mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2025-04-24 10:29:38 +00:00
Added Preferences -> Interface -> "Keep Filter input focused when image browser is open" option. When enabled, all key presses in image browsers will be redirected to the Filter textbox.
Fixed, Texture Browser: it was impossible to scroll the textures list when selecting textures using the arrow keys. Fixed, Texture Browser: selecting textures in the textures list using the arrow keys worked differently depending on whether the Filter textbox was focused. Changed, Texture Browser: the control now tries to select the same item / an item close to the previously selected one when applying filtering to the textures list.
This commit is contained in:
parent
71bfe6c697
commit
eadb0f4bf0
5 changed files with 204 additions and 59 deletions
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@ -85,7 +85,8 @@ namespace CodeImp.DoomBuilder.Config
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private float filteranisotropy;
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private bool showtexturesizes;
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private bool locatetexturegroup; //mxd
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private SplitLineBehavior splitlinebehavior; //mxd
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private bool keeptexturefilterfocused; //mxd
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private SplitLineBehavior splitlinebehavior; //mxd
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//mxd. Script editor settings
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private string scriptfontname;
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@ -194,6 +195,7 @@ namespace CodeImp.DoomBuilder.Config
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public float FilterAnisotropy { get { return filteranisotropy; } internal set { filteranisotropy = value; } }
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public bool ShowTextureSizes { get { return showtexturesizes; } internal set { showtexturesizes = value; } }
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public bool LocateTextureGroup { get { return locatetexturegroup; } internal set { locatetexturegroup = value; } } //mxd
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public bool KeepTextureFilterFocused { get { return keeptexturefilterfocused; } internal set { keeptexturefilterfocused = value; } } //mxd
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public SplitLineBehavior SplitLineBehavior { get { return splitlinebehavior; } set { splitlinebehavior = value; } } //mxd
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//mxd. Script editor settings
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@ -326,6 +328,7 @@ namespace CodeImp.DoomBuilder.Config
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filteranisotropy = cfg.ReadSetting("filteranisotropy", 8.0f);
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showtexturesizes = cfg.ReadSetting("showtexturesizes", true);
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locatetexturegroup = cfg.ReadSetting("locatetexturegroup", true); //mxd
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keeptexturefilterfocused = cfg.ReadSetting("keeptexturefilterfocused", true); //mxd
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splitlinebehavior = (SplitLineBehavior) General.Clamp(cfg.ReadSetting("splitlinebehavior", 0), 0, 3); //mxd
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//mxd. Script editor
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@ -438,6 +441,7 @@ namespace CodeImp.DoomBuilder.Config
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cfg.WriteSetting("filteranisotropy", filteranisotropy);
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cfg.WriteSetting("showtexturesizes", showtexturesizes);
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cfg.WriteSetting("locatetexturegroup", locatetexturegroup); //mxd
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cfg.WriteSetting("keeptexturefilterfocused", keeptexturefilterfocused); //mxd
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cfg.WriteSetting("splitlinebehavior", (int)splitlinebehavior); //mxd
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//mxd. Script editor
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@ -116,6 +116,7 @@ namespace CodeImp.DoomBuilder.Controls
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this.list.DoubleClick += new System.EventHandler(this.list_DoubleClick);
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this.list.ItemSelectionChanged += new System.Windows.Forms.ListViewItemSelectionChangedEventHandler(this.list_ItemSelectionChanged);
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this.list.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.list_KeyPress);
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this.list.KeyDown += new System.Windows.Forms.KeyEventHandler(this.list_KeyDown);
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//
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// showsubdirtextures
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//
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@ -237,6 +237,20 @@ namespace CodeImp.DoomBuilder.Controls
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}
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}
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//mxd. Handle keyboard navigation the same way regardless of list being focused...
