mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-12 23:54:10 +00:00
Fixed, Visual mode: GLDEFS glow color was incorrectly interpolated on sidedefs.
Fixed, Visual mode: in some cases GLDEFS glow effect was not updated after changing floor/ceiling texture. Fixed, Draw Rectangle and Draw Ellipse modes: in some cases pressing "Reset" button did not update the shape preview. Fixed, DB2 bug: sector geometry was not updated after undoing "Flip Sidedefs" action.
This commit is contained in:
parent
a6b70e54a0
commit
f048600bbf
9 changed files with 63 additions and 53 deletions
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@ -1116,8 +1116,12 @@ namespace CodeImp.DoomBuilder.Editing
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Sidedef sd = (sindex >= 0) ? General.Map.Map.GetSidedefByIndex(sindex) : null;
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Sidedef sd = (sindex >= 0) ? General.Map.Map.GetSidedefByIndex(sindex) : null;
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l.AttachFront(sd);
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l.AttachFront(sd);
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l.Marked = true;
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l.Marked = true;
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if (l.Tag != 0) linedeftags.Add(l.Tag);
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if (l.Tag != 0) linedeftags.Add(l.Tag);
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if (sd != null) sd.Marked = true;
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if (sd != null)
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{
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sd.Marked = true;
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if(sd.Sector != null) sd.Sector.UpdateNeeded = true; //mxd. Sector needs to be updated as well...
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}
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geometrychanged = true;
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geometrychanged = true;
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}
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}
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@ -1141,8 +1145,12 @@ namespace CodeImp.DoomBuilder.Editing
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Sidedef sd = (sindex >= 0) ? General.Map.Map.GetSidedefByIndex(sindex) : null;
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Sidedef sd = (sindex >= 0) ? General.Map.Map.GetSidedefByIndex(sindex) : null;
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l.AttachBack(sd);
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l.AttachBack(sd);
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l.Marked = true;
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l.Marked = true;
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if (l.Tag != 0) linedeftags.Add(l.Tag);
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if (l.Tag != 0) linedeftags.Add(l.Tag);
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if (sd != null) sd.Marked = true;
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if (sd != null)
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{
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sd.Marked = true;
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if(sd.Sector != null) sd.Sector.UpdateNeeded = true; //mxd. Sector needs to be updated as well...
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}
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geometrychanged = true;
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geometrychanged = true;
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}
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}
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@ -2236,7 +2236,7 @@ namespace CodeImp.DoomBuilder.Geometry
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/// <summary>Flips sector linedefs so they all face either inward or outward.</summary>
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/// <summary>Flips sector linedefs so they all face either inward or outward.</summary>
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public static void FlipSectorLinedefs(ICollection<Sector> sectors, bool selectedlinesonly)
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public static void FlipSectorLinedefs(ICollection<Sector> sectors, bool selectedlinesonly)
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{
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{
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Dictionary<Linedef, bool> processed = new Dictionary<Linedef, bool>();
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HashSet<Linedef> processed = new HashSet<Linedef>();
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foreach(Sector s in sectors)
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foreach(Sector s in sectors)
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{
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{
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@ -2248,7 +2248,7 @@ namespace CodeImp.DoomBuilder.Geometry
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//sort lines
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//sort lines
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foreach(Sidedef side in s.Sidedefs)
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foreach(Sidedef side in s.Sidedefs)
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{
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{
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if(processed.ContainsKey(side.Line)) continue;
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if(processed.Contains(side.Line)) continue;
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if(selectedlinesonly && !side.Line.Selected)
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if(selectedlinesonly && !side.Line.Selected)
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{
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{
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if(side == side.Line.Front) unselectedfrontlines++;
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if(side == side.Line.Front) unselectedfrontlines++;
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@ -2261,7 +2261,7 @@ namespace CodeImp.DoomBuilder.Geometry
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else
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else
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backlines.Add(side.Line);
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backlines.Add(side.Line);
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processed.Add(side.Line, false);
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processed.Add(side.Line);
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}
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}
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//flip lines
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//flip lines
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@ -168,8 +168,8 @@ namespace CodeImp.DoomBuilder.Rendering
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device.SetRenderState(RenderState.NormalizeNormals, false);
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device.SetRenderState(RenderState.NormalizeNormals, false);
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device.SetRenderState(RenderState.PointSpriteEnable, false);
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device.SetRenderState(RenderState.PointSpriteEnable, false);
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device.SetRenderState(RenderState.RangeFogEnable, false);
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device.SetRenderState(RenderState.RangeFogEnable, false);
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device.SetRenderState(RenderState.ShadeMode, ShadeMode.Flat); //mxd
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device.SetRenderState(RenderState.ShadeMode, ShadeMode.Gouraud);
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device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha);
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device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha);
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device.SetRenderState(RenderState.SpecularEnable, false);
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device.SetRenderState(RenderState.SpecularEnable, false);
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device.SetRenderState(RenderState.StencilEnable, false);
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device.SetRenderState(RenderState.StencilEnable, false);
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device.SetRenderState(RenderState.TextureFactor, -1);
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device.SetRenderState(RenderState.TextureFactor, -1);
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@ -60,11 +60,15 @@ namespace CodeImp.DoomBuilder.BuilderModes
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private void reset_Click(object sender, EventArgs e)
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private void reset_Click(object sender, EventArgs e)
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{
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{
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// Reset values
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blockevents = true;
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blockevents = true;
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spikiness.Value = 0;
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spikiness.Value = 0;
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angle.Value = 0;
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angle.Value = 0;
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blockevents = false;
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subdivs.Value = 6;
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subdivs.Value = 6;
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blockevents = false;
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// Dispatch event
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OnValueChanged(this, EventArgs.Empty);
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}
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}
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private void continuousdrawing_CheckedChanged(object sender, EventArgs e)
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private void continuousdrawing_CheckedChanged(object sender, EventArgs e)
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@ -54,10 +54,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
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private void reset_Click(object sender, EventArgs e)
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private void reset_Click(object sender, EventArgs e)
