#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.IO; using System.Drawing; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Rendering; using System.Drawing.Imaging; #endregion namespace CodeImp.DoomBuilder.IO { internal unsafe class DoomPictureReader : IImageReader { #region ================== Variables // Palette to use private readonly Playpal palette; #endregion #region ================== Constructor / Disposer // Constructor public DoomPictureReader(Playpal palette) { // Initialize this.palette = palette; // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This validates the data as doom picture public bool Validate(Stream stream) { BinaryReader reader = new BinaryReader(stream); // Initialize int datalength = (int)stream.Length - (int)stream.Position; // Need at least 4 bytes if(datalength < 4) return false; // Read size and offset int width = reader.ReadInt16(); int height = reader.ReadInt16(); reader.ReadInt16(); reader.ReadInt16(); // Valid width and height? if(width < 1 || height < 1) return false; // Go for all columns for(int x = 0; x < width; x++) { // Get column address int columnaddr = reader.ReadInt32(); // Check if address is outside valid range if((columnaddr < (8 + width * 4)) || (columnaddr >= datalength)) return false; } // Return success return true; } // This creates a Bitmap from the given data // Returns null on failure public Bitmap ReadAsBitmap(Stream stream) { int x, y; return ReadAsBitmap(stream, out x, out y); } // This creates a Bitmap from the given data // Returns null on failure public Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety) { int width, height; Bitmap bmp; // Read pixel data PixelColorBlock pixeldata = ReadAsPixelData(stream, out width, out height, out offsetx, out offsety); if(pixeldata != null) { // Create bitmap and lock pixels try { bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb); BitmapData bitmapdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); PixelColor* targetdata = (PixelColor*)bitmapdata.Scan0.ToPointer(); // Copy the pixels General.CopyMemory(targetdata, pixeldata.Pointer, (uint)(width * height * sizeof(PixelColor))); // Done bmp.UnlockBits(bitmapdata); } catch(Exception e) { // Unable to make bitmap General.ErrorLogger.Add(ErrorType.Error, "Unable to make Doom picture data. " + e.GetType().Name + ": " + e.Message); return null; } } else { // Failed loading picture bmp = null; } // Return result return bmp; } // This draws the picture to the given pixel color data // Throws exception on failure public void DrawToPixelData(Stream stream, PixelColor* target, int targetwidth, int targetheight, int x, int y) { int width, height, ox, oy; // Read pixel data PixelColorBlock pixeldata = ReadAsPixelData(stream, out width, out height, out ox, out oy); if(pixeldata != null) { // Go for all source pixels // We don't care about the original image offset, so reuse ox/oy for(ox = 0; ox < width; ox++) { for(oy = 0; oy < height; oy++) { // Copy this pixel? if(pixeldata.Pointer[oy * width + ox].a > 0.5f) { // Calculate target pixel and copy when within bounds int tx = x + ox; int ty = y + oy; if((tx >= 0) && (tx < targetwidth) && (ty >= 0) && (ty < targetheight)) target[ty * targetwidth + tx] = pixeldata.Pointer[oy * width + ox]; } } } } } // This creates pixel color data from the given data // Returns null on failure private PixelColorBlock ReadAsPixelData(Stream stream, out int width, out int height, out int offsetx, out int offsety) { BinaryReader reader = new BinaryReader(stream); // Initialize width = 0; height = 0; offsetx = 0; offsety = 0; int dataoffset = (int)stream.Position; // Need at least 4 bytes if((stream.Length - stream.Position) < 4) return null; #if !DEBUG try { #endif // Read size and offset width = reader.ReadInt16(); height = reader.ReadInt16(); offsetx = reader.ReadInt16(); offsety = reader.ReadInt16(); // Valid width and height? if((width <= 0) || (height <= 0)) return null; // Read the column addresses int[] columns = new int[width]; for(int x = 0; x < width; x++) columns[x] = reader.ReadInt32(); // Allocate memory PixelColorBlock pixeldata = new PixelColorBlock(width, height); pixeldata.Clear(); // Go for all columns for(int x = 0; x < width; x++) { // Seek to column start stream.Seek(dataoffset + columns[x], SeekOrigin.Begin); // Read first post start int y = reader.ReadByte(); int read_y = y; // Continue while not end of column reached while(read_y < 255) { // Read number of pixels in post int count = reader.ReadByte(); // Skip unused pixel stream.Seek(1, SeekOrigin.Current); // Draw post for(int yo = 0; yo < count; yo++) { // Read pixel color index int p = reader.ReadByte(); // Draw pixel pixeldata.Pointer[(y + yo) * width + x] = palette[p]; } // Skip unused pixel stream.Seek(1, SeekOrigin.Current); // Read next post start read_y = reader.ReadByte(); if(read_y < y || (height > 255 && read_y == y)) y += read_y; else y = read_y; //mxd. Fix for tall patches higher than 508 pixels } } // Return pointer return pixeldata; #if !DEBUG } catch(Exception) { // Return nothing return null; } #endif } #endregion } }