#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Geometry; using System.Drawing; using System.Text.RegularExpressions; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Map { public sealed class Linedef : SelectableElement { #region ================== Constants public const float SIDE_POINT_DISTANCE = 0.01f; public const int NUM_ARGS = 5; #endregion #region ================== Variables // Map private MapSet map; // List items private LinkedListNode startvertexlistitem; private LinkedListNode endvertexlistitem; private LinkedListNode selecteditem; // Vertices private Vertex start; private Vertex end; // Sidedefs private Sidedef front; private Sidedef back; // Cache private bool updateneeded; private float lengthsq; private float lengthsqinv; private float length; private float lengthinv; private float angle; private RectangleF rect; private bool impassableflag; // Properties private Dictionary flags; private int action; private int activate; private List tags; //mxd private int[] args; private bool frontinterior; // for drawing only private int colorPresetIndex;//mxd // Clone private int serializedindex; #endregion #region ================== Properties public MapSet Map { get { return map; } } public Vertex Start { get { return start; } } public Vertex End { get { return end; } } public Sidedef Front { get { return front; } } public Sidedef Back { get { return back; } } public Line2D Line { get { return new Line2D(start.Position, end.Position); } } internal Dictionary Flags { get { return flags; } } public int Action { get { return action; } set { BeforePropsChange(); action = value; UpdateColorPreset(); } } public int Activate { get { return activate; } set { BeforePropsChange(); activate = value; UpdateColorPreset(); } } public bool Is3DFloor { get { return (!General.Map.SRB2 && Action == 160) || General.Map.Config.GetLinedefActionInfo(Action).ThreeDFloor; } } public bool IsInvisibleFOF { get { return General.Map.SRB2 && General.Map.Config.GetLinedefActionInfo(Action).InvisibleFOF; } } public bool IsCustom3DFloor { get { return General.Map.Config.GetLinedefActionInfo(Action).ThreeDFloorCustom; } } public bool IsRegularSlope { get { return (!General.Map.SRB2 && Action == 181) || General.Map.Config.GetLinedefActionInfo(Action).IsRegularSlope; } } public bool IsCopySlope { get { return (!General.Map.SRB2 && Action == 118) || General.Map.Config.GetLinedefActionInfo(Action).IsCopySlope; } } public bool IsVertexSlope { get { return General.Map.Config.GetLinedefActionInfo(Action).IsVertexSlope; } } public bool IsTranslucentLine { get { return General.Map.FormatInterface.TranslucentLineTypes.ContainsKey(Action); } } public bool IsColormap { get { return Action == General.Map.FormatInterface.ColormapType; } } public bool IsFlatAlignment { get { return Action == General.Map.FormatInterface.FlatAlignmentType; } } public bool IsHorizonLine { get { return Action == General.Map.FormatInterface.HorizonLineType; } } public int Tag { get { return tags[0]; } set { BeforePropsChange(); tags[0] = value; if((value < General.Map.FormatInterface.MinTag) || (value > General.Map.FormatInterface.MaxTag)) throw new ArgumentOutOfRangeException("Tag", "Invalid tag number"); } } //mxd public List Tags { get { return tags; } set { BeforePropsChange(); tags = value; } } //mxd public float LengthSq { get { return lengthsq; } } public float Length { get { return length; } } public float LengthInv { get { return lengthinv; } } public float Angle { get { return angle; } } public int AngleDeg { get { return (int)(angle * Angle2D.PIDEG); } } public RectangleF Rect { get { return rect; } } public int[] Args { get { return args; } } internal int SerializedIndex { get { return serializedindex; } set { serializedindex = value; } } internal bool FrontInterior { get { return frontinterior; } set { frontinterior = value; } } internal bool ImpassableFlag { get { return impassableflag; } } internal int ColorPresetIndex { get { return colorPresetIndex; } } //mxd internal bool ExtraFloorFlag; //mxd #endregion #region ================== Constructor / Disposer // Constructor internal Linedef(MapSet map, int listindex, Vertex start, Vertex end) { // Initialize this.elementtype = MapElementType.LINEDEF; //mxd this.map = map; this.listindex = listindex; this.updateneeded = true; this.args = new int[NUM_ARGS]; this.tags = new List { 0 }; //mxd this.flags = new Dictionary(StringComparer.Ordinal); this.colorPresetIndex = -1;//mxd // Attach to vertices this.start = start; this.startvertexlistitem = start.AttachLinedefP(this); this.end = end; this.endvertexlistitem = end.AttachLinedefP(this); if(map == General.Map.Map) General.Map.UndoRedo.RecAddLinedef(this); // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Already set isdisposed so that changes can be prohibited isdisposed = true; // Dispose sidedefs if((front != null) && map.AutoRemove) front.Dispose(); else AttachFrontP(null); if((back != null) && map.AutoRemove) back.Dispose(); else AttachBackP(null); if(map == General.Map.Map) General.Map.UndoRedo.RecRemLinedef(this); // Remove from main list map.RemoveLinedef(listindex); // Detach from vertices if(startvertexlistitem != null) start.DetachLinedefP(startvertexlistitem); startvertexlistitem = null; start = null; if(endvertexlistitem != null) end.DetachLinedefP(endvertexlistitem); endvertexlistitem = null; end = null; // Clean up start = null; end = null; front = null; back = null; map = null; //mxd. Restore isdisposed so base classes can do their disposal job isdisposed = false; // Clean up base base.Dispose(); } } #endregion #region ================== Management // Call this before changing properties protected override void BeforePropsChange() { if(map == General.Map.Map) General.Map.UndoRedo.RecPrpLinedef(this); } // Serialize / deserialize (passive: doesn't record) new internal void