MaxED
bf66e6a3ee
Fixed, Things mode: fixed a crash when switching to Things mode when more than 256 things were selected.
2023-01-04 22:07:06 +01:00
MaxED
099f8d316c
Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled).
...
Fixed severe lock-up after finishing dragging many vertices/linedefs/sectors in Classic modes.
Updated documentation ("Synchronizing camera position").
2023-01-04 22:05:52 +01:00
MaxED
87be49a8fd
Fixed, Classic modes: fixed excessive redraws and text label / sector highlight flickering when using rectangular selection with modifier keys.
2023-01-04 22:00:01 +01:00
MaxED
697e9e4bf5
Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
...
Internal, Script Editor: moved some setup/auto-completion logic to separate classes.
Updated ZDoom_DECORATE.cfg (A_QuakeEx).
2023-01-04 21:59:31 +01:00
MaxED
e87a8b0c3c
Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on.
...
Updated ZDoom_DECORATE.cfg (GetAngle function).
2023-01-04 21:48:37 +01:00
MaxED
b7fbb443e2
Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
...
Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected.
Internal: some TextLabel refactoring.
2023-01-04 20:06:08 +01:00
MaxED
bb97aa354b
Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent.
2023-01-04 20:00:35 +01:00
MaxED
d2f9150ecb
Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
...
Fixed, Visual mode: in some cases not all sidedef geometry was updated when updating sectors with Plane Align (181) action. Also fixed some more unnecessary geometry updates.
Fixed, Linedefs mode, Things mode: in some cases deleting linedefs/things caused a crash when trying to update text labels.
Fixed, Draw Lines mode: in some cases the drawing was prematurely finished when "Auto-finish drawing" option was enabled.
2023-01-04 19:51:08 +01:00
MaxED
0000b7a02d
Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.
...
Changed, Draw Lines mode: line angles are now shown only when "Show guidelines" mode is enabled.
Fixed, Draw Lines mode: in some cases "Snap to cardinal directions" mode was snapping only to diagonals.
Fixed, Draw Lines mode: snap to geometry behaved incorrectly when "Snap to cardinal directions" mode was enabled.
Changed, Things mode: dynamic light shape is now drawn using highlight color when a dynamic light thing is highlighted.
Added more sanity checks to MODELDEFS parser.
2023-01-04 19:37:58 +01:00
MaxED
0db92cb46c
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
...
Fixed: CVARINFO parser was unable to parse negative int/float values.
Fixed: in some cases TextLabel text size was checked before it was calculated.
Internal, Visual mode: reduced the number of unnecessary geometry updates when changing map geometry.
Updated ZDoom_DECORATE.cfg (atan2 and VectorAngle).
2023-01-04 18:59:10 +01:00
MaxED
3232e162e6
Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label.
...
Fixed, Script Editor: fixed infinite loop when trying to search for empty string.
Changed, Linedefs mode: selection labels are now positioned in a less line angle obscuring way.
Changed, Draw Lines mode: text label background alpha didn't match the alpha of the labels used in other classic modes.
Updated ZDoom_ACS.cfg (SetMusicVolume).
Updated ZDoom ACC (SetMusicVolume).
2023-01-04 17:38:43 +01:00
MaxED
c15a8fac2b
Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
...
Added, Game configurations, ZDoom: added Sector effect 90 (Skybox sector).
2023-01-04 17:31:09 +01:00
MaxED
693f241202
Classic modes: further text label rendering optimization.
...
MODELDEF parser: rewrote most of the parser logic. Now it picks actor model(s) based on Frame / FrameName properties.
2023-01-04 17:22:25 +01:00
MaxED
187653bfa9
Sectors, Linedefs, Things modes: optimized text label rendering.
...
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2023-01-04 17:16:18 +01:00
MaxED
4c7aae544b
Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
...
Added, Linedefs mode, Things mode: sector tags can now be displayed and can be toggled using the "View Sector Tags" mode toolbar button.
Fixed, Classic modes, DB2 bug: in some cases text label size was queried before it was calculated, resulting in text labels being rendered when they shouldn't.
Updated ZDoom_DECORATE.cfg (A_LogFloat).
2023-01-04 17:12:17 +01:00
MaxED
803a37f4a4
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
...
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2023-01-04 16:35:40 +01:00
spherallic
a6383ccb41
text fixes
2023-01-04 15:55:08 +01:00
MaxED
1e88de5eba
Classic modes: rewritten and optimized some parts of text label rendering logic.
