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Updated Lua keyword list
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1 changed files with 3 additions and 2 deletions
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@ -61,7 +61,7 @@ keywords
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max = "int a, int b";
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max = "int a, int b";
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sin = "angle a";
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sin = "angle a";
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cos = "angle a";
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cos = "angle a";
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tan = "angle a";
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tan = "angle a, boolean newtan?";
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FixedAngle = "fixed a";
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FixedAngle = "fixed a";
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AngleFixed = "angle a";
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AngleFixed = "angle a";
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InvAngle = "angle a";
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InvAngle = "angle a";
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@ -109,6 +109,7 @@ keywords
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P_SPMAngle = "mobj_t source, int type, angle angle, [boolean allowaim?, [int flags2]]";
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P_SPMAngle = "mobj_t source, int type, angle angle, [boolean allowaim?, [int flags2]]";
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P_SpawnPlayerMissile = "mobj_t source, int type, [int flags2]";
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P_SpawnPlayerMissile = "mobj_t source, int type, [int flags2]";
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P_MobjFlip = "mobj_t mobj";
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P_MobjFlip = "mobj_t mobj";
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P_GetMobjGravity = "mobj_t mobj";
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P_WeaponOrPanel = "int type";
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P_WeaponOrPanel = "int type";
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P_FlashPal = "player_t player, int type, int duration";
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P_FlashPal = "player_t player, int type, int duration";
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P_GetClosestAxis = "mobj_t mobj";
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P_GetClosestAxis = "mobj_t mobj";
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@ -152,7 +153,7 @@ keywords
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P_DoJumpShield = "player_t player";
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P_DoJumpShield = "player_t player";
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P_IsObjectInGoop = "mobj_t mobj";
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P_IsObjectInGoop = "mobj_t mobj";
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// p_map
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// p_map
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P_CheckPosition = "mobj_t mobj, fixed x, fixed y, fixed z";
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P_CheckPosition = "mobj_t mobj, fixed x, fixed y";
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P_TryMove = "mobj_t mobj, fixed x, fixed y, [boolean allowdrowoff?]";
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P_TryMove = "mobj_t mobj, fixed x, fixed y, [boolean allowdrowoff?]";
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P_Move = "mobj_t actor, int speed";
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P_Move = "mobj_t actor, int speed";
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P_TeleportMove = "mobj_t mobj, fixed x, fixed y, fixed z";
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P_TeleportMove = "mobj_t mobj, fixed x, fixed y, fixed z";
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