#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; #endregion namespace CodeImp.DoomBuilder { public class StepsList : List { // This returns a step higher public int GetNextHigher(int level) { int low = 0; int high = base.Count - 1; while(low < high) { int mid = (int)Math.Floor((low + high) * 0.5f); int l = base[mid]; if(l <= level) low = mid + 1; else high = mid; } return base[high]; } // This returns a step lower public int GetNextLower(int level) { int low = 0; int high = base.Count - 1; while(low < high) { int mid = (int)Math.Ceiling((low + high) * 0.5f); int l = base[mid]; if(l >= level) high = mid - 1; else low = mid; } return base[low]; } //mxd. This returns a step higher, or lowest step if level is already the highest possible value public int GetNextHigherWrap(int level, bool wraparound) { int result = GetNextHigher(level); if(!wraparound) return result; return (result == level ? this[0] : result); } //mxd. This returns a step lower, or highest step if level is already the lowest possible value public int GetNextLowerWrap(int level, bool wraparound) { int result = GetNextLower(level); if(!wraparound) return result; return (result == level ? this[this.Count - 1] : result); } //mxd. This returns a step higher for UDMF relative light range (-255..255) public int GetNextHigher(int level, bool absolute) { if(absolute || level >= 0) return GetNextHigher(level); return -GetNextLower(Math.Abs(level)); } //mxd. This returns a step lower for UDMF relative light range (-255..255) public int GetNextLower(int level, bool absolute) { if(absolute || level > 0) return GetNextLower(level); return -GetNextHigher(Math.Abs(level)); } // This returns the nearest step public int GetNearest(int level) { int low = 0; int high = base.Count - 1; while(low < high) { int mid = (int)Math.Floor((low + high) * 0.5f); int l = base[mid]; if(l <= level) low = mid + 1; else high = mid; } // Find which one is nearest low = (high > 0) ? (high - 1) : 0; int dlow = level - base[low]; int dhigh = base[high] - level; return (dlow < dhigh) ? base[low] : base[high]; } } }