettings.TestProgram; processinfo.CreateNoWindow = false; processinfo.ErrorDialog = false; processinfo.UseShellExecute = true; processinfo.WindowStyle = ProcessWindowStyle.Normal; processinfo.WorkingDirectory = Path.GetDirectoryName(processinfo.FileName); // Output info General.WriteLogLine("Running test program: " + processinfo.FileName); General.WriteLogLine("Program parameters: " + processinfo.Arguments); General.MainWindow.DisplayStatus(StatusType.Info, "Launching " + processinfo.FileName + "..."); try { // Start the program process = Process.Start(processinfo); process.EnableRaisingEvents = true; //mxd process.Exited += ProcessOnExited; //mxd Cursor.Current = oldcursor; //mxd } catch(Exception e) { // Unable to start the program General.ShowErrorMessage("Unable to start the test program, " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK); } } else { General.MainWindow.DisplayStatus(StatusType.Warning, "Unable to test the map due to script errors."); } } } //Check if two files are equal using MD5 hash. I can't believe I need this... static bool FilesAreEqual(FileInfo first, FileInfo second) { byte[] firstHash = MD5.Create().ComputeHash(first.OpenRead()); byte[] secondHash = MD5.Create().ComputeHash(second.OpenRead()); for (int i = 0; i < firstHash.Length; i++) { if (firstHash[i] != secondHash[i]) return false; } return true; } //mxd private void TestingFinished() { //Done TimeSpan deltatime = TimeSpan.FromTicks(process.ExitTime.Ticks - process.StartTime.Ticks); process = null; General.WriteLogLine("Test program has finished."); General.WriteLogLine("Run time: " + deltatime.TotalSeconds.ToString("###########0.00") + " seconds"); General.MainWindow.DisplayReady(); // Clean up temp file CleanTempFile(General.Map); if(General.Map != null) { // Device reset may be needed... if(General.Editing.Mode is ClassicMode) { General.Map.Graphics.Reset(); General.MainWindow.RedrawDisplay(); } /*else if(General.Editing.Mode is VisualMode) { General.MainWindow.StopExclusiveMouseInput(); General.MainWindow.StartExclusiveMouseInput(); }*/ } General.Plugins.OnMapSaveEnd(SavePurpose.Testing); General.MainWindow.FocusDisplay(); if(General.Editing.Mode is ClassicMode) General.MainWindow.RedrawDisplay(); } //mxd private void ProcessOnExited(object sender, EventArgs eventArgs) { General.MainWindow.Invoke(new EngineExitedCallback(TestingFinished)); } // This deletes the previous temp file and creates a new, empty temp file private void CleanTempFile(MapManager manager) { // Remove temporary file try { File.Delete(tempwad); } catch(Exception) { } // Make new empty temp file tempwad = General.MakeTempFilename(manager.TempPath, "wad"); File.WriteAllText(tempwad, ""); } #endregion } }