#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using CodeImp.DoomBuilder.IO; using System.IO; using System.Runtime.InteropServices; using CodeImp.DoomBuilder.Windows; #endregion namespace CodeImp.DoomBuilder.Data { public sealed class SpriteImage : ImageData { #region ================== Variables private int offsetx; private int offsety; private bool flipped; #endregion #region ================== Properties public int OffsetX { get { return offsetx; } } public int OffsetY { get { return offsety; } } #endregion #region ================== Constructor / Disposer // Constructor internal SpriteImage(string name, bool flip = false) { flipped = flip; // Initialize SetName(name); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods //mxd override public void LoadImage() { // Do the loading LocalLoadImage(); // Notify the main thread about the change to redraw display IntPtr strptr = Marshal.StringToCoTaskMemAuto(this.Name); General.SendMessage(General.MainWindow.Handle, (int)MainForm.ThreadMessages.SpriteDataLoaded, strptr.ToInt32(), 0); } // This loads the image protected override void LocalLoadImage() { // Leave when already loaded if(this.IsImageLoaded) return; lock(this) { // Get the lump data stream Stream lumpdata = General.Map.Data.GetSpriteData(Name); if(lumpdata != null) { // Copy lump data to memory byte[] membytes = new byte[(int)lumpdata.Length]; lock(lumpdata) //mxd { lumpdata.Seek(0, SeekOrigin.Begin); lumpdata.Read(membytes, 0, (int)lumpdata.Length); } MemoryStream mem = new MemoryStream(membytes); mem.Seek(0, SeekOrigin.Begin); // Get a reader for the data IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette); if(reader is UnknownImageReader) { // Data is in an unknown format! General.ErrorLogger.Add(ErrorType.Error, "Sprite lump \"" + Name + "\" data format could not be read. Does this lump contain valid picture data at all?"); bitmap = null; } else { // Read data as bitmap mem.Seek(0, SeekOrigin.Begin); if(bitmap != null) bitmap.Dispose(); bitmap = reader.ReadAsBitmap(mem, out offsetx, out offsety); } // Done mem.Dispose(); if(bitmap != null) { // Get width and height from image width = bitmap.Size.Width; height = bitmap.Size.Height; scale.x = 1.0f; scale.y = 1.0f; // Make offset corrections if the offset was not given if((offsetx == int.MinValue) || (offsety == int.MinValue)) { offsetx = (int)((width * scale.x) * 0.5f); offsety = (int)(height * scale.y); } if (flipped) bitmap.RotateFlip(System.Drawing.RotateFlipType.Rotate180FlipNone); } else { loadfailed = true; } } else { // Missing a patch lump! General.ErrorLogger.Add(ErrorType.Error, "Missing sprite lump \"" + Name + "\". Forgot to include required resources?"); } // Pass on to base base.LocalLoadImage(); } } #endregion } }