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Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
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commit
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2 changed files with 29 additions and 48 deletions
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@ -940,53 +940,21 @@ namespace CodeImp.DoomBuilder
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if(File.Exists(settingsfile)) File.Delete(settingsfile);
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}
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// [ZZ] We really want to tell apart saving into current archive from saving into a new one.
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// Treat "save as" into the current archive as normal save.
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bool isSaveAs = (purpose == SavePurpose.AsNewFile) && (newfilepathname != filepathname);
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// On Save AS we have to copy the previous file to the new file
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if((purpose == SavePurpose.AsNewFile) && (!String.IsNullOrEmpty(filepathname)))
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if(isSaveAs)
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{
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// Copy if original file still exists
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if(File.Exists(filepathname)) File.Copy(filepathname, newfilepathname, true);
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}
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// If the target file exists, we need to rebuild it
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if(File.Exists(newfilepathname))
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{
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// Move the target file aside
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origwadfile = newfilepathname + ".temp";
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File.Move(newfilepathname, origwadfile);
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// Open original file
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WAD origwad = new WAD(origwadfile, true);
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// Create new target file
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targetwad = new WAD(newfilepathname) { IsIWAD = origwad.IsIWAD }; //mxd. Let's preserve wad type
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// Copy all lumps, except the original map
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GameConfiguration origcfg; //mxd
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if(origmapconfigname == configinfo.Filename)
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{
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origcfg = config;
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}
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else
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{
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ConfigurationInfo ci = General.GetConfigurationInfo(origmapconfigname);
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origcfg = new GameConfiguration(ci.Configuration);
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// Needed only once!
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origmapconfigname = configinfo.Filename;
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}
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mapheaderindex = CopyAllLumpsExceptMap(origwad, targetwad, origcfg, origmapname);
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// Close original file and delete it
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origwad.Dispose();
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File.Delete(origwadfile);
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}
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else
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{
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// Create new target file
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// [ZZ] The original code here would do some weird trickery with tempfiles.
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// I'm just finding the map lumps and deleting them on later stages.
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targetwad = new WAD(newfilepathname);
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}
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}
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catch(Exception e)
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{
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General.ShowErrorMessage("Unable to write the map to target file \"" + newfilepathname + "\":\n" + e.Message, MessageBoxButtons.OK);
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@ -1585,6 +1553,7 @@ namespace CodeImp.DoomBuilder
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}
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target.WriteHeaders(); //mxd
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target.Compress(); // [ZZ]
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}
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}
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@ -280,6 +280,9 @@ namespace CodeImp.DoomBuilder.IO
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// This writes the WAD header and lumps table
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public void WriteHeaders()
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{
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// [ZZ] don't allow any edit actions on readonly archive
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if (isreadonly) return;
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// Seek to beginning
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file.Seek(0, SeekOrigin.Begin);
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@ -369,6 +372,9 @@ namespace CodeImp.DoomBuilder.IO
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public Lump Insert(string name, int position, int datalength) { return Insert(name, position, datalength, true); } //mxd
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public Lump Insert(string name, int position, int datalength, bool writeheaders)
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{
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// [ZZ] don't allow any edit actions on readonly archive
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if (isreadonly) return null;
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// We will be adding a lump
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numlumps++;
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@ -392,6 +398,9 @@ namespace CodeImp.DoomBuilder.IO
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// This removes a lump from the WAD file by index
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public void RemoveAt(int index)
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{
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// [ZZ] don't allow any edit actions on readonly archive
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if (isreadonly) return;
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// Remove from list
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Lump l = lumps[index];
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lumps.RemoveAt(index);
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@ -405,6 +414,9 @@ namespace CodeImp.DoomBuilder.IO
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// This removes a lump from the WAD file
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public void Remove(Lump lump)
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{
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// [ZZ] don't allow any edit actions on readonly archive
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if (isreadonly) return;
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// Remove from list
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lumps.Remove(lump);
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lump.Dispose();
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