...
Internal, API: TextLabels can now display multi-line text, their font can be changed, they can have a background.
2023-01-04 15:54:20 +01:00
MaxED
d09000dc71
Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
...
Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :)
2023-01-04 15:48:07 +01:00
MaxED
9972816a3e
Fixed, Map Analysis mode, DB2 bug: "Flip Linedef" fix for "Check line references" check was applied incorrectly.
2023-01-04 14:26:33 +01:00
MaxED
747f268af2
Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
...
Fixed, "Find and Replace" mode: "Find and Replace" window no longer closes when no results are found and Replace mode is enabled.
Changed, "Find and Replace" mode: renamed some search modes for better grouping.
2023-01-04 14:26:07 +01:00
MaxED
4b85392a18
Fixed: HiRes images should not be used on surfaces with long texture names.
...
Changed, Draw Lines and Draw Curve modes: "Auto-finish drawing" option now works regardless of "Continuous drawing" option (previously it worked only when the latter was enabled).
Changed: position and size of the "Errors and Warnings" window is now stored while the editor is running.
Internal: rewritten parts of long texture names support code. It now involves much less special handling.
Updated ZDoom_DECORATE.cfg (A_QuakeEx, A_CheckBlock).
Updated ZDoom_ACS.cfg (QuakeEx).
Updated ZDoom ACC (QuakeEx).
2023-01-04 14:19:13 +01:00
MaxED
474ca9b895
Added "Sidedef Lower Texture", "Sidedef Middle Texture" and "Sidedef Upper Texture" Find and Replace modes.
2023-01-04 14:12:33 +01:00
MaxED
a92610a2d8
Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
...
Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used.
Added, Edit Effect window: normal and generalized effects can now be set at the same time.
Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed.
Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed.
Fixed, Select Similar window: Tab control was incorrectly anchored.
Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format.
Fixed: HiRes textures, which didn't override any texture or flat were not loaded.
Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used.
Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
2023-01-04 14:11:51 +01:00
MaxED
75f0f91a88
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
MaxED
a4fe857710
Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
...
Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
Updated ZDoom_DECORATE.cfg (A_Chase flags).
2023-01-04 13:47:31 +01:00
MaxED
9cb14fc80b
Fixed: alpha-based texture picking wasn't implemented for 3d floor inner sides.
...
Game configurations: added 2 secret Sector_Set3dFloor flags. Shhh! Don't tell anybody!
2023-01-04 13:44:56 +01:00
spherallic
2a2780dc4f
more fixes
2023-01-04 13:43:08 +01:00
MaxED
a82102a611
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
...
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2023-01-04 13:30:21 +01:00
MaxED
f37fc2c662
Added, Tag Explorer plugin, UDMF: added multiple tags support.
...
Changed, cosmetic: elapsed time is now displayed after resources loading finishes.
Changed, internal: changed Clock.CurrentTime type to long.
Fixed, Tag Statistics window: in some cases the map view was not updated after selecting items in Sectors/Linedefs/Things columns.
Fixed, cosmetic: Draw Curve mode icon was missing a shadow.
2023-01-04 13:15:34 +01:00
spherallic
1dbc431aeb
Fix to SRB2Type
2023-01-04 13:09:34 +01:00
MaxED
a6d99339ce
Fixed, Map Analysis mode: fixed a crash when running "Check Polyobjects" check on a map without lines using "Polyobj_StartLine" action.
...
Updated ZDoom_linedefs.cfg (Line_SetPortalTarget).
Updated ZDoom_ACS.cfg (Line_SetPortalTarget).
2023-01-04 13:05:24 +01:00
MaxED
16e476f02e
Added, Map Analysis mode: added "Check Polyobjects" checker.
...
Changed, Game configurations: "Polyobject Anchor" things should not trigger "Thing outside the map geometry" error in the Map Analysis mode.
Updated ZDoom_DECORATE.cfg (A_SetScale).
