#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Globalization; using CodeImp.DoomBuilder.Data; using System.IO; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.ZDoom { public sealed class PatchStructure { #region ================== Constants // Some odd things in ZDoom private const string IGNORE_SPRITE = "TNT1A0"; #endregion #region ================== Variables // Declaration private readonly string name; private readonly int offsetx; private readonly int offsety; private readonly bool flipx; private readonly bool flipy; private readonly float alpha; private readonly int rotation; //mxd private readonly TexturePathRenderStyle renderStyle; //mxd private readonly PixelColor blendColor; //mxd private readonly TexturePathBlendStyle blendStyle; //mxd private readonly float tintAmmount; //mxd private static readonly string[] renderStyles = { "copy", "translucent", "add", "subtract", "reversesubtract", "modulate", "copyalpha", "copynewalpha", "overlay" }; //mxd private readonly bool skip; //mxd #endregion #region ================== Properties public string Name { get { return name; } } public int OffsetX { get { return offsetx; } } public int OffsetY { get { return offsety; } } public bool FlipX { get { return flipx; } } public bool FlipY { get { return flipy; } } public float Alpha { get { return alpha; } } public int Rotation { get { return rotation; } } //mxd public TexturePathRenderStyle RenderStyle { get { return renderStyle; } } //mxd public TexturePathBlendStyle BlendStyle { get { return blendStyle; } } public float TintAmmount { get { return tintAmmount; } } public PixelColor BlendColor { get { return blendColor; } }//mxd public bool Skip { get { return skip; } } //mxd #endregion #region ================== Constructor / Disposer // Constructor internal PatchStructure(TexturesParser parser) { // Initialize alpha = 1.0f; renderStyle = TexturePathRenderStyle.Copy;//mxd blendStyle = TexturePathBlendStyle.None; //mxd // There should be 3 tokens separated by 2 commas now: // Name, Width, Height // First token is the class name parser.SkipWhitespace(true); name = parser.StripTokenQuotes(parser.ReadToken(false)); //mxd. Don't skip newline if(string.IsNullOrEmpty(name)) { parser.ReportError("Expected patch name"); return; } //mxd. Skip what must be skipped skip = (name.ToUpperInvariant() == IGNORE_SPRITE); //mxd name = name.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar); // Now we should find a comma if(!parser.NextTokenIs(",")) return; //mxd // Next is the patch width parser.SkipWhitespace(true); string tokenstr = parser.ReadToken(); if(string.IsNullOrEmpty(tokenstr) || !int.TryParse(tokenstr, NumberStyles.Integer, CultureInfo.InvariantCulture, out offsetx)) { parser.ReportError("Expected offset in pixels"); return; } // Now we should find a comma again if(!parser.NextTokenIs(",")) return; //mxd // Next is the patch height parser.SkipWhitespace(true); tokenstr = parser.ReadToken(); if(string.IsNullOrEmpty(tokenstr) || !int.TryParse(tokenstr, NumberStyles.Integer, CultureInfo.InvariantCulture, out offsety)) { parser.ReportError("Expected offset in pixels"); return; } // Next token is the beginning of the texture scope. If not, then the patch info ends here. if(!parser.NextTokenIs("{", false)) return; //mxd // Now parse the contents of texture structure bool done = false; //mxd while(!done && parser.SkipWhitespace(true)) { string token = parser.ReadToken(); token = token.ToLowerInvariant(); switch(token) { case "flipx": flipx = true; break; case "flipy": flipy = true; break; case "alpha": if(!ReadTokenFloat(parser, token, out alpha)) return; alpha = General.Clamp(alpha, 0.0f, 1.0f); break; case "rotate": if(!ReadTokenInt(parser, token, out rotation)) return; rotation = rotation % 360; //Coalesce multiples if(rotation < 0) rotation += 360; //Force positive if(rotation != 0 && rotation != 90 && rotation != 180 && rotation != 270) { parser.LogWarning("Unsupported rotation (" + rotation + ") in patch \"" + name + "\""); rotation = 0; } break; case "style": //mxd string s; if(!ReadTokenString(parser, token, out s)) return; int index = Array.IndexOf(renderStyles, s.ToLowerInvariant()); renderStyle = index == -1 ? TexturePathRenderStyle.Copy : (TexturePathRenderStyle) index; break; case "blend": //mxd int val; if(!ReadTokenColor(parser, token, out val)) return; blendColor = PixelColor.FromInt(val); parser.SkipWhitespace(false); token = parser.ReadToken(); if(token == ",") //read tint ammount { parser.SkipWhitespace(false); if(!ReadTokenFloat(parser, token, out tintAmmount)) return; tintAmmount = General.Clamp(tintAmmount, 0.0f, 1.0f); blendStyle = TexturePathBlendStyle.Tint; } else { blendStyle = TexturePathBlendStyle.Blend; // Rewind so this structure can be read again parser.DataStream.Seek(-token.Length, SeekOrigin.Current); } break; case "}": // Patch scope ends here, // break out of this parse loop done = true; break; } } } #endregion #region ================== Methods // This reads the next token and sets a floating point value, returns false when failed private static bool ReadTokenFloat(TexturesParser parser, string propertyname, out float value) { // Next token is the property value to set parser.SkipWhitespace(true); string strvalue = parser.ReadToken(); if(!string.IsNullOrEmpty(strvalue)) { // Try parsing as value if(!float.TryParse(strvalue, NumberStyles.Float, CultureInfo.InvariantCulture, out value)) { parser.ReportError("Expected numeric value for property \"" + propertyname + "\""); return false; } // Success return true; } // Can't find the property value! parser.ReportError("Expected a value for property \"" + propertyname + "\""); value = 0.0f; return false; } // This reads the next token and sets an integral value, returns false when failed private static bool ReadTokenInt(TexturesParser parser, string propertyname, out int value) { // Next token is the property value to set parser.SkipWhitespace(true); string strvalue = parser.ReadToken(); if(!string.IsNullOrEmpty(strvalue)) { // Try parsing as value if(!int.TryParse(strvalue, NumberStyles.Integer, CultureInfo.InvariantCulture, out value)) { parser.ReportError("Expected integral value for property \"" + propertyname + "\""); return false; } // Success return true; } // Can't find the property value! parser.ReportError("Expected a value for property \"" + propertyname + "\""); value = 0; return false; } //mxd. This reads the next token and sets a string value, returns false when failed private static bool ReadTokenString(TexturesParser parser, string propertyname, out string value) { parser.SkipWhitespace(true); value = parser.StripTokenQuotes(parser.ReadToken()); if(string.IsNullOrEmpty(value)) { // Can't find the property value! parser.ReportError("Expected a value for property \"" + propertyname + "\""); return false; } return true; } //mxd. This reads the next token and sets a PixelColor value, returns false when failed private static bool ReadTokenColor(TexturesParser parser, string propertyname, out int value) { parser.SkipWhitespace(true); string strvalue = parser.StripTokenQuotes(parser.ReadToken()); value = 0; if(string.IsNullOrEmpty(strvalue)) { // Can't find the property value! parser.ReportError("Expected a value for property \"" + propertyname + "\""); return false; } if(strvalue[0] != '#') { parser.ReportError("Expected color value for property \"" + propertyname + "\""); return false; } // Try parsing as value if(!int.TryParse(strvalue.Remove(0, 1), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out value)) { parser.ReportError("Expected color value for property \"" + propertyname + "\""); return false; } return true; } #endregion } }