ReadWrite(IReadWriteStream s) { if(!s.IsWriting) { BeforePropsChange(); updateneeded = true; } base.ReadWrite(s); if(s.IsWriting) { s.wInt(flags.Count); foreach(KeyValuePair f in flags) { s.wString(f.Key); s.wBool(f.Value); } } else { int c; s.rInt(out c); flags = new Dictionary(c, StringComparer.Ordinal); for(int i = 0; i < c; i++) { string t; s.rString(out t); bool b; s.rBool(out b); flags.Add(t, b); } } s.rwInt(ref action); s.rwInt(ref activate); //mxd if(s.IsWriting) { s.wInt(tags.Count); foreach(int tag in tags) s.wInt(tag); } else { int c; s.rInt(out c); tags = new List(c); for(int i = 0; i < c; i++) { int t; s.rInt(out t); tags.Add(t); } } for(int i = 0; i < NUM_ARGS; i++) s.rwInt(ref args[i]); //mxd if(!s.IsWriting) UpdateColorPreset(); } // This sets new start vertex public void SetStartVertex(Vertex v) { if(map == General.Map.Map) General.Map.UndoRedo.RecRefLinedefStart(this); // Change start if(startvertexlistitem != null) start.DetachLinedefP(startvertexlistitem); startvertexlistitem = null; start = v; if(start != null) startvertexlistitem = start.AttachLinedefP(this); this.updateneeded = true; } // This sets new end vertex public void SetEndVertex(Vertex v) { if(map == General.Map.Map) General.Map.UndoRedo.RecRefLinedefEnd(this); // Change end if(endvertexlistitem != null) end.DetachLinedefP(endvertexlistitem); endvertexlistitem = null; end = v; if(end != null) endvertexlistitem = end.AttachLinedefP(this); this.updateneeded = true; } // This detaches a vertex internal void DetachVertexP(Vertex v) { if(v == start) { if(startvertexlistitem != null) start.DetachLinedefP(startvertexlistitem); startvertexlistitem = null; start = null; } else if(v == end) { if(endvertexlistitem != null) end.DetachLinedefP(endvertexlistitem); endvertexlistitem = null; end = null; } else throw new Exception("Specified Vertex is not attached to this Linedef."); } // This copies all properties to another line public void CopyPropertiesTo(Linedef l) { l.BeforePropsChange(); // Copy properties l.action = action; l.args = (int[])args.Clone(); l.flags = new Dictionary(flags); l.tags = new List(tags); //mxd l.updateneeded = true; l.activate = activate; l.impassableflag = impassableflag; l.UpdateColorPreset();//mxd base.CopyPropertiesTo(l); } // This attaches a sidedef on the front internal void AttachFront(Sidedef s) { if(map == General.Map.Map) General.Map.UndoRedo.RecRefLinedefFront(this); // Attach and recalculate AttachFrontP(s); } // Passive version, does not record the change internal void AttachFrontP(Sidedef s) { // Attach and recalculate front = s; if(front != null) front.SetLinedefP(this); updateneeded = true; } // This attaches a sidedef on the back internal void AttachBack(Sidedef s) { if(map == General.Map.Map) General.Map.UndoRedo.RecRefLinedefBack(this); // Attach and recalculate AttachBackP(s); } // Passive version, does not record the change internal void AttachBackP(Sidedef s) { // Attach and recalculate back = s; if(back != null) back.SetLinedefP(this); updateneeded = true; } // This detaches a sidedef from the front internal void DetachSidedefP(Sidedef s) { // Sidedef is on the front? if(front == s) { // Remove sidedef reference if(front != null) front.SetLinedefP(null); front = null; updateneeded = true; } // Sidedef is on the back? else if(back == s) { // Remove sidedef reference if(back != null) back.SetLinedefP(null); back = null; updateneeded = true; } //else throw new Exception("Specified Sidedef is not attached to this Linedef."); } // This updates the line when changes have been made public void UpdateCache() { // Update if needed if(updateneeded) { // Delta vector Vector2D delta = end.Position - start.Position; // Recalculate values lengthsq = delta.GetLengthSq(); length = (float)Math.Sqrt(lengthsq); if(length > 0f) lengthinv = 1f / length; else lengthinv = 1f / 0.0000000001f; if(lengthsq > 0f) lengthsqinv = 1f / lengthsq; else lengthsqinv = 1f / 0.0000000001f; angle = delta.GetAngle(); float l = Math.Min(start.Position.x, end.Position.x); float t = Math.Min(start.Position.y, end.Position.y); float r = Math.Max(start.Position.x, end.Position.x); float b = Math.Max(start.Position.y, end.Position.y); rect = new RectangleF(l, t, r - l, b - t); // Cached flags impassableflag = IsFlagSet(General.Map.Config.ImpassableFlag); //mxd. Color preset UpdateColorPreset(); // Updated updateneeded = false; } } // This flags the line needs an update because it moved public void NeedUpdate() { // Update this line updateneeded = true; // Update sectors as well if(front != null) front.Sector.UpdateNeeded = true; if(back != null) back.Sector.UpdateNeeded = true; } // This translates the flags and activations into UDMF fields internal void TranslateToUDMF(Type previousmapformatinterfacetype) { // First make a single integer with all bits from activation and flags int bits = activate; int flagbit; foreach(KeyValuePair f in flags) if(int.TryParse(f.Key, out flagbit) && f.Value) bits |= flagbit; // Now make the new flags flags.Clear(); //mxd. Add default activation flag if needed if(action != 0 && activate == 0 && !string.IsNullOrEmpty(General.Map.Config.DefaultLinedefActivationFlag)) flags[General.Map.Config.DefaultLinedefActivationFlag] = true; foreach(FlagTranslation f in General.Map.Config.LinedefFlagsTranslation) { // Flag found in bits? if((bits & f.Flag) == f.Flag) { // Add fields and remove bits bits &= ~f.Flag; for(int i = 0; i < f.Fields.Count; i++) flags[f.Fields[i]] = f.FieldValues[i]; } else { // Add fields with inverted value for(int i = 0; i < f.Fields.Count; i++) { if(!flags.ContainsKey(f.Fields[i])) //mxd flags[f.Fields[i]] = !f.FieldValues[i]; } } } //mxd. Hexen -> UDMF action translation. Hardcoded for now... if(previousmapformatinterfacetype == typeof(HexenMapSetIO)) { switch(Action) { case 121: //Line_SetIdentification //Convert arg0 to tag