2023-01-04 13:04:52 +01:00
spherallic
e3b78324d6
Fix spacing in increment/decrement tag text
2022-12-30 21:01:29 +01:00
spherallic
a772edc820
Fix typo in vertex slope handling
2022-12-30 20:55:41 +01:00
spherallic
dbdb8bc931
Add quick sector/linedef tag increment/decrement actions
2022-12-21 02:21:30 +01:00
spherallic
44159ebbd4
Count vertices without any attached lines as non-essential
2022-12-19 23:06:01 +01:00
spherallic
eb28b2aa70
Add some more safeguards to Visual Mode
2022-12-19 21:57:31 +01:00
spherallic
c063986e00
Add toggle for displaying invisible SRB2 FOFs
2022-12-06 00:20:42 +01:00
spherallic
c71ff97b3e
Fix resource mess
2022-11-25 21:02:56 +01:00
spherallic
4a582c81d5
Merge branch 'master' into unofficial-port
2022-11-25 19:05:46 +01:00
spherallic
69b2faa96e
Add safeguards to prevent crashes from invalid flat alignment lines
2022-11-25 18:39:58 +01:00
sphere
095aa9bb68
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
spherallic
655b6b6c5e
Disable linedef action 96 support, as it may cause crashes in Visual Mode
2022-10-12 13:57:09 +02:00
spherallic
c3027c0d9b
Allow searching for thing height
2022-10-12 13:56:41 +02:00
sphere
fe4e8f1e5f
Merge branch 'fix-visual-mode-crash' into 'master'
...
Fixes a (so I'm told) prominent crash related to undoing
See merge request STJr/ZoneBuilder!8
2022-08-28 10:50:13 +00:00
biwa
40f8a5ac16
Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569
2022-08-22 19:40:35 +02:00
Ashnal
2f662d2dca
Fixes a (so I'm told) prominent crash related to undoing
...
and looking towards some 3D floors that may not be
updated in the proper order
2022-08-20 22:31:30 -04:00
spherallic
c813106ec5
Update version number to 2.14
2022-03-07 10:04:26 +01:00
spherallic
25ded2b07a
Merge branch 'master' into unofficial-port
2022-03-05 13:18:05 +01:00
spherallic
953312482d
Fix mistake in non-essential linedef check.
2022-03-04 21:13:27 +01:00
spherallic
a8f158f25a
Merge branch 'master' into unofficial-port
2022-01-11 23:24:16 +01:00
sphere
9745e802dc
Merge branch 'blentran-support' into 'master'
...
Blentran support
See merge request STJr/ZoneBuilder!6
2022-01-11 22:17:10 +00:00
justburner
9ff08fe97b
Rewrote unofficial 2.10 over latest official commit
2021-12-05 02:44:25 +01:00
sphere
cf516fd0e6
Fixes to non-essential vertex/line detection.
2021-11-15 20:32:58 +01:00
sphere
4f2a8a15ca
Visual Mode: first attempt at handling multitags
2021-11-10 01:26:41 +01:00
sphere
8c290a9e7c
Edit Selection mode: add actions for moving the selection around the grid.
2021-11-10 01:21:37 +01:00
sphere
af673f3270
Expand non-essential selection functionality to lines.
2021-11-10 01:03:40 +01:00
sphere
65f1577fec
Update version number to 2.13
2021-10-25 22:47:16 +02:00
sphere
3dc0eea0c6
oops
2021-10-25 22:19:24 +02:00
sphere
59bd8d984a
Add default keybinds to new actions.
2021-10-25 22:17:31 +02:00
sphere
3e4c6fe777
Visual Mode: Take CenterHitbox property into account for thing heights.
2021-10-25 22:01:36 +02:00
sphere
aa34cfdd08
Merge branch 'skywall-accuracy' into 'master'
...
Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
See merge request STJr/ZoneBuilder!4
2021-10-25 19:18:34 +00:00
sphere
77bed468a1
Visual Mode: Invert Lower Unpegged behavior for non-skewed FOFs to match SRB2.
2021-10-25 20:43:49 +02:00
sphere
650b5aae88
Visual Mode: correct-enough slope skewing on FOF sides, with thanks to Monster Iestyn!
2021-10-24 22:33:25 +02:00
sphere
03c008a174
Visual Mode: almost-correct slope skewing on FOF sides
2021-10-24 17:21:10 +02:00
sphere
0ac4ee5f0c
Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
2021-10-21 12:21:27 +02:00
sphere
8ef05744f9
Visual Mode: Store slope vertices in a separate list, to prevent iterating over all things for every single vertex slope linedef found.
2021-10-17 15:14:34 +02:00
sphere
34831d6042
Don't iterate over all sectors twice in RebuildElementData.