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{
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{
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// Reset values
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blockevents = true;
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blockevents = true;
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radius.Value = 0;
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radius.Value = 0;
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blockevents = false;
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subdivs.Value = 0;
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subdivs.Value = 0;
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blockevents = false;
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// Dispatch event
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OnValueChanged(this, EventArgs.Empty);
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}
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}
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private void continuousdrawing_CheckedChanged(object sender, EventArgs e)
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private void continuousdrawing_CheckedChanged(object sender, EventArgs e)
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@ -263,9 +263,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.autodrawonedit.AutoSize = true;
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this.autodrawonedit.AutoSize = true;
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this.autodrawonedit.Location = new System.Drawing.Point(13, 24);
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this.autodrawonedit.Location = new System.Drawing.Point(13, 24);
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this.autodrawonedit.Name = "autodrawonedit";
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this.autodrawonedit.Name = "autodrawonedit";
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this.autodrawonedit.Size = new System.Drawing.Size(346, 17);
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this.autodrawonedit.Size = new System.Drawing.Size(353, 30);
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this.autodrawonedit.TabIndex = 11;
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this.autodrawonedit.TabIndex = 11;
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this.autodrawonedit.Text = "Start drawing when Edit pressed over empty space in Classic modes";
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this.autodrawonedit.Text = "Start drawing when Edit pressed over empty space in Classic modes\r\nInsert new thi" +
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"ng when Edit pressed over empty space in Things mode";
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this.autodrawonedit.UseVisualStyleBackColor = true;
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this.autodrawonedit.UseVisualStyleBackColor = true;
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//
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//
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// syncSelection
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// syncSelection
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@ -331,7 +332,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// editnewthing
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// editnewthing
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//
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//
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this.editnewthing.AutoSize = true;
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this.editnewthing.AutoSize = true;
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this.editnewthing.Location = new System.Drawing.Point(13, 49);
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this.editnewthing.Location = new System.Drawing.Point(13, 62);
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this.editnewthing.Name = "editnewthing";
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this.editnewthing.Name = "editnewthing";
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this.editnewthing.Size = new System.Drawing.Size(248, 17);
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this.editnewthing.Size = new System.Drawing.Size(248, 17);
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this.editnewthing.TabIndex = 1;
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this.editnewthing.TabIndex = 1;
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@ -341,7 +342,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// editnewsector
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// editnewsector
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//
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//
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this.editnewsector.AutoSize = true;
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this.editnewsector.AutoSize = true;
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this.editnewsector.Location = new System.Drawing.Point(13, 74);
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this.editnewsector.Location = new System.Drawing.Point(13, 87);
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this.editnewsector.Name = "editnewsector";
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this.editnewsector.Name = "editnewsector";
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this.editnewsector.Size = new System.Drawing.Size(258, 17);
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this.editnewsector.Size = new System.Drawing.Size(258, 17);
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this.editnewsector.TabIndex = 2;
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this.editnewsector.TabIndex = 2;
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@ -351,7 +352,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// additiveselect
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// additiveselect
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//
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//
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this.additiveselect.AutoSize = true;
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this.additiveselect.AutoSize = true;
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this.additiveselect.Location = new System.Drawing.Point(13, 99);
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this.additiveselect.Location = new System.Drawing.Point(13, 112);
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this.additiveselect.Name = "additiveselect";
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this.additiveselect.Name = "additiveselect";
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this.additiveselect.Size = new System.Drawing.Size(205, 17);
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this.additiveselect.Size = new System.Drawing.Size(205, 17);
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this.additiveselect.TabIndex = 3;
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this.additiveselect.TabIndex = 3;
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@ -3030,7 +3030,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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renderer.SetCrosshairBusy(true);
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renderer.SetCrosshairBusy(true);
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General.Interface.RedrawDisplay();
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General.Interface.RedrawDisplay();
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GetTargetEventReceiver(false).OnSelectTexture();
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GetTargetEventReceiver(false).OnSelectTexture();
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UpdateChangedObjects();
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RebuildElementData(); //mxd. Extrafloors or Glow effects may've been changed
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RebuildElementData(); //mxd. Extrafloors or Glow effects may've been changed
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renderer.SetCrosshairBusy(false);
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renderer.SetCrosshairBusy(false);
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PostAction();
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PostAction();
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@ -369,27 +369,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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{
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if(BuilderPlug.Me.CopiedFlat != null)
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if(BuilderPlug.Me.CopiedFlat != null)
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{
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{
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mode.CreateUndo("Paste ceiling '" + BuilderPlug.Me.CopiedFlat + "'");
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mode.CreateUndo("Paste ceiling \"" + BuilderPlug.Me.CopiedFlat + "\"");
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mode.SetActionResult("Pasted flat '" + BuilderPlug.Me.CopiedFlat + "' on ceiling.");
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mode.SetActionResult("Pasted flat \"" + BuilderPlug.Me.CopiedFlat + "\" on ceiling.");
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//mxd. Glow effect may require SectorData and geometry update
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bool prevtextureglows = General.Map.Data.GlowingFlats.ContainsKey(Sector.Sector.LongCeilTexture);
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SetTexture(BuilderPlug.Me.CopiedFlat);
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SetTexture(BuilderPlug.Me.CopiedFlat);
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//mxd. Glow effect may require SectorData and geometry update
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if(prevtextureglows && !General.Map.Data.GlowingFlats.ContainsKey(Sector.Sector.LongCeilTexture))
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{
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SectorData sd = mode.GetSectorData(level.sector);
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sd.UpdateForced();
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if(mode.VisualSectorExists(level.sector))
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{
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BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(level.sector);
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vs.UpdateSectorGeometry(false);
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}
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}
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//mxd. 3D floors may need updating...
