// Scintilla source code edit control /** @file LexProgress.cxx ** Lexer for Progress 4GL. ** Based on LexCPP.cxx of Neil Hodgson **/ // Copyright 2006-2007 by Yuval Papish // The License.txt file describes the conditions under which this software may be distributed. /** TODO: WebSpeed support in html lexer Support "end triggers" expression of the triggers phrase change lmPS to lmProgress Support more than 6 comments levels **/ #include #include #include #include #include #include "Platform.h" #include "PropSet.h" #include "Accessor.h" #include "StyleContext.h" #include "KeyWords.h" #include "Scintilla.h" #include "SciLexer.h" #ifdef SCI_NAMESPACE using namespace Scintilla; #endif static inline bool IsAWordChar(int ch) { return (ch < 0x80) && (isalnum(ch) || ch == '_'); } static inline bool IsAWordStart(int ch) { return (ch < 0x80) && (isalpha(ch) || ch == '_'); } enum SentenceStart { SetSentenceStart = 0xf, ResetSentenceStart = 0x10}; // true -> bit = 0 static void Colourise4glDoc(unsigned int startPos, int length, int initStyle, WordList *keywordlists[], Accessor &styler) { WordList &keywords1 = *keywordlists[0]; WordList &keywords2 = *keywordlists[1]; WordList &keywords3 = *keywordlists[2]; //WordList &keywords4 = *keywordlists[3]; //WordList &keywords5 = *keywordlists[4]; int visibleChars = 0; int mask; StyleContext sc(startPos, length, initStyle, styler); for (; sc.More(); sc.Forward()) { if (sc.atLineStart) { // Reset states to begining of colourise so no surprises // if different sets of lines lexed. visibleChars = 0; } // Handle line continuation generically. if (sc.ch == '~') { if (sc.chNext > ' ') { // skip special char after ~ sc.Forward(); continue; } else { // Skip whitespace between ~ and EOL while (sc.More() && (sc.chNext == ' ' || sc.chNext == '\t') ) { sc.Forward(); } if (sc.chNext == '\n' || sc.chNext == '\r') { sc.Forward(); if (sc.ch == '\r' && sc.chNext == '\n') { sc.Forward(); } sc.Forward(); continue; } } } // Determine if a new state should be terminated. mask = sc.state & 0x10; switch (sc.state & 0xf) { case SCE_4GL_OPERATOR: sc.SetState(SCE_4GL_DEFAULT | mask); break; case SCE_4GL_NUMBER: if (!(IsADigit(sc.ch))) { sc.SetState(SCE_4GL_DEFAULT | mask); } break; case SCE_4GL_IDENTIFIER: if (!IsAWordChar(sc.ch) && sc.ch != '-') { char s[1000]; sc.GetCurrentLowered(s, sizeof(s)); if (((sc.state & 0x10) == 0) && keywords2.InList(s) || keywords3.InList(s)) { sc.ChangeState(SCE_4GL_BLOCK | ResetSentenceStart); } else if (keywords1.InList(s)) { if ((s[0] == 'e' && s[1] =='n' && s[2] == 'd' && !isalnum(s[3]) && s[3] != '-') || (s[0] == 'f' && s[1] =='o' && s[2] == 'r' && s[3] == 'w' && s[4] =='a' && s[5] == 'r' && s[6] == 'd'&& !isalnum(s[7]))) { sc.ChangeState(SCE_4GL_END | ResetSentenceStart); } else if ((s[0] == 'e' && s[1] =='l' && s[2] == 's' && s[3] == 'e') || (s[0] == 't' && s[1] =='h' && s[2] == 'e' && s[3] == 'n')) { sc.ChangeState(SCE_4GL_WORD & SetSentenceStart); } else { sc.ChangeState(SCE_4GL_WORD | ResetSentenceStart); } } sc.SetState(SCE_4GL_DEFAULT | (sc.state & 0x10)); } break; case SCE_4GL_PREPROCESSOR: if (sc.atLineStart) { sc.SetState(SCE_4GL_DEFAULT & SetSentenceStart); } else if (sc.ch == '*' && sc.chNext == '/') { sc.ForwardSetState(SCE_4GL_DEFAULT | mask); } break; case SCE_4GL_STRING: if (sc.ch == '\"') { sc.ForwardSetState(SCE_4GL_DEFAULT | mask); } break; case SCE_4GL_CHARACTER: if (sc.ch == '\'') { sc.ForwardSetState(SCE_4GL_DEFAULT | mask); } break; default: if ((sc.state & 0xf) >= SCE_4GL_COMMENT1) { if (sc.ch == '*' && sc.chNext == '/') { sc.Forward(); if ((sc.state & 0xf) == SCE_4GL_COMMENT1) { sc.ForwardSetState(SCE_4GL_DEFAULT | mask); } else sc.SetState((sc.state & 0x1f) - 1); } else if (sc.ch == '/' && sc.chNext == '*') { sc.Forward(); sc.SetState((sc.state & 0x1f) + 1); } } } // Determine if a new state should be