#region === Copyright (c) 2010 Pascal van der Heiden === using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.ComponentModel; using System.Windows.Forms; using CodeImp.DoomBuilder.Windows; #endregion namespace CodeImp.DoomBuilder.USDF { public partial class ToolsForm : Form { #region ================== Constants #endregion #region ================== Variables #endregion #region ================== Properties #endregion #region ================== Constructor / Destructor // Constructor public ToolsForm() { InitializeComponent(); General.Interface.AddButton(dialogbutton, ToolbarSection.Script); General.Interface.AddMenu(dialogitem, MenuSection.ViewScriptEdit); } // Disposer protected override void Dispose(bool disposing) { if(disposing && (components != null)) { components.Dispose(); } General.Interface.RemoveButton(dialogbutton); General.Interface.RemoveMenu(dialogitem); base.Dispose(disposing); } #endregion #region ================== Methods // This invokes an action from control event private void InvokeTaggedAction(object sender, EventArgs e) { General.Interface.InvokeTaggedAction(sender, e); } #endregion #region ================== Events #endregion } }