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//mxd. 3D floors may need updating...
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OnTextureChanged();
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OnTextureChanged();
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}
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}
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@ -591,7 +575,20 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// This changes the texture
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// This changes the texture
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protected override void SetTexture(string texturename)
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protected override void SetTexture(string texturename)
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{
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{
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//mxd. Glow effect may require SectorData and geometry update
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bool prevtextureglows = General.Map.Data.GlowingFlats.ContainsKey(Sector.Sector.LongCeilTexture);
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// Set new texture
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level.sector.SetCeilTexture(texturename);
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level.sector.SetCeilTexture(texturename);
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//mxd. Glow effect may require SectorData and geometry update
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if(prevtextureglows
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&& !General.Map.Data.GlowingFlats.ContainsKey(Sector.Sector.LongCeilTexture)
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&& mode.VisualSectorExists(level.sector))
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{
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((BaseVisualSector)mode.GetVisualSector(level.sector)).Changed = true;
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}
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General.Map.Data.UpdateUsedTextures();
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General.Map.Data.UpdateUsedTextures();
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}
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}
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@ -368,27 +368,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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{
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if(BuilderPlug.Me.CopiedFlat != null)
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if(BuilderPlug.Me.CopiedFlat != null)
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{
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{
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mode.CreateUndo("Paste floor '" + BuilderPlug.Me.CopiedFlat + "'");
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mode.CreateUndo("Paste floor \"" + BuilderPlug.Me.CopiedFlat + "\"");
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mode.SetActionResult("Pasted flat '" + BuilderPlug.Me.CopiedFlat + "' on floor.");
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mode.SetActionResult("Pasted flat \"" + BuilderPlug.Me.CopiedFlat + "\" on floor.");
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//mxd. Glow effect may require SectorData and geometry update
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bool prevtextureglows = General.Map.Data.GlowingFlats.ContainsKey(Sector.Sector.LongFloorTexture);
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SetTexture(BuilderPlug.Me.CopiedFlat);
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SetTexture(BuilderPlug.Me.CopiedFlat);
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//mxd. Glow effect may require SectorData and geometry update
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if(prevtextureglows && !General.Map.Data.GlowingFlats.ContainsKey(Sector.Sector.LongFloorTexture))
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{
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SectorData sd = mode.GetSectorData(level.sector);
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sd.UpdateForced();
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if(mode.VisualSectorExists(level.sector))
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{
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BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(level.sector);
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vs.UpdateSectorGeometry(false);
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}
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}
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//mxd. 3D floors may need updating...
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//mxd. 3D floors may need updating...
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OnTextureChanged();
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OnTextureChanged();
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}
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}
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@ -562,7 +546,20 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// This changes the texture
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// This changes the texture
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protected override void SetTexture(string texturename)
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protected override void SetTexture(string texturename)
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{
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{
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//mxd. Glow effect may require SectorData and geometry update
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bool prevtextureglows = General.Map.Data.GlowingFlats.ContainsKey(Sector.Sector.LongFloorTexture);
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// Set new texture
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level.sector.SetFloorTexture(texturename);
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level.sector.SetFloorTexture(texturename);
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//mxd. Glow effect may require SectorData and geometry update
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if(prevtextureglows
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&& !General.Map.Data.GlowingFlats.ContainsKey(Sector.Sector.LongFloorTexture)
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&& mode.VisualSectorExists(level.sector))
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{
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((BaseVisualSector)mode.GetVisualSector(level.sector)).Changed = true;
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}
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General.Map.Data.UpdateUsedTextures();
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General.Map.Data.UpdateUsedTextures();
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}
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}
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