/*******************************************************************\ Doom Builder Script highlighting definitions for ACS \*******************************************************************/ // Compiler settings compiler = "zandronum_acc"; parameters = "-I \"%PT\" -I \"%PS\" %FI %FO"; resultlump = "BEHAVIOR"; // Editor settings description = "Zandronum ACS script"; codepage = 0; extensions = "acs"; casesensitive = false; insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase lexer = 35; // CPP-style, case-insensitive functionopen = "("; functionclose = ")"; codeblockopen = "{"; codeblockclose = "}"; arrayopen = "["; arrayclose = "]"; argumentdelimiter = ","; terminator = ";"; keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K"; snippetsdir = "acs"; scripttype = 1; //0 = unknown script, 1 = acc, 2 = modeldef, 3 = decorate keywords { #Define = "#Define identifier expression"; #EncryptStrings = "#EncryptStrings"; #Import = "#Import"; #Include = "#Include"; #Library = "#Library"; #LibDefine = "#LibDefine identifier expression"; #NoCompact = "#NoCompact"; #NoWadAuthor = "#NoWadAuthor"; #WadAuthor = "#WadAuthor"; ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)"; ACS_ExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)"; ACS_ExecuteWait = "ACS_ExecuteWait(script, map, arg1, arg2, arg3)"; ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, s_arg1, s_arg2, s_arg3)"; ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)"; ACS_LockedExecuteDoor = "ACS_LockedExecuteDoor(script, map, arg1, arg2, lock)"; ACS_Suspend = "ACS_Suspend(script, map)"; ACS_Terminate = "ACS_Terminate(script, map)"; ActivatorSound = "ActivatorSound(name, volume)"; ActivatorTID = "ActivatorTID()"; AmbientSound = "AmbientSound(name, volume)"; Autosave = "Autosave()"; BlueTeamCount = "BlueTeamCount()"; BlueTeamScore = "BlueTeamScore()"; Bool = "Bool expression"; Break = "Break"; Return = "Return"; CancelFade = "CancelFade()"; Case = "Case expression:"; Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush)"; Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush)"; Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush)"; Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush)"; Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush)"; Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush)"; Ceiling_CrushStop = "Ceiling_CrushStop(tag)"; Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush)"; Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)"; Ceiling_LowerByValueTimes8 = "Ceiling_LowerByValueTimes8(tag, speed, height)"; Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, arg1, height)"; Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)"; Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)"; Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)"; Ceiling_MoveToValue = "Ceiling_MoveToValue(tag, speed, height, neg)"; Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)"; Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)"; Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)"; Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, arg1, height)"; Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)"; Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)"; ChangeCamera = "ChangeCamera(tid, who, revert)"; ChangeCeiling = "ChangeCeiling(tag, flat)"; ChangeFloor = "ChangeFloor(tag, flat)"; ChangeLevel = "ChangeLevel(mapname, position, flags, skill)"; ChangeSkill = "ChangeSkill(skill)"; CheckActorCeilingTexture = "CheckActorCeilingTexture(tid, texture)"; CheckActorClass = "CheckActorClass(tid, class)"; CheckActorFloorTexture = "CheckActorFloorTexture(tid, texture)"; CheckActorInventory = "CheckActorInventory(tid, type)"; CheckActorProperty = "CheckActorProperty(tid, property, value)"; CheckInventory = "CheckInventory(type)"; CheckPlayerCamera = "CheckPlayerCamera(player)"; CheckWeapon = "CheckWeapon(weapon)"; ClassifyActor = "ClassifyActor(tid)"; ClearActorInventory = "ClearActorInventory(tid)"; ClearForceField = "ClearForceField()"; ClearInventory = "ClearInventory()"; ClearLineSpecial = "ClearLineSpecial()"; ConsoleCommand = "ConsoleCommand(command)"; Const = "Const"; Continue = "Continue"; cos = "cos(angle)"; CreateTranslation = "CreateTranslation(transnumber, translation, translation, translation, ...)"; DamageThing = "DamageThing(amount)"; Death = "Script expression Death"; Default = "Default:"; Delay = "Delay(tics)"; Disconnect = "Script expression Disconnect"; Do = "Do"; Door_Animated = "Door_Animated(tag, speed, delay)"; Door_Close = "Door_Close(tag, speed)"; Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay)"; Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock)"; Door_Open = "Door_Open(tag, speed)"; Door_Raise = "Door_Raise(tag, speed, delay)"; Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)"; Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)"; Elevator_RaiseToNearest = "Elevator_RaiseToNearest(tag, speed)"; Else = "Else"; Enter = "Script expression Enter"; Exit_Normal = "Exit_Normal(pos)"; Exit_Secret = "Exit_Secret(pos)"; FadeRange = "FadeRange(red1, green1, blue1, red2, green2, blue2, amount, seconds)"; FadeTo = "FadeTo(red, green, blue, amount, seconds)"; FixedDiv = "FixedDiv(fa, fb)"; FixedMul = "FixedMul(fa, fb)"; Floor_CrushStop = "Floor_CrushStop(tag)"; Floor_Donut = "Floor_Donut(ptag, pspeed, sspeed)"; Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)"; Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)"; Floor_LowerInstant = "Floor_LowerInstant(tag, arg1, height)"; Floor_LowerToHighest = "Floor_LowerToHighest(tag, speed, adjust)"; Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)"; Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)"; Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)"; Floor_MoveToValue = "Floor_MoveToValue(tag, speed, height, neg)"; Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)"; Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush)"; Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)"; Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)"; Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)"; Floor_RaiseByValueTxTy = "Floor_RaiseByValueTxTy(tag, speed, height)"; Floor_RaiseInstant = "Floor_RaiseInstant(tag, arg1, height)"; Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)"; Floor_RaiseToLowestCeiling = "Floor_RaiseToLowestCeiling(tag, speed)"; Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)"; Floor_TransferNumeric = "Floor_TransferNumeric(tag)"; Floor_TransferTrigger = "Floor_TransferTrigger(tag)"; Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)"; FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)"; FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed)"; FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)"; For = "For(initialization, condition, iteration)"; ForceField = "ForceField()"; Function = "Function Void expression (Void)"; GameSkill = "GameSkill()"; GameType = "GameType()"; Generic_Ceiling = "Generic_Ceiling(tag, speed, height, target, flag)"; Generic_Crusher = "Generic_Crusher(tag, dspeed, uspeed, silent, crush)"; Generic_Door = "Generic_Door(tag, speed, kind, delay, lock)"; Generic_Floor = "Generic_Floor(tag, speed, height, target, flags)"; Generic_Lift = "Generic_Lift(tag, speed, delay, type, height)"; Generic_Stairs = "Generic_Stairs(tag, speed, height, flags, reset)"; GetLevelInfo = "GetLevelInfo(infotype)"; GetActorAngle = "GetActorAngle(tid)"; GetActorCeilingZ = "GetActorCeilingZ(tid)"; GetActorFloorZ = "GetActorFloorZ(tid)"; GetActorLightLevel = "GetActorLightLevel(tid)"; GetActorPitch = "GetActorPitch(tid)"; GetActorProperty = "GetActorProperty(tid, property)"; GetActorVelX = "GetActorVelX(tid)"; GetActorVelY = "GetActorVelY(tid)"; GetActorVelZ = "GetActorVelZ(tid)"; GetActorViewHeight = "GetActorViewHeight(tid)"; GetActorX = "GetActorX(tid)"; GetActorY = "GetActorY(tid)"; GetActorZ = "GetActorZ(tid)"; GetAirSupply = "GetAirSupply(playernumber)"; GetAmmoCapacity = "GetAmmoCapacity(classname)"; GetArmorType = "GetArmorType(armortype, playernumber)"; GetChar = "GetChar(string, index)"; GetCVar = "GetCVar(name)"; GetInvasionState = "GetInvasionState()"; GetInvasionWave = "GetInvasionWave()"; GetPlayerInfo = "GetPlayerInfo(playernumber, infotype)"; GetLevelInfo = "GetLevelInfo(infotype)"; GetLineRowOffset = "GetLineRowOffset()"; GetLineUDMFInt = "GetLineUDMFInt(lineid, fieldname)"; GetLineUDMFFixed = "GetLineUDMFFixed(lineid, fieldname)"; GetPlayerInput = "GetPlayerInput(player, input)"; GetPolyobjX = "GetPolyobjX(po)"; GetPolyobjY = "GetPolyobjY(po)"; GetScreenHeight = "GetScreenHeight()"; GetScreenWidth = "GetScreenWidth()"; GetSectorCeilingZ = "GetSectorCeilingZ(tag, x, y)"; GetSectorFloorZ = "GetSectorFloorZ(tag, x, y)"; GetSectorLightLevel = "GetSectorLightLevel(tag)"; GetSectorUDMFInt = "GetSectorUDMFInt(tag, fieldname)"; GetSectorUDMFFixed = "GetSectorUDMFFixed(tag, fieldname)"; GetSideUDMFInt = "GetSideUDMFInt(lineid, side, fieldname)"; GetSideUDMFFixed = "GetSideUDMFFixed(lineid, side, fieldname)"; GetThingUDMFInt = "GetThingUDMFInt(tid, fieldname)"; GetThingUDMFFixed = "GetThingUDMFFixed(tid, fieldname)"; GetUserArray = "GetUserArray(tid, name, pos)"; GetUserVariable = "GetUserVariable(tid, name)"; GiveActorInventory = "GiveActorInventory(tid, type, amount)"; GiveInventory = "GiveInventory(type, amount)"; GlassBreak = "GlassBreak(dontspawnjunk)"; Global = "Global Int expression:identifier"; Goto = "Goto"; HealThing = "HealThing(amount)"; HudMessage = "HudMessage(text; type, id, color, x, y, holdtime)"; HudMessageBold = "HudMessageBold(text; type, id, color, x, y, holdtime)"; If = "If(expression)"; Int = "Int expression"; IsMultiplayer = "IsMultiplayer()"; IsOneFlagCTF = "IsOneFlagCTF()"; Light_ChangeToValue = "Light_ChangeToValue(tag, value)"; Light_Fade = "Light_Fade(tag, value, tics)"; Light_Flicker = "Light_Flicker(tag, upper, lower)"; Light_ForceLightning = "Light_ForceLightning()"; Light_Glow = "Light_Glow(tag, upper, lower, tics)"; Light_LowerByValue = "Light_LowerByValue(tag, value)"; Light_MaxNeighbor = "Light_MaxNeighbor(tag)"; Light_MinNeighbor = "Light_MinNeighbor(tag)"; Light_RaiseByValue = "Light_RaiseByValue(tag, value)"; Light_Stop = "Light_Stop(tag)"; Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)"; Light_StrobeDoom = "Light_StrobeDoom(tag, u-tics, l-tics)"; Lightning = "Script expression Lightning"; Line_AlignCeiling = "Line_AlignCeiling(lineid, side)"; Line_AlignFloor = "Line_AlignFloor(lineid, side)"; Line_SetBlocking = "Line_SetBlocking(lineid, setflags, clearflags)"; Line_SetTextureScale = "Line_SetTextureScale(lineid, x, y, side, flags)"; Line_SetTextureOffset = "Line_SetTextureOffset(lineid, x, y, side, flags)"; LineSide = "LineSide()"; LocalAmbientSound = "LocalAmbientSound(name, volume)"; LocalSetMusic = "LocalSetMusic(song, pattern, transition)"; Log = "Log(type:expression)"; MorphActor = "MorphActor(tid, playerclass, monsterclass, duration, style, morphflash, unmorphflash)"; Net = "Script expression Net"; NoiseAlert = "NoiseAlert(target_tid, emiter_tid)"; Open = "Script expression Open"; Pillar_Build = "Pillar_Build(tag, speed, height)"; Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush)"; Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)"; Plane_Align = "Plane_Align(floor, ceiling)"; Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)"; Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)"; Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip)"; Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)"; Plat_PerpetualRaiseLip = "Plat_PerpetualRaiseLip(tag, speed, delay, lip)"; Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed)"; Plat_Stop = "Plat_Stop(tag)"; Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)"; Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)"; Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)"; Plat_UpNearestWaitDownStay = "Plat_UpNearestWaitDownStay(tag, speed, delay)"; Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)"; Player_GiveItem = "Player_GiveItem(item, message)"; Player_RemoveItem = "Player_RemoveItem(item, message)"; Player_SetTeam = "Player_SetTeam(team)"; PlayerArmorPoints = "PlayerArmorPoints()"; PlayerBlueSkull = "PlayerBlueSkull()"; PlayerClass = "PlayerClass(player_number)"; PlayerCount = "PlayerCount()"; PlayerFrags = "PlayerFrags()"; PlayerHealth = "PlayerHealth()"; PlayerInGame = "PlayerInGame(player_number)"; PlayerIsBot = "PlayerIsBot(player_number)"; PlayerNumber = "PlayerNumber()"; PlayerOnTeam = "PlayerOnTeam()"; PlayerRedSkull = "PlayerRedSkull()"; PlayerTeam = "PlayerTeam()"; PlayerYellowSkull = "PlayerYellowSkull()"; PlayMovie = "PlayMovie(moviename)"; Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)"; Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)"; Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)"; Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)"; Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)"; Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)"; Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed)"; Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)"; Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)"; Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)"; PolyWait = "PolyWait(po)"; Print = "Print(type:expression)"; PrintBold = "PrintBold(type:expression)"; PointPush_SetForce = "PointPush_SetForce(tag, tid, amount, useline)"; Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)"; Random = "Random(low, high)"; ReplaceTextures = "ReplaceTextures(oldtexture, newtexture, flags)"; RedTeamCount = "RedTeamCount()"; RedTeamScore = "RedTeamScore()"; Respawn = "Script expression Respawn"; Restart = "Restart"; Script = "Script expression (Void)"; ScriptWait = "ScriptWait(scriptid)"; Scroll_Ceiling = "Scroll_Ceiling(tag, scrollbits, 0, xmove, ymove)"; Scroll_Floor = "Scroll_Floor(tag, scrollbits, method xmove, ymove)"; Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)"; Scroll_Texture_Model = "Scroll_Texture_Model(lineid, scrollbits)"; Scroll_Texture_Offsets = "Scroll_Texture_Offsets"; Scroll_Wall = "Scroll_Wall(lineid, x, y, side, flags)"; Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)"; Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)"; Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)"; Sector_SetColor = "Sector_SetColor(tag, r, g, b)"; Sector_SetDamage = "Sector_SetDamage(tag, amount, mod)"; Sector_SetFade = "Sector_SetFade(tag, r, g, b)"; Sector_SetFloorPanning = "Sector_SetFloorPanning(tag, u-int, u-frac, v-int, v-frac)"; Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)"; Sector_SetFriction = "Sector_SetFriction(tag, amount)"; Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)"; Sector_SetLink = "Sector_SetLink(controltag, tag, surface, movetype)"; Sector_SetPlaneReflection = "Sector_SetPlaneReflection(tag, floor, ceiling)"; Sector_SetRotation = "Sector_SetRotation(tag, floor-angle, ceiling-angle)"; SectorDamage = "SectorDamage(tag, amount, type, protection-item, flags)"; SectorSound = "SectorSound(name, volume)"; SendToCommunicator = "SendToCommunicator(voc_id, front_only, indentify, nolog)"; SetActorAngle = "SetActorAngle(tid, angle)"; SetAirControl = "SetAirControl(amount)"; SetActorPitch = "SetActorPitch(tid, angle)"; SetActorPosition = "SetActorPosition(tid, x, y, z, fog)"; SetActorProperty = "SetActorProperty(tid, property, value)"; SetActorState = "SetActorState(tid, state, exact)"; SetActorVelocity = "SetActorVelocity(tid, velx, vely, velz, add, setbob)"; SetAirSupply = "SetAirSupply(playernumber, tics)"; SetCameraToTexture = "SetCameraToTexture(tag, texture, fov)"; SetCeilingTrigger = "SetCeilingTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)"; SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)"; SetFont = "SetFont(fontname)"; SetGravity = "SetGravity(amount)"; SetHudSize = "SetHudSize(width, height, statusbar)"; SetLineBlocking = "SetLineBlocking(line, blocking)"; SetLineMonsterBlocking = "SetLineMonsterBlocking(line, blocking)"; SetLineSpecial = "SetLineSpecial(line, special, arg1, arg2, arg3, arg4, arg5)"; SetLineTexture = "SetLineTexture(line, side, position, texture)"; SetMarineSprite = "SetMarineSprite(tid, actorclass)"; SetMarineWeapon = "SetMarineWeapon(tid, weapon)"; SetMugShotState = "SetMugShotState(state)"; SetMusic = "SetMusic(song, pattern, transition)"; SetPlayerProperty = "SetPlayerProperty(who, set, which)"; SetResultValue = "SetResultValue(value)"; SetSkyScrollSpeed = "SetSkyScrollSpeed(skynumber, speed)"; SetThingSpecial = "SetThingSpecial(tid, special, arg1, arg2, arg3, arg4, arg5)"; SetWeapon = "SetWeapon(weaponname)"; sin = "sin(angle)"; SinglePlayer = "SinglePlayer()"; SoundSequence = "SoundSequence(name)"; SoundSequenceOnActor = "SoundSequenceOnActor(tid, sndseq)"; SoundSequenceOnSector = "SoundSequenceOnSector(tag, sndseq, location)"; SoundSequenceOnPolyObj = "SoundSequenceOnPolyObj(tag, sndseq)"; Spawn = "Spawn(type, x, y, z, thingid, angle)"; SpawnProjectile = "SpawnProjectile(tid, type, angle, speed, vspeed, gravity, newtid)"; SpawnSpot = "SpawnSpot(type, spotid, thingid, angle)"; SpawnSpotFacing = "SpawnSpotFacing(type, spotid, thingid)"; Special = "Special"; Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)"; Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)"; Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)"; Stairs_BuildUpDoom = "Stairs_BuildUpDoom(tag, speed, height, delay, reset)"; Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)"; StartConversation = "StartConversation(tid, facing)"; Str = "Str expression"; strlen = "strlen(string)"; Suspend = "Suspend"; Switch = "Switch(expression)"; TagWait = "TagWait(tag)"; TakeActorInventory = "TakeActorInventory(tid, type, amount)"; TakeInventory = "TakeInventory(type, amount)"; Team_GivePoints = "Team_GivePoints(team, amount, announce)"; Team_Score = "Team_Score(amount, nogrin)"; Teleport = "Teleport(tid, tag, nosourcefog)"; Teleport_EndGame = "Teleport_EndGame()"; Teleport_Line = "Teleport_Line(thisid, destid, flip)"; Teleport_NewMap = "Teleport_NewMap(map, pos)"; Teleport_NoFog = "Teleport_NoFog(tid)"; Teleport_NoStop = "Teleport_NoStop(tid, sector, nofog)"; Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)"; TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)"; TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)"; TeleportOther = "TeleportOther(tid, destinationid, fog)"; Terminate = "Terminate"; Thing_Activate = "Thing_Activate(tid)"; Thing_ChangeTID = "Thing_ChangeTID(oldtid, newtid)"; Thing_Damage = "Thing_Damage(tid, amount, mod)"; Thing_Damage2 = "Thing_Damage2(tid, amount, type)"; Thing_Deactivate = "Thing_Deactivate(tid)"; Thing_Destroy = "Thing_Destroy(tid, extreme)"; Thing_Hate = "Thing_Hate(hater, hatee, type)"; Thing_Move = "Thing_Move(tid, destid, nofog)"; Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)"; Thing_Projectile2 = "Thing_Projectile2(tid, type, angle, speed, vspeed, gravity, newtid)"; Thing_ProjectileAimed = "Thing_ProjectileAimed(tid, type, speed, target, newtid)"; Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)"; Thing_ProjectileIntercept = "Thing_ProjectileIntercept(tid, type, speed, target, newtid)"; Thing_Raise = "Thing_Raise(tid)"; Thing_Remove = "Thing_Remove(tid)"; Thing_SetFrame = "Thing_SetFrame(tid, frame)"; Thing_SetGoal = "Thing_SetGoal(tid, goal, delay, ignore)"; Thing_SetSpecial = "Thing_SetSpecial(tid, special, arg1, arg2, arg3)"; Thing_SetTranslation = "Thing_SetTranslation(tid, translation)"; Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)"; Thing_SpawnFacing = "Thing_SpawnFacing(tid, type, nofog, newtid)"; Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)"; Thing_Stop = "Thing_Stop(tid)"; ThingCount = "ThingCount(type, id)"; ThingCountName = "ThingCountName(type, tid)"; ThingCountNameSector = "ThingCountNameSector(class, tid, tag)"; ThingCountSector = "ThingCountSector(type, tid, tag)"; ThingSound = "ThingSound(thingid, name, volume)"; ThrustThing = "ThrustThing(angle, force, limit, tid)"; ThrustThingZ = "ThrustThingZ(tid, speed, upordown, addorset)"; Timer = "Timer()"; Transfer_Heights = "Transfer_Heights(tag, flags)"; Transfer_WallLight = "Transfer_WallLight(lineid, flags)"; Transfer_CeilingLight = "Transfer_CeilingLight(tag)"; Transfer_FloorLight = "Transfer_FloorLight(tag)"; TranslucentLine = "TranslucentLine(lineid, amount, additive)"; Unloading = "Script expression Unloading"; UnmorphActor = "UnmorphActor(tid, force)"; Until = "Until(expression)"; UsePuzzleItem = "UsePuzzleItem(item, script)"; UseActorInventory = "UseActorInventory(tid, item)"; VectorAngle = "VectorAngle(x, y)"; Void = "Void"; While = "While(expression)"; World = "World Int expression:identifier"; } constants { TRUE; FALSE; ON; OFF; YES; NO; CARRY; SCROLL; SCROLL_AND_CARRY; ACTOR_NONE; ACTOR_WORLD; ACTOR_PLAYER; ACTOR_BOT; ACTOR_VOODOODOLL; ACTOR_MONSTER; ACTOR_ALIVE; ACTOR_DEAD; ACTOR_MISSILE; ACTOR_GENERIC; APROP_ActiveSound; APROP_Alpha; APROP_Ambush; APROP_AttackSoun; APROP_ChaseGoal; APROP_Damage; APROP_DeathSound; APROP_Dropped; APROP_Friendly; APROP_Frightened; APROP_Gravity; APROP_Health; APROP_Invulnerable; APROP_JumpZ; APROP_Notarget; APROP_PainSound; APROP_RenderStyle; APROP_SeeSound; APROP_SpawnHealth; APROP_Speed; BLOCK_CREATURES; BLOCK_EVERYTHING; BLOCK_NOTHING; BLOCK_PLAYERS; BLOCKF_MONSTERS; BLOCKF_PLAYERS; BLOCKF_FLOATERS; BLOCKF_PROJECTILES; BLOCKF_EVERYTHING; BLOCKF_RAILING; BLOCKF_USE; BT_ALTATTACK; BT_ATTACK; BT_BACK; BT_CROUCH; BT_FORWARD; BT_JUMP; BT_LEFT; BT_LOOKDOWN; BT_LOOKUP; BT_MOVEDOWN; BT_MOVELEFT; BT_MOVERIGHT; BT_MOVEUP; BT_RELOAD; BT_RIGHT; BT_SHOWSCORES; BT_SPEED; BT_STRAFE; BT_TURN180; BT_USE; BT_USER1; BT_USER2; BT_USER3; BT_USER4; BT_ZOOM; CLASS_CLERIC; CLASS_FIGHTER; CLASS_MAGE; CR_BLACK; CR_BLUE; CR_BRICK; CR_BROWN; CR_CREAM; CR_DARKBROWN; CR_DARKGRAY; CR_DARKGREEN; CR_DARKRED; CR_GOLD; CR_GRAY; CR_GREEN; CR_GREY; CR_LIGHTBLUE; CR_OLIVE; CR_ORANGE; CR_PURPLE; CR_RED; CR_TAN; CR_UNTRANSLATED; CR_WHITE; CR_YELLOW; DAMAGE_IN_AIR; DAMAGE_NONPLAYERS; DAMAGE_PLAYERS; DAMAGE_SUBCLASSES_PROTECT; GAME_NET_COOPERATIVE; GAME_NET_DEATHMATCH; GAME_NET_TEAMGAME; GAME_SINGLE_PLAYER; HUDMSG_COLORSTRING; HUDMSG_FADEINOUT; HUDMSG_FADEOUT; HUDMSG_LOG; HUDMSG_PLAIN; HUDMSG_TYPEON; IS_COUNTDOWN; IS_FIRSTCOUNTDOWN; IS_INPROGRESS; IS_WAITINGFORPLAYERS; IS_WAVECOMPLETE; INPUT_BUTTONS; INPUT_FORWARDMOVE; INPUT_OLDBUTTONS; INPUT_PITCH; INPUT_ROW; INPUT_SIDEMOVE; INPUT_UPMOVE; INPUT_YAW; LEVELINFO_CLUSTERNUM; LEVELINFO_FOUND_ITEMS; LEVELINFO_FOUND_SECRETS; LEVELINFO_KILLED_MONSTERS; LEVELINFO_LEVELNUM; LEVELINFO_PAR_TIME; LEVELINFO_SUCK_TIME; LEVELINFO_TOTAL_ITEMS; LEVELINFO_TOTAL_MONSTERS; LEVELINFO_TOTAL_SECRETS; LINE_BACK; LINE_FRONT; MARINEWEAPON_BerserkFis; MARINEWEAPON_BFG; MARINEWEAPON_Chaingun; MARINEWEAPON_Chainsaw; MARINEWEAPON_Dummy; MARINEWEAPON_Fist; MARINEWEAPON_Pistol; MARINEWEAPON_PlasmaRifl; MARINEWEAPON_Railgun; MARINEWEAPON_RocketLaunche; MARINEWEAPON_Shotgun; MARINEWEAPON_SuperShotgu; MOD_BARREL; MOD_BFG_BOOM; MOD_BFG_SPLASH; MOD_CHAINGUN; MOD_CHAINSAW; MOD_CRUSH; MOD_EXIT; MOD_FALLING; MOD_FIST; MOD_HIT; MOD_LAVA; MOD_PISTOL; MOD_PLASMARIFLE; MOD_R_SPLASH; MOD_ROCKET; MOD_SHOTGUN; MOD_SLIME; MOD_SPLASH; MOD_SSHOTGUN; MOD_SUICIDE; MOD_TELEFRAG; MOD_UNKNOWN; MOD_WATER; MODINPUT_BUTTONS; MODINPUT_FORWARDMOVE; MODINPUT_OLDBUTTONS; MODINPUT_PITCH; MODINPUT_ROW; MODINPUT_SIDEMOVE; MODINPUT_UPMOVE; MODINPUT_YAW; MOVIE_Failed; MOVIE_Played; MOVIE_Played_Aborted; MOVIE_Played_NoVideo; NO_TEAM; NOT_BOTTOM; NOT_CEILING; NOT_FLOOR; NOT_MIDDLE; NOT_TOP; PLAYERINFO_AIMDIST; PLAYERINFO_COLOR; PLAYERINFO_GENDER; PLAYERINFO_MOVEBOB; PLAYERINFO_NEVERSWITCH; PLAYERINFO_PLAYERCLASS; PLAYERINFO_STILLBOB; PLAYERINFO_TEAM; PROP_FLY; PROP_FROZEN; PROP_INSTANTWEAPONSWITCH; PROP_NOTARGET; PROP_TOTALLYFROZEN; SIDE_BACK; SIDE_FRONT; SKILL_EASY; SKILL_HARD; SKILL_NORMAL; SKILL_VERY_EASY; SKILL_VERY_HARD; STYLE_Add; STYLE_Fuzzy; STYLE_None; STYLE_Normal; STYLE_OptFuzzy; STYLE_SoulTrans; STYLE_Translucent; T_ABADDON; T_ABADDONSHOT; T_AMMOBOX; T_AMULETOFWARDING; T_ANTIGRAVBELT; T_ARACHNOTRON; T_ARACHNOTRONPLASMA; T_ARCHSTATUE; T_ARMORBONUS; T_ARROW; T_AXEKEY; T_BACKPACK; T_BARON; T_BARONBALL; T_BARONSTATUE; T_BARREL; T_BATTERY; T_BEAST; T_BEASTBALL; T_BELPHEGOR; T_BERSERK; T_BFG; T_BFG10000; T_BFG10KSHOT; T_BFGSHOT; T_BISHOP; T_BLADE; T_BLASTER; T_BLOOD; T_BLOODDEMON; T_BLOODPOOL; T_BLOODPOOL1; T_BLOODPOOL2; T_BLUEARMOR; T_BLUEFLAG; T_BLUEKEY; T_BLUEKEYCARD; T_BLUESKULLKEY; T_BLUETELEGLITTER; T_BOBBINGSKULLINFLAMES; T_BOUNCYMACEBALL; T_BRAINS; T_BRIDGE; T_CACODEMON; T_CACODEMONSHOT; T_CACOLANTERN; T_CACOLANTERNSHOT; T_CELL; T_CENTAUR; T_CENTAUR_MASH; T_CENTAURLEADER; T_CHAINGUN; T_CHAINGUY; T_CHAINSAW; T_CHICKEN; T_CLERICHOLY1; T_CLERICHOLY2; T_CLERICHOLY3; T_CLERICSTAFF; T_CLINK; T_CLIP; T_COMPUTERMAP; T_CROSSBOW; T_CROSSBOWMAINBLAST; T_CROSSBOWMINIBLAST; T_CROSSBOWPOWERBLAST; T_CYBERDEMON; T_CYBERDEMONSTATUE; T_DARKIMP; T_DARKIMPFIREBALL; T_DART; T_DEADCYBERDEMON; T_DEATHBALL; T_DEMON; T_DEMON_MASH; T_DEMON1; T_DEMON2_MASH; T_DEMONSTATUE; T_DIRT1; T_DIRT2; T_DIRT3; T_DIRT4; T_DIRT5; T_DIRT6; T_DOOMSPHERE; T_DRAGONSKINBRACERS; T_DRAIN; T_DSPARILALONE; T_DSPARILBLUESHOT; T_DSPARILONSERPENT; T_DSPARILTELEPORTDEST; T_DSPARILWIZARDSPAWNER; T_EMERALDKEY; T_ETTIN; T_ETTIN_MASH; T_FALCONSHIELD; T_FEATHER; T_FIGHTERAXE; T_FIGHTERHAMMER; T_FIGHTERSWORD1; T_FIGHTERSWORD2; T_FIGHTERSWORD3; T_FIREBALL1; T_FIREGARGOYLE; T_FIREKEY; T_FLAME_LARGE; T_FLAME_SMALL; T_FLAMINGBARREL; T_FLESH_DRIP1; T_FLESH_DRIP2; T_GAUNTLETS; T_GOTHICPILLAR; T_GREENARMOR; T_GREENKEY; T_GRENADE; T_GRENADELAUNCHER; T_GREYPILLARHEART; T_GREYSTALAGMITE; T_GUTS; T_HASTE; T_HEALTHBONUS; T_HEAVYMACEBALL; T_HECTEBUS; T_HEFTYBLASTERAMMO; T_HEFTYCROSSBOWAMMO; T_HEFTYMACEAMMO; T_HEFTYPHOENIXRODAMMO; T_HEFTYSKULLRODAMMO; T_HEFTYWANDAMMO; T_HELLKNIGHT; T_HELLPILLAR; T_HIGHJUMP; T_HISSY; T_HORNKEY; T_ICEGOLEM; T_ICESHARD; T_IMP; T_IMPALINGSPIKE; T_IMPALINGSPIKECGUN; T_IMPALINGSPIKEZOMB; T_IMPFIREBALL; T_IMPHEAD; T_IMPLEADER; T_IMPSTATUE; T_INFRAGOGGLES; T_INFRATRACKER; T_INVISIBILITY; T_INVULNERABILITY; T_IRONFEET; T_IRONLICH; T_IRONLICHBLUESHOT; T_ITEMALLMAP; T_ITEMBAGOFHOLDING; T_ITEMBOOSTMANA; T_ITEMBOOTS; T_ITEMEGG; T_ITEMFLECHETTE; T_ITEMFLIGHT; T_ITEMHEALTHFLASH; T_ITEMHEALTHFLASK; T_ITEMHEALTHFULL; T_ITEMHEALTHPOTION; T_ITEMINVISIBILITY; T_ITEMINVULNERABILITY; T_ITEMREPULSION; T_ITEMSUMMON; T_ITEMTELEPORT; T_ITEMTIMEBOMB; T_ITEMTOME; T_ITEMTORCH; T_ITEMTPORTOTHER; T_KNIGHT; T_KNIGHTAXE; T_KNIGHTBLOODAXE; T_KNIGHTGHOST; T_LABORTORYPILLAR; T_LIGHTAMP; T_LOSTSOUL; T_MACE; T_MACEKEY; T_MAGESHARDS; T_MAGESTAFF1; T_MAGESTAFF2; T_MAGESTAFF3; T_MANA1; T_MANA2; T_MANA3; T_MANCUBUS; T_MANCUBUSSHOT; T_MASARMORBONUS; T_MASSMOUTHSTATUE; T_MAXHEALTHBONUS; T_MEDKIT; T_MEGASPHERE; T_MESHARMOR; T_METALKEY; T_MILITARYPILLAR; T_MINIGUN; T_MORPHBLAST; T_MUMMY; T_MUMMYGHOST; T_MUMMYHEAD; T_MUMMYLEADER; T_MUMMYLEADERGHOST; T_NOGRAVITYMACEBALL; T_NONE; T_PAINELEMENTAL; T_PERMLARGEFLAME; T_PERMSMALLFLAME; T_PHOENIXROD; T_PHOENIXSHOT; T_PISTOL; T_PLASMABOLT; T_PLASMAGUN; T_PLATINUMHELM; T_POD; T_PODGENERATOR; T_POISONDART; T_POWERWANDBIGGERBLAST; T_POWERWANDMINIBLAST; T_PROSPERITY; T_PUFF; T_PUZZBOOK1; T_PUZZBOOK2; T_PUZZGEMBIG; T_PUZZGEMBLUE1; T_PUZZGEMBLUE2; T_PUZZGEMGREEN1; T_PUZZGEMGREEN2; T_PUZZGEMRED; T_PUZZSKULL; T_RAGE; T_RAILGUN; T_RANDOMPOWERUP; T_REDARMOR; T_REDFLAG; T_REDKEYCARD; T_REDSKULLKEY; T_REDTELEGLITTER; T_REFLECTION; T_REGENERATION; T_RESISTANCE; T_REVENANT; T_REVENANTHAND; T_RIPPER; T_RIPPERBALL; T_ROCK1; T_ROCK2; T_ROCK3; T_ROCKET; T_ROCKETAMMO; T_ROCKETBOX; T_ROCKETLAUNCHER; T_RUSTYKEY; T_SAUSAGEHEAD; T_SAUSAGESPITTER; T_SCRIPTEDMARINE; T_SERPENTFIREBALL; T_SERPENTKEY; T_SHELLBOX; T_SHELLS; T_SHIELD1; T_SHIELD2; T_SHORTGREYPILLAR; T_SHOTGUN; T_SHOTGUY; T_SILVERKEY; T_SKULLROD; T_SKULLRODBLAST; T_SMALLMETALKEY; T_SNAKE; T_SNAKEPROJECTILE; T_SNAKEPROJECTILEBIG; T_SOULSPHERE; T_SOUND_WATERFALL; T_SOUND_WIND; T_SPARK_DRIP; T_SPECTRE; T_SPIDERMASTERMIND; T_SPREAD; T_SSGGUY; T_STAINEDGLASS0; T_STAINEDGLASS1; T_STAINEDGLASS2; T_STAINEDGLASS3; T_STAINEDGLASS4; T_STAINEDGLASS5; T_STAINEDGLASS6; T_STAINEDGLASS7; T_STAINEDGLASS8; T_STAINEDGLASS9; T_STARBASEPILLAR; T_STEALTHARACHNOTRON; T_STEALTHBARON; T_STEALTHCACODEMON; T_STEALTHCHAINGUY; T_STEALTHIMP; T_STEALTHKNIGHT; T_STEALTHMANCUBUS; T_STEALTHREVENANT; T_STEALTHSERGEANT; T_STEALTHSHOTGUY; T_STEALTHVILE; T_STEALTHZOMBIE; T_STIMPACK; T_STRENGTH; T_SUPERSHOTGUN; T_TALLGOTHICPILLAR; T_TALLGREYPILLAR; T_TEMPLARGEFLAME; T_TEMPSMALLFLAME; T_THRUSTSPIKEDOWN; T_THRUSTSPIKEUP; T_TIMEFREEZER; T_TINYVOLCANOBALL; T_TRACER; T_TRANSLUCENCY; T_TURBOSPHERE; T_VILE; T_VOLCANO; T_VOLCANOBALL; T_WATERDRIP; T_WATERLURKER; T_WATERLURKERLEADER; T_WHIRLWIND; T_WHITEFLAG; T_WIMPYBLASTERAMMO; T_WIMPYCROSSBOWAMMO; T_WIMPYMACEAMMO; T_WIMPYPHOENIXRODAMMO; T_WIMPYSKULLRODAMMO; T_WIMPYWANDAMMO; T_WIZARD; T_WIZARDSHOT; T_WOLFSS; T_WRAITH; T_WRAITHBURIED; T_YELLOWKEY; T_YELLOWKEYCARD; T_YELLOWSKULLKEY; T_ZOMBIE; TEAM_BLUE; TEAM_RED; TEXTURE_BOTTOM; TEXTURE_MIDDLE; TEXTURE_TOP; }