Commit graph

19 commits

Author SHA1 Message Date
MaxED
ce91d27ad2 Added: guidelines color is now configurable.
Added: guidelines can now be enabled in Draw Rectangle/Ellipse/Grid modes.
Changed, Draw Lines mode: perpendicular guidelines are now drawn for horizontal/vertical lines.
Updated, Draw Ellipse mode: the shape now always touches all sides of the bounding box.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
2023-01-06 13:34:54 +01:00
MaxED
17abdf5186 Added Rendering toolbar items to the View menu.
Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
Removed "Dynamic light size" and "Dynamic light intensity" settings.
Updated documentation ("Rendering toolbar" page).
2023-01-06 12:50:52 +01:00
MaxED
56dcbfc6cc Added text label font settings (Preferences -> Interface tab).
Rearranged some settings in the Preferences window.
2023-01-04 16:57:38 +01:00
spherallic
96892ef38c add sliders manually because winforms sucks 2023-01-04 16:35:54 +01:00
MaxED
803a37f4a4 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2023-01-04 16:35:40 +01:00
MaxED
d09000dc71 Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :)
2023-01-04 15:48:07 +01:00
sphere
095aa9bb68 GZDB merging - part 1 2022-11-25 17:14:35 +00:00
sphere
16880b3527 Display (zoom tube) waypoint sequences in classic (2D) modes, like NiGHTS paths, and move their display settings to the Appearance tab. 2021-02-21 20:39:42 +01:00
MascaraSnake
0fbc680143 Added an option to draw Things at a fixed size in 2D view 2018-01-12 18:53:37 +01:00
MascaraSnake
1d05f96637 Added an option to disable the crosshair in 2D mode 2017-10-01 10:36:47 +02:00
MascaraSnake
2dba78a3d2 Merged in GZDB r2499. 2016-04-07 22:54:11 +02:00
MascaraSnake
4952d9120a Merged in GZDB r2491 2016-01-30 00:57:06 +01:00
MascaraSnake
7f08137025 Merged in GZDB r2490 2016-01-30 00:44:51 +01:00
MascaraSnake
e81c8d6acc Added multimare support 2016-01-12 22:07:23 +01:00
MascaraSnake
4e043b510f Made the precision with which the NiGHTS circles are drawn configurable 2016-01-12 10:54:23 +01:00
MascaraSnake
32f3fbbd70 Made NiGHTS path color configurable 2016-01-12 01:05:42 +01:00
MascaraSnake
368d0ce1bd Added option to extend the crosshair in classic modes to the map boundaries 2016-01-11 20:33:37 +01:00
MascaraSnake
9acf74041c Made the number of file backups configurable 2016-01-10 20:10:35 +01:00
MascaraSnake
e971586805 Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00