2021-10-17 14:52:19 +02:00
sphere
e9c9d008ff
Visual Mode: add action to toggle texture skewing & support resetting flags.
2021-10-16 18:34:35 +02:00
sphere
ae9ac0b08f
Several Visual Mode enhancements and fixes:
...
- Support copy flag for line slopes
- Allow resetting actions/tags
- Properly check for existing slopes when toggling backside slopes
- Properly remove specific elements from selection
2021-08-26 15:16:51 +02:00
sphere
4833ba765e
Properly check for flat alignment linedefs for floors/ceilings in Visual Mode.
2021-08-26 13:59:31 +02:00
sphere
f4a771553b
Add support for most new blendmodes.
2021-06-17 11:05:08 +02:00
sphere
131770266a
Use Alt+Shift instead of Ctrl+Shift for wraparound midtex selection
2021-06-05 01:38:26 +02:00
sphere
3341b1917e
Some fixes for aligning flats to linedefs.
2021-06-05 01:37:39 +02:00
sphere
cde434af8c
Allow changing sector texture offsets, if the sector has tagless flat alignment.
2021-06-05 01:36:37 +02:00
sphere
738fcfe2c3
Fix a couple of spelling and grammar mistakes.
2021-05-24 13:33:55 +02:00
sphere
c8f83515e4
Improve Stair Sector Builder controls & fix a few misspelled status messages.
2021-05-15 15:20:17 +02:00
sphere
29d900da32
Improve and add some selection actions for Visual Mode.
2021-05-14 20:58:08 +02:00
sphere
b9c5f33ec2
A few bugfixes for some of the new actions.
2021-05-10 23:52:54 +02:00
sphere
c1ff954692
Another new cleanup action: Reset flags (for linedefs and things)
2021-05-10 13:45:19 +02:00
sphere
ae0812145b
Fix an issue with the Stair Sector Builder and improve the default settings.
2021-05-09 21:14:44 +02:00
biwa
2afc9eb7e4
Stair sector builder: renamen "Single sectors" option to "Single steps". Added option to keep distinct sectors when using single steps
2021-05-09 17:36:18 +02:00
sphere
367a3ed6c6
Some new cleanup actions: Select non-essential vertices & Reset actions and tags (for linedefs and sectors)
2021-05-08 23:35:32 +02:00
sphere
5bb6488ca0
Support "Align floor/ceiling to front side" actions in SRB2 maps
2021-05-06 13:18:50 +02:00
sphere
5133ff3040
Allow selecting both sides of a midtexture again, using Ctrl + Shift
2021-05-05 19:17:05 +02:00
sphere
292a8e1d04
Update version number to 2.12
2021-04-09 16:54:10 +02:00
sphere
f63047400d
Fix regression with same-texture-selection in Visual Mode.
2021-04-03 23:51:29 +02:00
ZZYZX
525bb7e3a2
Fixed: autoaligning and limited floodfill didn't work for selection.
2021-03-31 23:42:29 +02:00
ZZYZX
c677627c09
Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
2021-03-31 23:17:14 +02:00
sphere
f8bbe45c7b
Allow selecting only single- or double-sided linedefs in Visual Mode.
2021-03-31 16:08:43 +02:00
sphere
76f2816e82
Display absolute-height slope vertices properly in Visual Mode.
2021-03-24 18:20:31 +01:00
sphere
11b40e4589
Update credits.
2021-03-23 12:32:27 +01:00
sphere
9cd41b15ef
Fix checkboxes in the Editing tab of Preferences and remove a stray bracket.
2021-03-22 21:07:13 +01:00
biwa
4794b0effc
More fixes for erroneously being able to select object multiple times when paint selecting
2021-03-22 20:31:16 +01:00
biwa
914fb7ea34
Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519 . Fixes #520
2021-03-22 20:30:28 +01:00
biwa
f8fbcbcd1f
- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
2021-03-22 20:28:58 +01:00
biwa
9f597a271c
Added paint selecting to visual mode (PR#248 by biwa)
2021-03-22 19:52:25 +01:00
sphere
148f3d69ba
Add actions to Visual Mode: for raising and lowering sectors/things by grid size, and for toggling Peg and Repeat Midtexture flags.
2021-03-21 19:26:10 +01:00
sphere
09581306be
Update version number to v2.11.