tags[0] = args[0] + args[4] * 256; //Convert arg1 to flags ConvertArgToFlags(1); //clear action and arguments action = 0; for(int i = 0; i < args.Length; i++) args[i] = 0; break; case 208: //TranslucentLine //Convert arg0 to tag tags[0] = args[0]; //Convert arg3 to flags ConvertArgToFlags(3); break; case 1: ConvertArgToTag(3, true); break; //Polyobj_StartLine case 5: ConvertArgToTag(4, true); break; //Polyobj_ExplicitLine case 181: ConvertArgToTag(2, true); break; //Plane_Align case 215: ConvertArgToTag(0, true); break; //Teleport_Line case 222: ConvertArgToTag(0, false); break; //Scroll_Texture_Model case 160: //Sector_3DFloor // Convert to UDMF if((args[1] & 8) == 8) // arg4 is LineID? { tags[0] = args[4]; args[1] &= ~8; // Unset flag } else // It's sector's HiTag then { args[0] += args[4] * 256; } // Clear arg args[4] = 0; break; } } //mxd. Update cached flags impassableflag = IsFlagSet(General.Map.Config.ImpassableFlag); // Update color preset UpdateColorPreset(); } // This translates UDMF fields back into the normal flags and activations internal void TranslateFromUDMF() { //mxd. Clear UDMF-related properties this.Fields.Clear(); ExtraFloorFlag = false; // Make copy of the flags Dictionary oldfields = new Dictionary(flags); // Make the flags flags.Clear(); foreach(KeyValuePair f in General.Map.Config.LinedefFlags) { // Flag must be numeric int flagbit; if(int.TryParse(f.Key, out flagbit)) { foreach(FlagTranslation ft in General.Map.Config.LinedefFlagsTranslation) { if(ft.Flag == flagbit) { // Only set this flag when the fields match bool fieldsmatch = true; for(int i = 0; i < ft.Fields.Count; i++) { if(!oldfields.ContainsKey(ft.Fields[i]) || (oldfields[ft.Fields[i]] != ft.FieldValues[i])) { fieldsmatch = false; break; } } // Field match? Then add the flag. if(fieldsmatch) { flags.Add(f.Key, true); break; } } } } } // Make the activation foreach(LinedefActivateInfo a in General.Map.Config.LinedefActivates) { bool foundactivation = false; foreach(FlagTranslation ft in General.Map.Config.LinedefFlagsTranslation) { if(ft.Flag == a.Index) { // Only set this activation when the fields match bool fieldsmatch = true; for(int i = 0; i < ft.Fields.Count; i++) { if(!oldfields.ContainsKey(ft.Fields[i]) || (oldfields[ft.Fields[i]] != ft.FieldValues[i])) { fieldsmatch = false; break; } } // Field match? Then add the flag. if(fieldsmatch) { activate = a.Index; foundactivation = true; break; } } } if(foundactivation) break; } //mxd. UDMF -> Hexen action translation. Hardcoded for now... if(General.Map.FormatInterface is HexenMapSetIO) { switch(action) { case 208: //TranslucentLine //Convert tag to arg0 if(tags[0] < General.Map.FormatInterface.MinArgument || tags[0] > General.Map.FormatInterface.MaxArgument) { General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + Index + ": unable to convert Tag (" + tags[0] + ") to LineID because it's outside of supported argument range [" + General.Map.FormatInterface.MinArgument + ".." + General.Map.FormatInterface.MaxArgument + "]."); } else { args[0] = tags[0]; } //Convert flags to arg3 ConvertFlagsToArg(oldfields, 3); break; case 1: ConvertTagToArg(3); break; //Polyobj_StartLine case 5: ConvertTagToArg(4); break; //Polyobj_ExplicitLine case 181: ConvertTagToArg(2); break; //Plane_Align case 215: ConvertTagToArg(0); break; //Teleport_Line case 222: ConvertTagToArg(0); break; //Scroll_Texture_Model case 160: //Sector_3DFloor if(args[0] > General.Map.FormatInterface.MaxArgument) // Split sector tag? { int hitag = args[0] / 256; int lotag = args[0] - hitag; args[0] = lotag; args[4] = hitag; if(tags[0] != 0) { General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + Index + ": unable to convert Tag (" + tags[0] + ") to LineID, because target sector tag (arg0) is greater than " + General.Map.FormatInterface.MaxArgument + "."); } } else if(args[0] < General.Map.FormatInterface.MinArgument) { General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + Index + ": unable to convert arg0 (" + args[0] + "), because it's outside of supported argument range [" + General.Map.FormatInterface.MinArgument + ".." + General.Map.FormatInterface.MaxArgument + "]."); } else if(tags[0] > General.Map.FormatInterface.MinArgument) // Convert to LineID? { if(tags[0] > General.Map.FormatInterface.MaxArgument) { General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + Index + ": unable to convert Tag (" + tags[0] + ") to LineID, because linedef tag is greater than " + General.Map.FormatInterface.MaxArgument + "."); } else { args[4] = tags[0]; args[1] |= 8; // Add "Use arg4 as LineID" flag } } break; default: // Convert tag to Line_SetIdentification? if(tags[0] > General.Map.FormatInterface.MinArgument) { if(action != 0) { General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + Index + ": unable to convert Tag (" + tags[0] + ") to LineID, because linedef already has an action."); } else // Convert to Line_SetIdentification { int hiid = tags[0] / 256; int loid = tags[0] - hiid; action = 121; args[0] = loid; args[4] = hiid; ConvertFlagsToArg(oldfields, 1); } } else if(tags[0] < General.Map.FormatInterface.MinArgument) { General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + Index + ": unable to convert Tag (" + tags[0] + ") to LineID, because it's outside of supported argument range [" + General.Map.FormatInterface.MinArgument + ".." + General.Map.FormatInterface.MaxArgument + "]."); } break; } // Clear tag tags[0] = 0; } //mxd. Update cached flags impassableflag = IsFlagSet(General.Map.Config.ImpassableFlag); // Update color preset UpdateColorPreset(); } //mxd private void ConvertArgToTag(int argnum, bool cleararg) { // Convert arg to tag tags[0] = args[argnum]; // Clear obsolete arg if(cleararg) args[argnum] = 0; } //mxd private void ConvertTagToArg(int argnum) { if(tags[0] < General.Map.FormatInterface.MinArgument || tags[0] > General.Map.FormatInterface.MaxArgument) { General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + Index + ": unable to convert Tag (" + tags[0] + ") to LineID because it's outside of supported argument range [" + General.Map.FormatInterface.MinArgument + ".." + General.Map.FormatInterface.MaxArgument + "]."); } else { args[argnum] = tags[0]; } } //mxd private void ConvertArgToFlags(int argnum) { if(args[argnum] == 0) return; // Convert to flags if((args[argnum] & 1) == 1) flags["zoneboundary"] = true; if((args[argnum] & 2) == 2) flags["jumpover"] = true; if((args[argnum] & 4) == 4) flags["blockfloaters"] = true; if((args[argnum] & 8) == 8) flags["clipmidtex"] = true; if((args[argnum] & 16) == 16) flags["wrapmidtex"] = true; if((args[argnum] & 32) == 32) flags["midtex3d"] = true; if((args[argnum] & 64) == 64) flags["checkswitchrange"] = true; if((args[argnum] & 128) == 128) flags["firstsideonly"] = true; // Clear obsolete arg args[argnum] = 0; } //mxd private void ConvertFlagsToArg(Dictionary oldflags, int argnum) { int bits = 0; if(oldflags.ContainsKey("zoneboundary") && oldflags["zoneboundary"]) bits &= 1; if(oldflags.ContainsKey("jumpover") && oldflags["jumpover"]) bits &= 2; if(oldflags.ContainsKey("blockfloaters") && oldflags["blockfloaters"]) bits &= 4; if(oldflags.ContainsKey("clipmidtex") && oldflags["clipmidtex"]) bits &= 8; if(oldflags.ContainsKey("wrapmidtex") && oldflags["wrapmidtex"]) bits &= 16; if(oldflags.ContainsKey("midtex3d") && oldflags["midtex3d"]) bits &= 32; if(oldflags.ContainsKey("checkswitchrange") && oldflags["checkswitchrange"]) bits &= 64; if(oldflags.ContainsKey("firstsideonly") && oldflags["firstsideonly"]) bits &= 128; // Set arg args[argnum] = bits; } // Selected protected override void DoSelect() { base.DoSelect(); selecteditem = map.SelectedLinedefs.AddLast(this); } // Deselect protected override void DoUnselect() { base.DoUnselect(); if(selecteditem.List != null) selecteditem.List.Remove(selecteditem); selecteditem = null; } #endregion #region ================== Methods //Set 3D floor arguments for SRB2-style 3D floors. See http://zdoom.org/wiki/Sector_Set3dFloor. public void Set3DFloorArgs() { Args[0] = Tag; //tag Args[1] = 1; //type Args[2] = 0; //flags Args[3] = 0; //alpha Args[4] = 0; //hi-tag/line ID (irrelevant for SRB2) int value; if (IsCustom3DFloor && Back != null) { //Read 3D floor flags from upper back texture string tex = Back.HighTexture; try { value = Convert.ToInt32(Back.HighTexture, 16); } catch (FormatException) { return; } catch (ArgumentException) { return; } } else value = General.Map.Config.GetLinedefActionInfo(Action).Get3DFloorFlags(flags); bool exists = (value & 0x1) == 0x1; //FF_EXISTS bool solid = ((value & 0x2) == 0x2) || ((value & 0x4) == 0x4); //FF_BLOCKPLAYER/FF_BLOCKOTHERS/FF_SOLID bool rendersides = (value & 0x8) == 0x8; //FF_RENDERSIDES bool renderplanes = (value & 0x10) == 0x10; //FF_RENDERPLANES bool render = rendersides || renderplanes; bool water = (value & 0x20) == 0x20; //FF_SWIMMABLE bool noshade = (value & 0x40) == 0x40; //FF_NOSHADE bool translucent = (value & 0x1000) == 0x1000; //FF_TRANSLUCENT bool fog = (value & 0x2000) == 0x2000; //FF_FOG bool inside = ((value & 0x8000) == 0x8000) || ((value & 0x10000) == 0x10000); //FF_ALLSIDES/FF_INVERTSIDES bool doubleshadow = (value & 0x20000) == 0x20000; //FF_DOUBLESHADOW if (exists) { Args[1] = water ? 2 : (solid ? 1 : 3); if (inside) Args[1] += 4; if (!renderplanes) Args[1] += 64; if (!rendersides) Args[1] += 128; } if (noshade) Args[2] += 1; if (doubleshadow) Args[2] += 2; if (fog) Args[2] += 4; if (ParseAdditive(Front.HighTexture)) Args[2] += 64; if (ParseSubtractive(Front.HighTexture)) Args[2] += 2048; // hack for SRB2, not actually in UDMF if (ParseReverseSubtractive(Front.HighTexture)) Args[2] += 4096; // hack for SRB2, not actually in UDMF Args[3] = render ? (translucent ? ParseTranslucency(Front.HighTexture) : 255) : 0; } //Read translucency value from texture name (#000-#255) private int ParseTranslucency(string tex) { int result = 128; if (tex.StartsWith("#")) { int alpha; if (int.TryParse(tex.Substring(1, 3), out alpha) && alpha >= 0 && alpha <= 255) result = alpha; } return result; } private bool ParseAdditive(string tex) { if (tex.StartsWith("#") && tex.Length >= 5) return int.TryParse(tex.Substring(4, 1), out int value) && value == 1; else return false; } private bool ParseSubtractive(string tex) { if (tex.StartsWith("#") && tex.Length >= 5) return int.TryParse(tex.Substring(4, 1), out int value) && value == 2; else return false; } private bool ParseReverseSubtractive(string tex) { if (tex.StartsWith("#") && tex.Length >= 5) return int.TryParse(tex.Substring(4, 1), out int value) && value == 3; else return false; } //Read color value from texture name (#RRGGBBA) public void ParseColor(string tex, out int color, out int alpha) { color = 0x000000; alpha = 255; if (tex.StartsWith("#") && tex.Length >= 7) { string colorString = tex.Substring(1,6); Regex r = new Regex("^[A-F0-9]*$"); if (r.IsMatch(colorString)) color = Convert.ToInt32(colorString, 16); if (tex.Length == 8) { char alphaChar = tex.ToUpper()[7]; if (alphaChar >= 'A' && alphaChar <= 'Z') alpha = (int)(((float)(alphaChar - 'A') / 25) * 255); } } } //Set slope arguments for SRB2-style slopes. See http://zdoom.org/wiki/Plane_Align. public void SetSlopeArgs() { //+1 = frontside floor, +2 = frontside ceiling, +4 = backside floor, +8 = backside ceiling int slopeargs = General.Map.Config.GetLinedefActionInfo(Action).SlopeArgs; bool frontfloor = (slopeargs & 0x1) == 0x1; bool frontceiling = (slopeargs & 0x2) == 0x2; bool backfloor = (slopeargs & 0x4) == 0x4; bool backceiling = (slopeargs & 0x8) == 0x8; Args[0] = frontfloor ? 1 : (backfloor ? 2 : 0); //floor Args[1] = frontceiling ? 1 : (backceiling ? 