Fix weapon/team rings displaying old sprites in the 2.2 configuration.

This commit is contained in:
sphere 2021-02-23 22:31:24 +01:00
parent e8ebbbf53e
commit f322fe3a5a
3 changed files with 15 additions and 15 deletions

View file

@ -3898,79 +3898,79 @@ thingtypes
301 301
{ {
title = "Bounce Ring"; title = "Bounce Ring";
sprite = "internal:RNGBA0"; sprite = "RNGBA0";
} }
302 302
{ {
title = "Rail Ring"; title = "Rail Ring";
sprite = "internal:RNGRA0"; sprite = "RNGRA0";
} }
303 303
{ {
title = "Infinity Ring"; title = "Infinity Ring";
sprite = "internal:RNGIA0"; sprite = "RNGIA0";
} }
304 304
{ {
title = "Automatic Ring"; title = "Automatic Ring";
sprite = "internal:RNGAA0"; sprite = "RNGAA0";
} }
305 305
{ {
title = "Explosion Ring"; title = "Explosion Ring";
sprite = "internal:RNGEA0"; sprite = "RNGEA0";
} }
306 306
{ {
title = "Scatter Ring"; title = "Scatter Ring";
sprite = "internal:RNGSA0"; sprite = "RNGSA0";
} }
307 307
{ {
title = "Grenade Ring"; title = "Grenade Ring";
sprite = "internal:RNGGA0"; sprite = "RNGGA0";
} }
308 308
{ {
title = "CTF Team Ring (Red)"; title = "CTF Team Ring (Red)";
sprite = "internal:RRNGA0"; sprite = "internal:TRNGA0r";
width = 16; width = 16;
} }
309 309
{ {
title = "CTF Team Ring (Blue)"; title = "CTF Team Ring (Blue)";
sprite = "internal:BRNGA0"; sprite = "internal:TRNGA0b";
width = 16; width = 16;
} }
330 330
{ {
title = "Bounce Ring Panel"; title = "Bounce Ring Panel";
sprite = "internal:PIKBA0"; sprite = "PIKBA0";
} }
331 331
{ {
title = "Rail Ring Panel"; title = "Rail Ring Panel";
sprite = "internal:PIKRA0"; sprite = "PIKRA0";
} }
332 332
{ {
title = "Automatic Ring Panel"; title = "Automatic Ring Panel";
sprite = "internal:PIKAA0"; sprite = "PIKAA0";
} }
333 333
{ {
title = "Explosion Ring Panel"; title = "Explosion Ring Panel";
sprite = "internal:PIKEA0"; sprite = "PIKEA0";
} }
334 334
{ {
title = "Scatter Ring Panel"; title = "Scatter Ring Panel";
sprite = "internal:PIKSA0"; sprite = "PIKSA0";
} }
335 335
{ {
title = "Grenade Ring Panel"; title = "Grenade Ring Panel";
sprite = "internal:PIKGA0"; sprite = "PIKGA0";
} }
} }

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