2021-03-14 15:31:04 +01:00
sphere
0efc410d58
Duplicated the Toggle Slope option to also allow sloping the back sector.
2021-03-14 14:59:23 +01:00
sphere
1f3f0358c7
Fix regression in repeating midtexture handling.
2021-03-14 00:16:36 +01:00
sphere
cba0e2a5d4
Update 2D flat alignment when dragging geometry or changing a sector tag. Also tweak some undo/redo behavior.
2021-03-13 18:16:38 +01:00
sphere
3856a65588
Update 2D flat alignment on pasting linedef properties.
2021-03-13 17:42:47 +01:00
sphere
a754bf447a
Display flat alignment in classic (2D) modes.
2021-03-13 02:16:24 +01:00
sphere
16299772b7
Disable Sound Modes by default since they're irrelevant for SRB2, and update the link in the Error pop-up.
2021-03-01 11:28:20 +01:00
sphere
f50866dd31
Change default settings in Map Analysis mode, add texture name wildcards to the reference manual, update the installer.
2021-02-27 02:21:33 +01:00
sphere
4958338bbb
Add tooltips for special characters in the Find and Replace menu; code shamelessly taken from UDB.
2021-02-25 00:31:10 +01:00
sphere
1f962e46e9
Add support for !/!= in searches for sector brightness/height/tag, linedef tag and thing type/angle, and update the documentation.
2021-02-21 15:22:14 +01:00
sphere
0c8effe3a3
Clean up the project, revert hacky flat alignment, fix About menu and browser handling.
2021-02-21 14:59:33 +01:00
sphere
37993cde49
First and very hacky attempt at rendering flat rotation/offsets in classic editing modes.
2021-02-19 11:17:12 +01:00
sphere
960065111a
Update version number, credits & config.
2021-02-18 23:57:42 +01:00
sphere
4cbc56318a
Apply Justburner's fixes to flat offsets/rotation in Visual Mode, from the Zone Builder Unofficial fork.
2021-02-18 17:13:07 +01:00
sphere
365aff2803
Add support for using >, <, >= and <= in searches for sector brightness/height/tag, linedef tag and thing type/angle.
2021-02-17 15:58:13 +01:00
MascaraSnake
9ffb23be71
Adapt flat alignment to 2.2 setup
2020-05-17 13:36:27 +02:00
MascaraSnake
e8e87bf8f1
Updated version number
2018-12-16 14:51:28 +01:00
MascaraSnake
def78d6852
Updated version number
2017-12-03 18:23:29 +01:00
MascaraSnake
166f2b1747
Updated version number
2017-11-03 09:03:41 +01:00
MascaraSnake
593cf7538b
Colormaps and FOFs with tag 65535 (global) are now displayed in Visual Mode
2017-03-08 18:34:52 +01:00
MascaraSnake
0c7ac90697
Updated version number
2017-01-28 19:14:15 +01:00
MascaraSnake
72fcc68ba3
Retain the settings for repeating midtextures when clamping a sidedef's X offset to the texture width
2017-01-28 19:11:49 +01:00
MascaraSnake
6b930b8e5b
Allow Thing angles outside of 0-359 in Find/Replace mode
2016-10-04 18:35:32 +02:00
MascaraSnake
11a6baf35f
When using No Knuckles on a "slope backside" linedef, use the X and Y offset of the back sidedef, not the front sidedef.
2016-10-04 17:42:22 +02:00
MascaraSnake
130101a227
Thing angles outside of 0-359 are now preserved when copypasting or placing new Things
2016-09-16 23:07:18 +02:00
MascaraSnake
35b96f907d
Updated version number
2016-07-31 17:03:40 +02:00
MascaraSnake
9cf8014098
In SRB2, indefinitely tiled middle textures can still be offset from the pegged plane
2016-06-02 19:42:35 +02:00
MascaraSnake
4b9bf6f7ac
Colormap is now applied correctly to flipped Things
2016-06-01 23:20:41 +02:00
MascaraSnake
442fff3890
Fixed skewing for upper textures
2016-06-01 20:26:06 +02:00
MascaraSnake
71a6a83e67
Fixed a typo in the last commit
2016-06-01 20:01:20 +02:00
MascaraSnake
74fbb652c1
Fixed the pegging for lower textures with Lower Unpegged.