2 : 0); //ceiling Args[2] = 0; //lineid (irrelevant for SRB2) } //Finds the appropriate slope type for the current arguments. Sadly there's no better way to do this generically than to iterate over all linedef types. Oh well. public void SetSlopeTypeFromArgs() { if (!General.Map.SRB2) Action = 181; foreach (KeyValuePair type in General.Map.Config.LinedefActions) { if (!type.Value.IsRegularSlope) continue; //+1 = frontside floor, +2 = frontside ceiling, +4 = backside floor, +8 = backside ceiling int slopeargs = type.Value.SlopeArgs; bool frontfloor = (slopeargs & 0x1) == 0x1; bool frontceiling = (slopeargs & 0x2) == 0x2; bool backfloor = (slopeargs & 0x4) == 0x4; bool backceiling = (slopeargs & 0x8) == 0x8; int args0 = frontfloor ? 1 : (backfloor ? 2 : 0); int args1 = frontceiling ? 1 : (backceiling ? 2 : 0); if (Args[0] == args0 && Args[1] == args1) { Action = type.Key; return; } } } //Set slope arguments for SRB2-style copy slopes. See http://zdoom.org/wiki/Plane_Copy. public void SetSlopeCopyArgs() { //+1 = frontside floor, +2 = frontside ceiling, +4 = backside floor, +8 = backside ceiling int slopeargs = General.Map.Config.GetLinedefActionInfo(Action).SlopeArgs; int copyslopeargs = General.Map.Config.GetLinedefActionInfo(Action).CopySlopeArgs; bool frontfloor = (slopeargs & 0x1) == 0x1; bool frontceiling = (slopeargs & 0x2) == 0x2; bool backfloor = (slopeargs & 0x4) == 0x4; bool backceiling = (slopeargs & 0x8) == 0x8; if (frontfloor) Args[0] = Tag; //front floor if (frontceiling) Args[1] = Tag; //front ceiling if (backfloor) Args[2] = Tag; //back floor if (backceiling) Args[3] = Tag; //back ceiling Args[4] = copyslopeargs; //for copying slopes without tags } //Set slope arguments for SRB2-style vertex slopes. These are fake arguments I invented to make their handling easier. //Args[0]: 0 = frontside floor, 1 = frontside ceiling, 2 = backside floor, 3 = backside ceiling public void SetVertexSlopeArgs() { Args[0] = General.Map.Config.GetLinedefActionInfo(Action).SlopeArgs; } //Set translucent line arguments for SRB2-style translucent walls. See http://zdoom.org/wiki/TranslucentLine. public void SetTranslucentLineArgs() { bool additive = (Action >= 910 && Action <= 919); bool subtractive = (Action >= 920 && Action <= 929); bool reversesubtractive = (Action >= 930 && Action <= 939); Args[0] = 0; //lineid (irrelevant for SRB2) Args[1] = (int)(General.Map.FormatInterface.TranslucentLineTypes[Action]*255); //amount Args[2] = additive ? 1 : (subtractive ? 2 : (reversesubtractive ? 3 : 0)); //additive/subtractive/reversesubtractive Args[3] = 0; //moreflags (irrelevant for SRB2) } // This checks and returns a flag without creating it public bool IsFlagSet(string flagname) { return flags.ContainsKey(flagname) && flags[flagname]; } // This sets a flag public void SetFlag(string flagname, bool value) { if(!flags.ContainsKey(flagname) || (IsFlagSet(flagname) != value)) { BeforePropsChange(); flags[flagname] = value; // Cached flags if(flagname == General.Map.Config.ImpassableFlag) impassableflag = value; //mxd UpdateColorPreset(); } } // This returns a copy of the flags dictionary public Dictionary GetFlags() { return new Dictionary(flags); } // This clears all flags public void ClearFlags() { BeforePropsChange(); flags.Clear(); impassableflag = false; //mxd UpdateColorPreset(); } // This flips the linedef's vertex attachments public void FlipVertices() { // make sure the start/end vertices are not automatically // deleted if they do not belong to any other line General.Map.Map.AutoRemove = false; // Flip vertices Vertex oldstart = start; Vertex oldend = end; SetStartVertex(oldend); SetEndVertex(oldstart); General.Map.Map.AutoRemove = true; // For drawing, the interior now lies on the other side frontinterior = !frontinterior; // Update required (angle changed) NeedUpdate(); General.Map.IsChanged = true; } // This flips the sidedefs public void FlipSidedefs() { // Flip sidedefs Sidedef oldfront = front; Sidedef oldback = back; AttachFront(oldback); AttachBack(oldfront); General.Map.IsChanged = true; } // This returns a point for testing on one side public Vector2D GetSidePoint(bool front) { Vector2D n = new Vector2D(); n.x = (end.Position.x - start.Position.x) * lengthinv * SIDE_POINT_DISTANCE; n.y = (end.Position.y - start.Position.y) * lengthinv * SIDE_POINT_DISTANCE; if(front) { n.x = -n.x; n.y = -n.y; } Vector2D p = new Vector2D(); p.x = start.Position.x + (end.Position.x - start.Position.x) * 0.5f - n.y; p.y = start.Position.y + (end.Position.y - start.Position.y) * 0.5f + n.x; return p; } // This returns a point in the middle of the line public Vector2D GetCenterPoint() { return start.Position + (end.Position - start.Position) * 0.5f; } // This applies single/double sided flags public void ApplySidedFlags() { // Doublesided? if((front != null) && (back != null)) { // Apply or remove flags for doublesided line SetFlag(General.Map.Config.SingleSidedFlag, false); SetFlag(General.Map.Config.DoubleSidedFlag, true); } else { // Apply or remove flags for singlesided line SetFlag(General.Map.Config.SingleSidedFlag, true); SetFlag(General.Map.Config.DoubleSidedFlag, false); } General.Map.IsChanged = true; } // This returns all points at which the line intersects with the grid public List GetGridIntersections() { return GetGridIntersections(new Vector2D()); } // This returns all points at which the line intersects with the grid public List GetGridIntersections(Vector2D gridoffset) { List coords = new List(); Vector2D v = new Vector2D(); float minx, maxx, miny, maxy; bool reversex, reversey; if(start.Position.x > end.Position.x) { minx = end.Position.x; maxx = start.Position.x; reversex = true; } else { minx = start.Position.x; maxx = end.Position.x; reversex = false; } if(start.Position.y > end.Position.y) { miny = end.Position.y; maxy = start.Position.y; reversey = true; } else { miny = start.Position.y; maxy = end.Position.y; reversey = false; } // Go for all vertical grid lines in between line start and end float gx = General.Map.Grid.GetHigher(minx) + gridoffset.x; if(gx < maxx) { for(; gx < maxx; gx += General.Map.Grid.GridSizeF) { // Add intersection point at this x coordinate float u = (gx - minx) / (maxx - minx); if(reversex) u = 1.0f - u; v.x = gx; v.y = start.Position.y + (end.Position.y - start.Position.y) * u; coords.Add(v); } } // Go for all horizontal grid lines in between line start and end float gy = General.Map.Grid.GetHigher(miny) + gridoffset.y; if(gy < maxy) { for(; gy < maxy; gy += General.Map.Grid.GridSizeF) { // Add intersection point at this y coordinate float u = (gy - miny) / (maxy - miny); if(reversey) u = 1.0f - u; v.x = start.Position.x + (end.Position.x - start.Position.x) * u; v.y = gy; coords.Add(v); } } // Profit return coords; } // This returns the closest coordinates ON the line public Vector2D NearestOnLine(Vector2D pos) { float u = Line2D.GetNearestOnLine(start.Position, end.Position, pos); if(u < 0f) u = 0f; else if(u > 1f) u = 1f; return Line2D.GetCoordinatesAt(start.Position, end.Position, u); } // This returns the shortest distance from given coordinates to line public float SafeDistanceToSq(Vector2D p, bool bounded) { Vector2D v1 = start.Position; Vector2D v2 = end.Position; // Calculate intersection offset float u = ((p.x - v1.x) * (v2.x - v1.x) + (p.y - v1.y) * (v2.y - v1.y)) * lengthsqinv; // Limit intersection offset to the line if(bounded) if(u < lengthinv) u = lengthinv; else if(u > (1f - lengthinv)) u = 1f - lengthinv; // Calculate intersection point Vector2D i = v1 + u * (v2 - v1); // Return distance between intersection and point // which is the shortest distance to the line float ldx = p.x - i.x; float ldy = p.y - i.y; return ldx * ldx + ldy * ldy; } // This returns the shortest distance from given coordinates to line public float SafeDistanceTo(Vector2D p, bool bounded) { return (float)Math.Sqrt(SafeDistanceToSq(p, bounded)); } // This returns the shortest distance from given coordinates to line public float DistanceToSq(Vector2D p, bool bounded) { Vector2D v1 = start.Position; Vector2D v2 = end.Position; // Calculate intersection offset float u = ((p.x - v1.x) * (v2.x - v1.x) + (p.y - v1.y) * (v2.y - v1.y)) * lengthsqinv; // Limit intersection offset to the line if(bounded) if(u < 0f) u = 0f; else if(u > 1f) u = 1f; // Calculate intersection point Vector2D i = v1 + u * (v2 - v1); // Return distance between intersection and point // which is the shortest distance to the line float ldx = p.x - i.x; float ldy = p.y - i.y; return ldx * ldx + ldy * ldy; } // This returns the shortest distance from given coordinates to line public float DistanceTo(Vector2D p, bool bounded) { return (float)Math.Sqrt(DistanceToSq(p, bounded)); } // This tests on which side of the line the given coordinates are // returns < 0 for front (right) side, > 0 for back (left) side and 0 if on the line public float SideOfLine(Vector2D p) { Vector2D v1 = start.Position; Vector2D v2 = end.Position; // Calculate and return side information return (p.y - v1.y) * (v2.x - v1.x) - (p.x - v1.x) * (v2.y - v1.y); } // This splits this line by vertex v // Returns the new line resulting from the split, or null when it failed public Linedef Split(Vertex v) { Sidedef nsd; // Copy linedef and change vertices Linedef nl = map.CreateLinedef(v, end); if(nl == null) return null; CopyPropertiesTo(nl); SetEndVertex(v); nl.Selected = this.Selected; nl.marked = this.marked; nl.ExtraFloorFlag = this.ExtraFloorFlag; //mxd // Copy front sidedef if exists if(front != null) { nsd = map.CreateSidedef(nl, true, front.Sector); if(nsd == null) return null; front.CopyPropertiesTo(nsd); nsd.Marked = front.Marked; } // Copy back sidedef if exists if(back != null) { nsd = map.CreateSidedef(nl, false, back.Sector); if(nsd == null) return null; back.CopyPropertiesTo(nsd); nsd.Marked = back.Marked; } //mxd AdjustSplitCoordinates(this, nl, General.Settings.SplitLineBehavior); // Return result General.Map.IsChanged = true; return nl; } // This joins the line with another line // This line will be disposed // Returns false when the operation could not be completed public bool Join(Linedef other) { // Check which lines were 2 sided bool l1was2s = ((other.Front != null) && (other.Back != null)); bool l2was2s = ((this.Front != null) && (this.Back != null)); // Get sector references Sector l1fs = other.front != null ? other.front.Sector : null; Sector l1bs = other.back != null ? other.back.Sector : null; Sector l2fs = this.front != null ? this.front.Sector : null; Sector l2bs = this.back != null ? this.back.Sector : null; // This line has no sidedefs? if((l2fs == null) && (l2bs == null)) { // We have no sidedefs, so we have no influence // Nothing to change on the other line } // Other line has no sidedefs? else if((l1fs == null) && (l1bs == null)) { // The other has no sidedefs, so it has no influence // Copy my sidedefs to the other if(this.Start == other.Start) { if(!JoinChangeSidedefs(other, true, front)) return false; if(!JoinChangeSidedefs(other, false, back)) return false; } else { if(!JoinChangeSidedefs(other, false, front)) return false; if(!JoinChangeSidedefs(other, true, back)) return false; } // Copy my properties to the other this.CopyPropertiesTo(other); } else { // Compare front sectors if((l1fs != null) && (l1fs == l2fs)) { // Copy textures if(other.front != null) other.front.AddTexturesTo(this.back); if(this.front != null) this.front.AddTexturesTo(other.back); // Change sidedefs if(!JoinChangeSidedefs(other, true, back)) return false; } // Compare back sectors else if((l1bs != null) && (l1bs == l2bs)) { // Copy textures if(other.back != null) other.back.AddTexturesTo(this.front); if(this.back != null) this.back.AddTexturesTo(other.front); // Change sidedefs