Commit graph

64 commits

Author SHA1 Message Date
spherallic
e3752e8601 Optimize info panels 2023-04-25 15:51:06 +02:00
ZZYZX
e4f3f50545 Maintenance: added missing FolderSelectDialog.cs 2023-04-23 23:59:59 +02:00
spherallic
448f85d7ad Make linedef angles match SRB2 again 2023-02-16 01:22:54 +01:00
biwa
33d55dce7b Using --- and +++ now also works correctly for the height offset in the edit sector properties dialog 2023-02-06 20:56:29 +01:00
MaxED
022b0474af Fixed inability to disable bilinear filtering in Visual mode some users experienced.
Fixed occasional TreeView flickering in Edit Things window, Browse Action window and Tag Explorer panel.
Updated Thing category icons in the Edit Things window. They now have "opened" and "closed" states.
Internal: added BufferedTreeView to the core controls.
Updated ZDoom game configurations (sector crush mode).
Updated ZDoom ACC.
2023-01-09 12:41:11 +01:00
spherallic
3f70ad23f1 Restore some thing-related functionality for SRB2 2023-01-08 13:05:33 +01:00
MaxED
79531796e6 Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
2023-01-06 14:37:51 +01:00
MaxED
36169dc15f Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts.
Changed, Curve Linedefs mode: curve vertices are now drawn.
Updated ZDoom_DECORATE.cfg.
2023-01-06 14:16:03 +01:00
MaxED
50a547a570 Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
Fixed, Game Configurations window: fixed a crash when switching to a game engine without the file path using the "Engine" drop-down.
2023-01-06 13:47:19 +01:00
MaxED
960db60973 Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
Updated ZDoom ACC (DamageActor).
Updated ZDoom_ACS.cfg (DamageActor).
2023-01-06 12:35:33 +01:00
MaxED
202014f62f Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
Changed, action argument inputs: "+++" and "---" prefixes now do the same thing as they do in other numeric controls (e.g. add/subtract given value multiplied by selected map element number to/from initial value).
Changed, action argument inputs: changed value colors, added tooltips.
2023-01-06 12:13:11 +01:00
MaxED
7435d4bd5b Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
Probably fixed probable I/O race condition when loading images.
Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
Added Eternity Game configurations by printz.
Updated ZDoom_ACS.cfg (CheckClass).
Updated ZDoom ACC (CheckClass).
2023-01-06 12:11:22 +01:00
MaxED
972d55f066 Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
Changed, Sound Environments mode: the mode is now available only in UDMF map format.
Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
Fixed a crash caused by eventual GDI font objects overflow.
2023-01-05 00:51:21 +01:00
MaxED
0825e86c4b Added, UDMF: Lock number is now displayed in Linedef info panel.
Fixed, Edit Linedefs / Edit Things windows: ACS script number/name was applied only when the form was accepted while displaying a tab with Action controls.
2023-01-05 00:29:33 +01:00
MaxED
584d649839 Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border. 2023-01-05 00:21:20 +01:00
MaxED
cdfe94bfa4 Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
- "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode).
- "Merge Dragged Geometry". Geometry merging will be performed.
- "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry.
You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons.
Changed: activating the same 2D mode repeatedly now toggles View modes.
Renamed "Merge Geometry" action/menu item to "Snap to Geometry".
More fixes to vertex/linedef/sector dragging logic.
Updated ZDoom_DECORATE.cfg.
2023-01-04 23:34:58 +01:00
MaxED
e69163a646 Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled.
Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump.
Updated ZDoom_DECORATE.cfg.
2023-01-04 23:20:40 +01:00
MaxED
6e5a0b61d0 Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode.
Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown.
Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode.
Changed, internal: changed program's CurrentCulture to InvariantCulture.
2023-01-04 23:07:04 +01:00
MaxED
54f8949f32 Fixed, Tag Explorer: in some cases (for example, when geometry was removed implicitly by dragging geometry) the list was not updated.
Fixed: in some cases generalized sector effect detection logic failed to detect a valid generalized effect.
Fixed, Action selector control: action label was not updated when changing action number from one generalized effect to another.
2023-01-04 22:51:42 +01:00
MaxED
6c8a59815f Added: angle selector button used in arguments custom fields controls now shows angle value.
Fixed a crash when trying to store a custom field with "Byte Angle" type.
Fixed: in some cases custom field types stored in the map's .dbs file were not applied when loading a map.