2016-06-01 19:28:22 +02:00
MascaraSnake
cb31458a32
Updated version number for 2.4 release
2016-05-22 12:48:49 +02:00
MascaraSnake
9c9e64c9dd
Added a shortcut for disabling colormap rendering
2016-05-22 12:44:10 +02:00
MascaraSnake
264a883e47
Merged in GZDB r2496.
2016-04-07 16:27:49 +02:00
MascaraSnake
f03de4a27a
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
MascaraSnake
1be3ecb922
Updated version number to prepare for 2.3 release.
2016-04-06 20:34:18 +02:00
MascaraSnake
8617836230
Added shortcut actions for Insert Things Radially Mode and changed the default values for number and radius.
2016-04-06 16:52:49 +02:00
MascaraSnake
289c2b7c5f
Fixed a bug that caused offsets to be incorrectly applied to middle textures
2016-03-05 22:00:54 +01:00
MascaraSnake
ba2412c9dd
Changed the button image for Insert Things Radially Mode.
2016-03-01 21:18:02 +01:00
MascaraSnake
92d11bdc60
Updated version number to prepare for 2.2 release.
2016-03-01 20:25:30 +01:00
MascaraSnake
4885e4d502
Added a thing type browser to Insert Things Radially Mode
2016-02-28 21:37:04 +01:00
MascaraSnake
c9a0de7287
Added Insert Things Radially Mode
2016-02-28 21:09:08 +01:00
MascaraSnake
0c1ab582a7
Added support for SRB2's Thing type "parameter" property.
2016-02-29 11:41:17 +01:00
MascaraSnake
552a4ea920
Added texture skewing for everything except 3D floors. This is only partially tested and may display incorrectly in some situations.
2016-02-28 19:58:42 +01:00
MascaraSnake
6405af2fea
Fixed: Nodebuilder is no longer invoked twice when entering Visual Mode.
...
Fixed: Nodebuilder is no longer invoked with "Save" settings when entering Visual Mode.
Fixed: Editor no longer crashes when entering Visual Mode with one or no sector.
2016-02-01 21:59:22 +01:00
MascaraSnake
83a0f0a53f
Updated version number for v2.1 release
2016-02-01 20:12:23 +01:00
MascaraSnake
56c8ba57aa
Prepare for v2.0 release
2016-01-30 17:20:08 +01:00
MascaraSnake
9ccea639bf
Merged in GZDB r2487
2016-01-29 11:02:09 +01:00
MascaraSnake
52b6bf1445
Peg Midtextures flag is now recognized in Visual Mode
2016-01-28 19:29:07 +01:00
MascaraSnake
36349268e2
Merged in GZDB r2484.
2016-01-25 17:04:07 +01:00
MascaraSnake
a45b2124d0
Merged in GZDB r2483.
2016-01-25 16:50:03 +01:00
MascaraSnake
ac82d01def
Made "Copy Properties" tool work for SRB2
2016-01-23 13:44:10 +01:00
MascaraSnake
04527b3230
Merged in GZDB r2480.
2016-01-23 09:58:05 +01:00
MascaraSnake
2e4150b3b4
Merged in GZDB r2479.
2016-01-23 09:47:27 +01:00
MascaraSnake
5cf574f42d
Merged in GZDB r2474.
2016-01-23 03:53:31 +01:00
MascaraSnake
9abe49ebb2
Merged in GZDB r2471.
2016-01-23 03:38:26 +01:00
MascaraSnake
f63c2f7665
Merged in GZDB r2470.
2016-01-23 03:15:37 +01:00
MascaraSnake
b524dd8277
Merged in GZDB r2469.
2016-01-23 02:50:13 +01:00
MascaraSnake
af2a941cf7
Merged in GZDB r2467.
2016-01-23 01:36:59 +01:00
MascaraSnake
04abc827f7
Merged in GZDB r2465.