if(!JoinChangeSidedefs(other, false, front)) return false; } // Compare front and back else if((l1fs != null) && (l1fs == l2bs)) { // Copy textures if(other.front != null) other.front.AddTexturesTo(this.front); if(this.back != null) this.back.AddTexturesTo(other.back); // Change sidedefs if(!JoinChangeSidedefs(other, true, front)) return false; } // Compare back and front else if((l1bs != null) && (l1bs == l2fs)) { // Copy textures if(other.back != null) other.back.AddTexturesTo(this.back); if(this.front != null) this.front.AddTexturesTo(other.front); // Change sidedefs if(!JoinChangeSidedefs(other, false, back)) return false; } else { // Other line single sided? if(other.back == null) { // This line with its back to the other? if(this.start == other.end) { // Copy textures if(other.back != null) other.back.AddTexturesTo(this.front); if(this.back != null) this.back.AddTexturesTo(other.front); // Change sidedefs if(!JoinChangeSidedefs(other, false, front)) return false; } else { // Copy textures if(other.back != null) other.back.AddTexturesTo(this.back); if(this.front != null) this.front.AddTexturesTo(other.front); // Change sidedefs if(!JoinChangeSidedefs(other, false, back)) return false; } } // This line single sided? else if(this.back == null) { // Other line with its back to this? if(other.start == this.end) { // Copy textures if(other.back != null) other.back.AddTexturesTo(this.front); if(this.back != null) this.back.AddTexturesTo(other.front); // Change sidedefs if(!JoinChangeSidedefs(other, false, front)) return false; } else { // Copy textures if(other.front != null) other.front.AddTexturesTo(this.front); if(this.back != null) this.back.AddTexturesTo(other.back); // Change sidedefs if(!JoinChangeSidedefs(other, true, front)) return false; } } else { // This line with its back to the other? if(this.start == other.end) { // Copy textures if(other.back != null) other.back.AddTexturesTo(this.front); if(this.back != null) this.back.AddTexturesTo(other.front); // Change sidedefs if(!JoinChangeSidedefs(other, false, front)) return false; } else { // Copy textures if(other.back != null) other.back.AddTexturesTo(this.back); if(this.front != null) this.front.AddTexturesTo(other.front); // Change sidedefs if(!JoinChangeSidedefs(other, false, back)) return false; } } } // Apply single/double sided flags if the double-sided-ness changed if( (!l1was2s && ((other.Front != null) && (other.Back != null))) || (l1was2s && ((other.Front == null) || (other.Back == null))) ) other.ApplySidedFlags(); // Remove unneeded textures if(other.front != null) other.front.RemoveUnneededTextures(!(l1was2s && l2was2s)); if(other.back != null) other.back.RemoveUnneededTextures(!(l1was2s && l2was2s)); } // If either of the two lines was selected, keep the other selected if(this.Selected) other.Selected = true; if(this.marked) other.marked = true; // I got killed by the other. this.Dispose(); General.Map.IsChanged = true; return true; } // This changes sidedefs (used for joining lines) // target: The linedef on which to remove or create a new sidedef // front: Side on which to remove or create the sidedef (true for front side) // newside: The side from which to copy the properties to the new sidedef. // If this is null, no sidedef will be created (only removed) // Returns false when the operation could not be completed. private bool JoinChangeSidedefs(Linedef target, bool front, Sidedef newside) { // Change sidedefs if(front) { if(target.front != null) target.front.Dispose(); } else { if(target.back != null) target.back.Dispose(); } if(newside != null) { Sidedef sd = map.CreateSidedef(target, front, newside.Sector); if(sd == null) return false; newside.CopyPropertiesTo(sd); sd.Marked = newside.Marked; } return true; } //mxd internal void UpdateColorPreset() { for(int i = 0; i < General.Map.ConfigSettings.LinedefColorPresets.Length; i++) { if(General.Map.ConfigSettings.LinedefColorPresets[i].Matches(this)) { colorPresetIndex = i; return; } } colorPresetIndex = -1; } // String representation public override string ToString() { return "Linedef " + listindex; } #endregion #region ================== Changes // This updates all properties public void Update(Dictionary flags, int activate, List tags, int action, int[] args) { BeforePropsChange(); // Apply changes this.flags = new Dictionary(flags); this.tags = new List(tags); //mxd this.activate = activate; this.action = action; this.args = new int[NUM_ARGS]; args.CopyTo(this.args, 0); this.updateneeded = true; } // mxd. Moved here from BuilderModes.BuilderPlug // This adjusts texture coordinates for splitted lines according to the user preferences private static void AdjustSplitCoordinates(Linedef oldline, Linedef newline, SplitLineBehavior splitlinebehavior) { switch(splitlinebehavior) { case SplitLineBehavior.Interpolate: //Make texture offset adjustments if(oldline.back != null) { if((oldline.back.MiddleRequired() && oldline.back.LongMiddleTexture != MapSet.EmptyLongName) || oldline.back.HighRequired() || oldline.back.LowRequired()) { int distance = (int)Vector2D.Distance(newline.start.Position, newline.end.Position); if(General.Map.UDMF) { if(distance != 0) oldline.back.SetUdmfTextureOffsetX(distance); } else { oldline.back.OffsetX += distance; } } } if(newline.front != null && ((newline.front.MiddleRequired() || newline.front.LongMiddleTexture != MapSet.EmptyLongName) || newline.front.HighRequired() || newline.front.LowRequired())) { int distance = (int)Vector2D.Distance(oldline.start.Position, oldline.end.Position); if(General.Map.UDMF) { if(distance != 0) newline.front.SetUdmfTextureOffsetX(distance); } else { newline.front.OffsetX += distance; } } //Clamp texture coordinates if((oldline.front != null) && (newline.front != null)) { //get texture ImageData texture = null; if(newline.front.MiddleRequired() && newline.front.LongMiddleTexture != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(newline.front.LongMiddleTexture)) texture = General.Map.Data.GetTextureImage(newline.front.MiddleTexture); else if(newline.front.HighRequired() && newline.front.LongHighTexture != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(newline.front.LongHighTexture)) texture = General.Map.Data.GetTextureImage(newline.front.HighTexture); else if(newline.front.LowRequired() && newline.front.LongLowTexture != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(newline.front.LongLowTexture)) texture = General.Map.Data.GetTextureImage(newline.front.LowTexture); //clamp offsetX if (texture != null) { int repeatmidtexoffset = General.Map.SRB2 && newline.IsFlagSet(General.Map.Config.RepeatMidtextureFlag) ? (newline.front.OffsetX / 4096) * 4096 : 0; newline.front.OffsetX %= texture.Width; newline.front.OffsetX += repeatmidtexoffset; } } if((oldline.back != null) && (newline.back != null)) { //get texture ImageData texture = null; if(newline.back.MiddleRequired() && newline.back.LongMiddleTexture != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(newline.back.LongMiddleTexture)) texture = General.Map.Data.GetTextureImage(newline.back.MiddleTexture); else if(newline.back.HighRequired() && newline.back.LongHighTexture != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(newline.back.LongHighTexture)) texture = General.Map.Data.GetTextureImage(newline.back.HighTexture); else if(newline.back.LowRequired() && newline.back.LongLowTexture != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(newline.back.LongLowTexture)) texture = General.Map.Data.GetTextureImage(newline.back.LowTexture); //clamp offsetX if (texture != null) { int repeatmidtexoffset = General.Map.SRB2 && newline.IsFlagSet(General.Map.Config.RepeatMidtextureFlag) ? (newline.back.OffsetX / 4096) * 4096 : 0; newline.back.OffsetX %= texture.Width; newline.back.OffsetX += repeatmidtexoffset; } } break; case SplitLineBehavior.CopyXY: if((oldline.front != null) && (newline.front != null)) { newline.front.OffsetX = oldline.front.OffsetX; newline.front.OffsetY = oldline.front.OffsetY; //mxd. Copy UDMF offsets as well if(General.Map.UDMF) { UniFields.SetFloat(newline.front.Fields, "offsetx_top", oldline.front.Fields.GetValue("offsetx_top", 0f)); UniFields.SetFloat(newline.front.Fields, "offsetx_mid", oldline.front.Fields.GetValue("offsetx_mid", 0f)); UniFields.SetFloat(newline.front.Fields, "offsetx_bottom", oldline.front.Fields.GetValue("offsetx_bottom", 0f)); UniFields.SetFloat(newline.front.Fields, "offsety_top", oldline.front.Fields.GetValue("offsety_top", 0f)); UniFields.SetFloat(newline.front.Fields, "offsety_mid", oldline.front.Fields.GetValue("offsety_mid", 0f)); UniFields.SetFloat(newline.front.Fields, "offsety_bottom", oldline.front.Fields.GetValue("offsety_bottom", 0f)); } } if((oldline.back != null) && (newline.back != null)) { newline.back.OffsetX = oldline.back.OffsetX; newline.back.OffsetY = oldline.back.OffsetY; //mxd. Copy UDMF offsets as well if(General.Map.UDMF) { UniFields.SetFloat(newline.back.Fields, "offsetx_top", oldline.back.Fields.GetValue("offsetx_top", 0f)); UniFields.SetFloat(newline.back.Fields, "offsetx_mid", oldline.back.Fields.GetValue("offsetx_mid", 0f)); UniFields.SetFloat(newline.back.Fields, "offsetx_bottom", oldline.back.Fields.GetValue("offsetx_bottom", 0f)); UniFields.SetFloat(newline.back.Fields, "offsety_top", oldline.back.Fields.GetValue("offsety_top", 0f)); UniFields.SetFloat(newline.back.Fields, "offsety_mid", oldline.back.Fields.GetValue("offsety_mid", 0f)); UniFields.SetFloat(newline.back.Fields, "offsety_bottom", oldline.back.Fields.GetValue("offsety_bottom", 0f)); } } break; case SplitLineBehavior.ResetXCopyY: if((oldline.front != null) && (newline.front != null)) { newline.front.OffsetX = 0; newline.front.OffsetY = oldline.front.OffsetY; //mxd. Reset UDMF X offset as well if(General.Map.UDMF) { UniFields.SetFloat(newline.front.Fields, "offsetx_top", 0f); UniFields.SetFloat(newline.front.Fields, "offsetx_mid", 0f); UniFields.SetFloat(newline.front.Fields, "offsetx_bottom", 0f); } } if((oldline.back != null) && (newline.back != null)) { newline.back.OffsetX = 0; newline.back.OffsetY = oldline.back.OffsetY; //mxd. Reset UDMF X offset and copy Y offset as well if(General.Map.UDMF) { UniFields.SetFloat(newline.back.Fields, "offsetx_top", 0f); UniFields.SetFloat(newline.back.Fields, "offsetx_mid", 0f); UniFields.SetFloat(newline.back.Fields, "offsetx_bottom", 0f); UniFields.SetFloat(newline.back.Fields, "offsety_top", oldline.back.Fields.GetValue("offsety_top", 0f)); UniFields.SetFloat(newline.back.Fields, "offsety_mid", oldline.back.Fields.GetValue("offsety_mid", 0f)); UniFields.SetFloat(newline.back.Fields, "offsety_bottom", oldline.back.Fields.GetValue("offsety_bottom", 0f)); } } break; case SplitLineBehavior.ResetXY: if(newline.front != null) { newline.front.OffsetX = 0; newline.front.OffsetY = 0; if(General.Map.UDMF) { UniFields.SetFloat(newline.front.Fields, "offsetx_top", 0f); UniFields.SetFloat(newline.front.Fields, "offsetx_mid", 0f); UniFields.SetFloat(newline.front.Fields, "offsetx_bottom", 0f); UniFields.SetFloat(newline.front.Fields, "offsety_top", 0f); UniFields.SetFloat(newline.front.Fields, "offsety_mid", 0f); UniFields.SetFloat(newline.front.Fields, "offsety_bottom", 0f); } } if(newline.back != null) { newline.back.OffsetX = 0; newline.back.OffsetY = 0; if(General.Map.UDMF) { UniFields.SetFloat(newline.back.Fields, "offsetx_top", 0f); UniFields.SetFloat(newline.back.Fields, "offsetx_mid", 0f); UniFields.SetFloat(newline.back.Fields, "offsetx_bottom", 0f); UniFields.SetFloat(newline.back.Fields, "offsety_top", 0f); UniFields.SetFloat(newline.back.Fields, "offsety_mid", 0f); UniFields.SetFloat(newline.back.Fields, "offsety_bottom", 0f); } } break; } } #endregion } }