#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using CodeImp.DoomBuilder.Map; #endregion namespace CodeImp.DoomBuilder.Geometry { /// /// This is used to indicate a side of a line without the need for a sidedef. /// public sealed class LinedefSide { #region ================== Constants #endregion #region ================== Variables private Linedef line; private bool front; private bool ignore; //mxd #endregion #region ================== Properties public Linedef Line { get { return line; } set { line = value; } } public bool Front { get { return front; } set { front = value; } } public bool Ignore { get { return ignore; } set { ignore = value; } } //mxd #endregion #region ================== Constructor / Disposer /// /// This is used to indicate a side of a line without the need for a sidedef. /// public LinedefSide(Linedef line, bool front) { // Initialize this.line = line; this.front = front; } /// /// This makes a copy of the linedef side. /// public LinedefSide(LinedefSide original) { // Initialize this.line = original.line; this.front = original.front; } #endregion #region ================== Methods // This compares a linedef side public static bool operator ==(LinedefSide a, LinedefSide b) { if((object.Equals(a, null)) && (object.Equals(b, null))) return true; if((!object.Equals(a, null)) && (object.Equals(b, null))) return false; if(object.Equals(a, null)) return false; return (a.line == b.line) && (a.front == b.front); } // This compares a linedef side public static bool operator !=(LinedefSide a, LinedefSide b) { if((object.Equals(a, null)) && (object.Equals(b, null))) return false; if((!object.Equals(a, null)) && (object.Equals(b, null))) return true; if(object.Equals(a, null)) return true; return (a.line != b.line) || (a.front != b.front); } //mxd. Addeed to make compiler a bit more happy... public override int GetHashCode() { return base.GetHashCode(); } //mxd. Addeed to make compiler a bit more happy... public override bool Equals(object obj) { if(object.Equals(obj, null)) return false; LinedefSide other = (LinedefSide)obj; return (this.line == other.line) && (this.front == other.front); } #if DEBUG //mxd. Useful when debugging... public override string ToString() { Sidedef side = (front ? line.Front : line.Back); Sector sector = (side != null ? side.Sector : null); return line + " (" + (front ? "front" : "back") + ")" + (sector != null ? ", Sector " + sector.Index : ", no sector"); } #endif #endregion } }