2016-01-23 01:30:20 +01:00
MascaraSnake
c00a5ff6f8
Allow Visplane Explorer to be enabled for SRB2 maps
2016-01-20 21:00:59 +01:00
MascaraSnake
89b6b878e8
Changed the way slopes are set up in the config
2016-01-15 15:21:53 +01:00
MascaraSnake
cbb210e1ae
Slope types are now handled via the config
2016-01-15 00:47:32 +01:00
MascaraSnake
16d8bb39c6
Centered hitboxes are now handled via the config
2016-01-14 23:44:00 +01:00
MascaraSnake
e29f7af427
Unflippable Thing types and Thing types where the Z position is ignored are now handled via the config
2016-01-14 23:33:17 +01:00
MascaraSnake
23f7be610a
Things that float when the Ambush flag is checked are now handled via the config
2016-01-14 23:13:34 +01:00
MascaraSnake
841f4087b6
Special Z position handling for NiGHTS path items and hoops
2016-01-13 22:28:16 +01:00
MascaraSnake
1e10c8b129
Render Things whose Z position indicates the position of the center rather than the bottom accordingly
2016-01-13 21:39:26 +01:00
MascaraSnake
ed44947404
Things that float when given the Ambush flag are now displayed as such in Visual Mode
2016-01-13 20:17:19 +01:00
MascaraSnake
36ec727743
Added functionality for rendering only sides/planes of a 3D floor
2016-01-13 19:27:21 +01:00
MascaraSnake
4611851122
Added capability for rendering the NiGHTS path
2016-01-12 00:26:00 +01:00
MascaraSnake
70beb450d2
SRB2 can have more than 32678 segs
2016-01-11 23:10:35 +01:00
MascaraSnake
6388c93034
Lowered the minimum segment length for the Draw Curve tool to 1
2016-01-10 22:38:52 +01:00
MascaraSnake
ed3b687284
Display linedef angles like in SRB2 (0° means the linedef goes from west to east)
2016-01-10 18:18:25 +01:00
MascaraSnake
645ff67d8d
Render slope vertices so that their center intersects with the slope, rather than the bottom
2016-01-10 17:37:08 +01:00
MascaraSnake
6c739c1a07
Fixed flat rotation (0° is east in SRB2)
2016-01-10 17:25:09 +01:00
MascaraSnake
4f6f748b31
Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
2016-01-10 17:15:27 +01:00
MascaraSnake
48d1fcb4c7
Corrected the conditions for repeating middle textures
2016-01-06 23:56:45 +01:00
MascaraSnake
27626192fa
Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor
2016-01-05 16:24:36 +01:00
MascaraSnake
a3f2f131a1
Render translucent walls in Visual Mode
2016-01-04 20:26:34 +01:00
MascaraSnake
092f8581ab
Render SRB2's repeating midtextures in Visual Mode
2016-01-04 17:45:46 +01:00
MascaraSnake
760dff9df0
Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
2016-01-04 12:55:41 +01:00
MascaraSnake
f69597c6d1
Added colormap rendering to Visual Mode (alpha value is ignored for now)
2016-01-04 00:01:07 +01:00
MascaraSnake
c21705ed87
Hid the updater and a few other options that aren't relevant for SRB2
2016-01-03 21:32:52 +01:00
MascaraSnake
99cb93b0ae
Made texture autoalignment work with SRB2's 3D floors
2016-01-03 16:32:53 +01:00
MascaraSnake
8b5a2916b8
Changed texture offset behavior of 3D floors to match with SRB2
2016-01-03 15:54:29 +01:00
MascaraSnake
0489386e7a
Handle the Object Flip flag in Visual Mode.
2016-01-03 13:07:14 +01:00
MascaraSnake
5e5da324d5
Slope vertices are always placed relative to the "normal" floor, not the sloped floor.
2016-01-03 01:12:07 +01:00
MascaraSnake
3e7202000e
Don't allow a Thing's Z position to be scrolled out of bounds in Visual Mode.
2016-01-03 00:26:06 +01:00
MascaraSnake
bbfb569d0f
Vertex slopes are now rendered in Visual Mode.
2016-01-02 14:21:15 +01:00
MascaraSnake
09a08d2363
Two small changes related to rebranding.
2016-01-02 14:20:40 +01:00
MascaraSnake
e398e05358
Made Visual Mode's "Toggle Slope" feature work for SRB2.
2016-01-01 22:53:25 +01:00
MascaraSnake
12b80073b9
Changed Visual Mode icon and disabled SoundPropagationMode, SoundEnvironmentMode by default.
2016-01-01 14:05:11 +01:00
MascaraSnake
29f05db92d
Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
2015-12-31 16:46:40 +01:00
MascaraSnake
2df14e7fb9
Rebranded the editor from GZDoom Builder to Zone Builder
2015-12-31 16:44:28 +01:00
MascaraSnake
e971586805
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00