entered. mask = sc.state & 0x10; if ((sc.state & 0xf) == SCE_4GL_DEFAULT) { if (IsADigit(sc.ch) || (sc.ch == '.' && IsADigit(sc.chNext))) { sc.SetState(SCE_4GL_NUMBER | ResetSentenceStart); } else if (IsAWordStart(sc.ch) || (sc.ch == '@')) { sc.SetState(SCE_4GL_IDENTIFIER | mask); } else if (sc.ch == '/' && sc.chNext == '*') { sc.SetState(SCE_4GL_COMMENT1 | mask); sc.Forward(); } else if (sc.ch == '\"') { sc.SetState(SCE_4GL_STRING | ResetSentenceStart); } else if (sc.ch == '\'') { sc.SetState(SCE_4GL_CHARACTER | ResetSentenceStart); } else if (sc.ch == '&' && visibleChars == 0 && ((sc.state & 0x10) == 0)) { sc.SetState(SCE_4GL_PREPROCESSOR | ResetSentenceStart); // Skip whitespace between & and preprocessor word do { sc.Forward(); } while ((sc.ch == ' ' || sc.ch == '\t') && sc.More()); // Handle syntactical line termination } else if ((sc.ch == '.' || sc.ch == ':' || sc.ch == '}') && (sc.chNext == ' ' || sc.chNext == '\t' || sc.chNext == '\n' || sc.chNext == '\r')) { sc.SetState(sc.state & SetSentenceStart); } else if (isoperator(static_cast(sc.ch))) { if (sc.ch == ':') sc.SetState(SCE_4GL_OPERATOR & SetSentenceStart); else sc.SetState(SCE_4GL_OPERATOR | ResetSentenceStart); } } if (!IsASpace(sc.ch)) { visibleChars++; } } sc.Complete(); } static bool IsStreamCommentStyle(int style) { return (style & 0xf) >= SCE_4GL_COMMENT1 ; } // Store both the current line's fold level and the next lines in the // level store to make it easy to pick up with each increment // and to make it possible to fiddle the current level for "} else {". static void FoldNoBox4glDoc(unsigned int startPos, int length, int initStyle, Accessor &styler) { bool foldComment = styler.GetPropertyInt("fold.comment") != 0; bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0; bool foldAtElse = styler.GetPropertyInt("fold.at.else", 0) != 0; unsigned int endPos = startPos + length; int visibleChars = 0; int lineCurrent = styler.GetLine(startPos); int levelCurrent = SC_FOLDLEVELBASE; if (lineCurrent > 0) levelCurrent = styler.LevelAt(lineCurrent-1) >> 16; int levelMinCurrent = levelCurrent; int levelNext = levelCurrent; char chNext = static_cast(tolower(styler[startPos])); int styleNext = styler.StyleAt(startPos); int style = initStyle; for (unsigned int i = startPos; i < endPos; i++) { char ch = chNext; chNext = static_cast(tolower(styler.SafeGetCharAt(i + 1))); int stylePrev = style; style = styleNext; styleNext = styler.StyleAt(i + 1); bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n'); if (foldComment && IsStreamCommentStyle(style)) { if (!IsStreamCommentStyle(stylePrev)) { levelNext++; } else if (!IsStreamCommentStyle(styleNext)) { // && !atEOL) { // Comments don't end at end of line and the next character may be unstyled. levelNext--; } } else if ((style & 0xf) == SCE_4GL_BLOCK && !isalnum(chNext)) { levelNext++; } else if ((style & 0xf) == SCE_4GL_END && (ch == 'e' || ch == 'f')) { levelNext--; } if (atEOL) { int levelUse = levelCurrent; if (foldAtElse) { levelUse = levelMinCurrent; } int lev = levelUse | levelNext << 16; if (visibleChars == 0 && foldCompact) lev |= SC_FOLDLEVELWHITEFLAG; if (levelUse < levelNext) lev |= SC_FOLDLEVELHEADERFLAG; if (lev != styler.LevelAt(lineCurrent)) { styler.SetLevel(lineCurrent, lev); } lineCurrent++; levelCurrent = levelNext; levelMinCurrent = levelCurrent; visibleChars = 0; } if (!isspacechar(ch)) visibleChars++; } } static void Fold4glDoc(unsigned int startPos, int length, int initStyle, WordList *[], Accessor &styler) { FoldNoBox4glDoc(startPos, length, initStyle, styler); } static const char * const FglWordLists[] = { "Primary keywords and identifiers", "Secondary keywords and identifiers", "Documentation comment keywords", "Unused", "Global classes and typedefs", 0, }; LexerModule lmProgress(SCLEX_PS, Colourise4glDoc, "progress", Fold4glDoc, FglWordLists);