2023-01-04 22:48:17 +01:00
MaxED
2f046137c0 Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
Added: Tag selectors now have up/down buttons.
Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
Internal: "Toggle Highlight" action state is now saved in the Program configuration.
Updated ZDoom_DECORATE.cfg (GetZAt).
Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
2023-01-04 22:36:23 +01:00
MaxED
c15a8fac2b Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
Added, Game configurations, ZDoom: added Sector effect 90 (Skybox sector).
2023-01-04 17:31:09 +01:00
MaxED
187653bfa9 Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2023-01-04 17:16:18 +01:00
MaxED
5fe6c91ffc Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
Fixed, Visual mode: alpha-based texture picking didn't work correctly on HiRes images.
Fixed, Visual mode: fog density was calculated incorrectly for things lit by dynamic lights.
Fixed, Edit Sector window, UDMF: "Fade" and "Light" color pickers initial values were incorrect when displaying mixed values.
Fixed, Edit Thing window, UDMF: "Color" color picker initial value was incorrect when displaying mixed values.
2023-01-04 14:24:06 +01:00
MaxED
75f0f91a88 Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
MaxED
f489abba63 Fixed, Script Editor: in some cases "[EP]" (Entry Position) markers were processed incorrectly when inserting a snippet.
Updated SharpCompress library to 0.11.5.
Updated ScintillaNET library to 3.6.3.
2023-01-04 13:39:13 +01:00
spherallic
6b21d45fac Fix thing/linedef label text for dark mode 2022-12-21 19:33:23 +01:00
spherallic
b45861bb39 Expand angle loop settings, clean up thing info panel 2022-12-20 18:05:03 +01:00
spherallic
4a582c81d5 Merge branch 'master' into unofficial-port 2022-11-25 19:05:46 +01:00
sphere
095aa9bb68 GZDB merging - part 1 2022-11-25 17:14:35 +00:00
justburner
9ff08fe97b Rewrote unofficial 2.10 over latest official commit 2021-12-05 02:44:25 +01:00
sphere
8b6406075c Add an indication to changed flag/angle/parameter labels, to show when flags or angle/parameter values have changed behavior. 2021-04-03 17:06:09 +02:00
sphere
2a258faa0b wow visual studio really sucks with tab/whitespace handling 2021-03-21 16:09:33 +01:00
sphere
88fbbaac2e Display parameter and flags value (labels) in the Thing info panel, make parameter values easier to edit, update the 2.2 config. 2021-03-21 15:40:10 +01:00
MascaraSnake
d7cd46a387 Actually display parametertext 2020-05-17 09:56:08 +02:00
MascaraSnake
8e068aad5b Fixed some file browser regexps 2017-01-28 18:36:39 +01:00
MascaraSnake
ee69237aad Don't freak out when a WAD contains multiple script lumps with the same name - just ignore the duplicates. 2016-09-22 10:24:03 +02:00
MascaraSnake
907ed1c439 Merged in GZDB r2501. 2016-04-08 20:15:23 +02:00
MascaraSnake
2dba78a3d2 Merged in GZDB r2499. 2016-04-07 22:54:11 +02:00
MascaraSnake
3e0adfbc4e Merged in GZDB r2498. 2016-04-07 22:03:23 +02:00
MascaraSnake
6ad64c1cc0 Merged in GZDB r2497. 2016-04-07 19:31:06 +02:00
MascaraSnake
7a82022239 Merged in GZDB r2494. 2016-04-07 16:14:31 +02:00
MascaraSnake
5bfb2790d4 Merged in GZDB r2495 (which fixes a bug introduced in GZDB r2493). 2016-04-07 16:06:02 +02:00
MascaraSnake
f03de4a27a Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
MascaraSnake
c9bf195778 Reload resources if a global script was changed 2016-03-03 16:29:46 +01:00
MascaraSnake
658e349f95 Added support for Lua and SOC scripts to script editor (including syntax highlighting for Lua) 2016-03-03 01:25:27 +01:00
MascaraSnake
f54f193332 Added a label to the Thing info panel that shows the full Thing type. 2016-03-01 22:10:20 +01:00
MascaraSnake
427c4df8a7 Added a label to the Thing browser that shows the full Thing type. 2016-03-01 21:36:55 +01:00
MascaraSnake
b85f90712c Hide Parameter box for non-SRB2 maps 2016-02-28 21:08:12 +01:00
MascaraSnake
0c1ab582a7 Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00