NEW IN UNOFFICIAL 2.10!
Creates shapes, this tool peforms the same as Draw Ellipse Mode and Insert Things Radially Mode but with added functionality.
Default key: Alt-D.
This mode lets you draw various shapes, including but not limited to:
Triangle | 3 Sides, no spikiness. |
Square or Rectangle | 4 Sides, no spikiness. Size depends of reference circle. |
Pentagon | 5 Sides, no spikiness. |
Hexagon | 6 Sides, no spikiness. |
Heptagon | 7 Sides, no spikiness. |
Octagon | 8 Sides, no spikiness. |
Circle or ellipse | High number of sides, no spikiness. |
Star | 10 Sides, with spikiness, "spike inside". |
Gear | 8+ Sides (multiple of 4), with spikiness, "spike gear". |
Pac-man | 16+ Sides, no spikiness, 45º Start Angle, 270º Sweep Angle. |
Preview Reference | Visual only. The reference circle will be shown on screen when checked. |
Ellipse | Shape can only be scaled in one axis when unchecked, this also allows to be much easier to setup angles with the mouse. |
1st Point as... | Select how the shape will be placed in the map: starting from origin, replicate Draw Ellipse Mode behaviour or side/corner into origin. |
Create shape as... | Select which type of elements to create, see below for more information. |
Front Outside / Flip Linedefs |
Shape linedefs will point outside when checked, ignored if "Create shape as.." is "Vertices" or "Things". |
Sides | Sets number of sides that the shape should have, note that reducing sweep angle won't reduce the number of sides. |
Spikiness | Sets percentage of spikiness. Except "Draw Ellipse behaviour" spike type, in that case spikiness is in mp. |
Spike type combo box | Controls how spikes behave in relation to the Spikiness level, see below for more information. |
Start Angle | Controls the starting angle of the first point. |
Sweep Angle | Controls the sweep angle of the slice, 360º will create a closed shape without slices. |
Lock to one quadrant | Locks start angle to top-right quadrant when checked, internally the angle will automatically adjust based of which quadrant the mouse is in. |
Close shape towards origin |
Sliced shape will be cut towards origin creating a pie look. |
Close shape first to last vertex |
Sliced shape will be closed by a linedef connected from the first to last vertex of the shape. |
Open or close shape | Sliced shape won't be closed. |
Shape w/o intersect or sectors |
Creates an isolated shape that won't intersect or merge into elements on the map. Not recommended. |
Vertices | Creates a shape without linedefs. |
Thing | Creates a thing at each point of the shape. |
Spike outside | Spike will go outside of the reference circle. |
Spike inside | Spike will go inside of the reference circle, spikiness should not be more than 100! |
Spike zig-zag | Spike will go outside and inside of the reference circle causing it to be 2x more severe, spikiness should not be more than 100! |
Spike gear | Spike create a gear shape inside and outside of the reference circle, spikiness should not be more than 100! Number of sides must be multiple of 4 in this type. |
DrawEllipse behaviour | Simulates Draw Ellipse bevel behaviour, in this case the spikiness will be distance of spikes away from the reference circle rather than a percentage. |
Alt+D | Start this drawing mode (available from any classic mode). |
Enter | Accept and apply the changes, and return to the previous mode. |
Escape | Discard the changes and return to the previous mode. |
Drag Middle Button | Sets Start Angle in relation to the origin and mouse position. |
Drag Middle Button while holding Ctrl | Sets Sweep Angle in relation to the origin, start angle and mouse position. |