#region ============== License /***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is HashTableHashing.MurmurHash2. * * The Initial Developer of the Original Code is * Davy Landman. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #endregion using System; using System.Text; namespace CodeImp.DoomBuilder { public static class MurmurHash2 { private const UInt32 m = 0x5bd1e995; private const Int32 r = 24; public static UInt32 Hash(string data) { return Hash(Encoding.ASCII.GetBytes(data), 0xc58f1a7b); } private static unsafe UInt32 Hash(Byte[] data, UInt32 seed) { Int32 length = data.Length; if(length == 0) return 0; UInt32 h = seed ^ (UInt32)length; Int32 remainingBytes = length & 3; // mod 4 Int32 numberOfLoops = length >> 2; // div 4 fixed(byte* firstByte = &(data[0])) { UInt32* realData = (UInt32*)firstByte; while(numberOfLoops != 0) { UInt32 k = *realData; k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; numberOfLoops--; realData++; } switch(remainingBytes) { case 3: h ^= (UInt16)(*realData); h ^= ((UInt32)(*(((Byte*)(realData)) + 2))) << 16; h *= m; break; case 2: h ^= (UInt16)(*realData); h *= m; break; case 1: h ^= *((Byte*)realData); h *= m; break; } } // Do a few final mixes of the hash to ensure the last few // bytes are well-incorporated. h ^= h >> 13; h *= m; h ^= h >> 15; return h; } } }