#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System.Collections.Generic; using System.IO; using CodeImp.DoomBuilder.Compilers; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Controls { internal sealed class GlobalScriptLumpDocumentTab : ScriptDocumentTab { #region ================== Constants #endregion #region ================== Variables private readonly string lumpname; private readonly string filepath; #endregion #region ================== Properties public override bool ExplicitSave { get { return true; } } public override bool IsSaveAsRequired { get { return false; } } public override bool IsClosable { get { return false; } } public override bool IsReconfigurable { get { return false; } } public override string Filename { get { return lumpname; } } //mxd #endregion #region ================== Constructor / Disposer // Constructor public GlobalScriptLumpDocumentTab(ScriptEditorPanel panel, string lumpname, ScriptConfiguration config, string filepath) : base(panel) { this.lumpname = lumpname; this.filepath = filepath; this.config = config; editor.SetupStyles(config); // Load the lump data WAD file = new WAD(filepath); Lump lump = file.FindLump(lumpname); if (lump != null) { ClippedStream stream = lump.Stream; if (stream != null) { editor.SetText(stream.ReadAllBytes()); editor.ClearUndoRedo(); UpdateNavigator(); } stream.Dispose(); } file.Dispose(); // Set title SetTitle(lumpname.ToUpper()); } #endregion #region ================== Methods // Compile script public override void Compile() { //mxd. List of errors. UpdateScriptNames can return errors and also updates acs includes list List errors = (config.ScriptType == ScriptType.ACS ? General.Map.UpdateScriptNames() : new List()); //mxd. Errors already?.. if(errors.Count > 0) { // Feed errors to panel panel.ShowErrors(errors); return; } // Compile General.Map.CompileLump(lumpname, true); //mxd. Update script navigator UpdateNavigator(); // Feed errors to panel panel.ShowErrors(General.Map.Errors); } // Implicit save public override bool Save() { if (!IsChanged) return true; // Store the lump data MemoryStream stream = new MemoryStream(editor.GetText()); WAD file = new WAD(filepath); int insertindex = file.Lumps.Count; // Remove the lump if it already exists int li = file.FindLumpIndex(lumpname); if (li > -1) { insertindex = li; file.RemoveAt(li); } // Insert new lump Lump l = file.Insert(lumpname, insertindex, (int)stream.Length); l.Stream.Seek(0, SeekOrigin.Begin); stream.WriteTo(l.Stream); file.Dispose(); editor.SetSavePoint(); //mxd UpdateTitle(); //mxd panel.Reload = true; return true; } // This checks if a script error applies to this script public override bool VerifyErrorForScript(CompilerError e) { return (string.Compare(e.filename, "?" + lumpname, true) == 0); } #endregion #region ================== Events #endregion } }