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Merge branch 'fix-visual-mode-crash' into 'master'
Fixes a (so I'm told) prominent crash related to undoing See merge request STJr/ZoneBuilder!8
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commit
fe4e8f1e5f
2 changed files with 10 additions and 2 deletions
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@ -256,6 +256,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
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bool translucent = (extrafloor.RenderAdditive || extrafloor.RenderSubtractive || extrafloor.RenderReverseSubtractive || extrafloor.Alpha < 255);
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foreach(Effect3DFloor ef in sd.ExtraFloors)
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{
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//Ashnal: sometimes we encounter other 3dfloors that havent been updated and have null floors/ceilings, lets update those first before continuing
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if (ef.Ceiling == null)
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ef.Update();
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//mxd. Our poly should be clipped when our ond other extrafloors are both solid or both translucent,
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// or when only our extrafloor is translucent.
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// Our poly should not be clipped when our extrafloor is translucent and the other one isn't and both have renderinside setting.
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@ -219,9 +219,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
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List<WallPolygon> polygons = new List<WallPolygon> { poly };
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foreach(Effect3DFloor ef in sd.ExtraFloors)
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{
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//Ashnal: sometimes we encounter other 3dfloors that havent been updated and have null floors/ceilings, lets update those first before continuing
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if (ef.Ceiling == null)
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ef.Update();
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//mxd. Our poly should be clipped when our ond other extrafloors are both solid or both translucent,
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// or when only our extrafloor is translucent
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if(ef.ClipSidedefs == extrafloor.ClipSidedefs || ef.ClipSidedefs)
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// or when only our extrafloor is translucent
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if (ef.ClipSidedefs == extrafloor.ClipSidedefs || ef.ClipSidedefs)
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{
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int num = polygons.Count;
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for(int pi = 0; pi < num; pi++)
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