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private void list_KeyDown(object sender, KeyEventArgs e)
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{
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// Check what key is pressed
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switch(e.KeyData)
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{
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// Cursor keys
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case Keys.Left: SelectNextItem(SearchDirectionHint.Left); e.SuppressKeyPress = true; break;
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case Keys.Right: SelectNextItem(SearchDirectionHint.Right); e.SuppressKeyPress = true; break;
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case Keys.Up: SelectNextItem(SearchDirectionHint.Up); e.SuppressKeyPress = true; break;
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case Keys.Down: SelectNextItem(SearchDirectionHint.Down); e.SuppressKeyPress = true; break;
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}
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}
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//mxd
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private void filterSize_WhenTextChanged(object sender, EventArgs e)
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{
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@ -277,6 +291,8 @@ namespace CodeImp.DoomBuilder.Controls
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//mxd. Transfer focus to Filter textbox
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private void list_KeyPress(object sender, KeyPressEventArgs e)
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{
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if(!General.Settings.KeepTextureFilterFocused) return;
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objectname.Focus();
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if(e.KeyChar == '\b') // Any better way to check for Backspace?..
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{
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@ -388,36 +404,107 @@ namespace CodeImp.DoomBuilder.Controls
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}
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else
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{
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// Get selected item
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ListViewItem lvi = list.SelectedItems[0];
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Rectangle lvirect = list.GetItemRect(lvi.Index, ItemBoundsPortion.Entire);
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Point spos = new Point(lvirect.Location.X + lvirect.Width / 2, lvirect.Y + lvirect.Height / 2);
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//mxd
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int index = list.SelectedItems[0].Index;
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int targetindex = -1;
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ListViewGroup startgroup = list.SelectedItems[0].Group;
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Rectangle startrect = list.GetItemRect(index, ItemBoundsPortion.Entire);
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// Try finding 5 times in the given direction
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for(int i = 0; i < 5; i++)
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switch(dir)
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{
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// Move point in given direction
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switch(dir)
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{
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case SearchDirectionHint.Left: spos.X -= list.TileSize.Width / 2; break;
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case SearchDirectionHint.Right: spos.X += list.TileSize.Width / 2; break;
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case SearchDirectionHint.Up: spos.Y -= list.TileSize.Height / 2; break;
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case SearchDirectionHint.Down: spos.Y += list.TileSize.Height / 2; break;
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}
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// Test position
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lvi = list.GetItemAt(spos.X, spos.Y);
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if(lvi != null)
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{
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// Select item
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list.SelectedItems.Clear();
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lvi.Selected = true;
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// Check previous items untill groups match...
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case SearchDirectionHint.Left:
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if(list.SelectedIndices[0] > 0)
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{
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while(--index > -1)
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{
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if(list.Items[index].Group == startgroup)
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{
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targetindex = index;
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break;
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}
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}
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}
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break;
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// Same thing, other direction...
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case SearchDirectionHint.Right:
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if(list.SelectedIndices[0] < list.Items.Count - 1)
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{
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while(++index < list.Items.Count)
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{
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if(list.Items[index].Group == startgroup)
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{
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targetindex = index;
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break;
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}
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}
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}
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break;
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// Check previous items untill X coordinate match and Y coordinate is less than the start ones...
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case SearchDirectionHint.Up:
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while(--index > -1)
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{
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Rectangle rect = list.GetItemRect(index, ItemBoundsPortion.Entire);
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if(list.Items[index].Group == startgroup && rect.X == startrect.X && rect.Y < startrect.Y)
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{
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targetindex = index;
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break;
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}
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}
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break;
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// Same thing, other direction...
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case SearchDirectionHint.Down:
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if(list.SelectedIndices[0] < list.Items.Count - 1)
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{
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while(++index < list.Items.Count)
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{
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Rectangle rect = list.GetItemRect(index, ItemBoundsPortion.Entire);
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if(list.Items[index].Group == startgroup && rect.X == startrect.X && rect.Y > startrect.Y)
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{
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targetindex = index;
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break;
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}
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}
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}
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break;
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}
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//mxd. Use the old method for Up/Down keys, becaue it can jump between Groups...
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if(targetindex == -1 && (dir == SearchDirectionHint.Up || dir == SearchDirectionHint.Down))
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{
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Point spos = new Point(startrect.Location.X + startrect.Width / 2, startrect.Y + startrect.Height / 2);
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// Try finding 5 times in the given direction
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for(int i = 0; i < 5; i++)
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{
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// Move point in given direction
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switch(dir)
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{
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case SearchDirectionHint.Up: spos.Y -= list.TileSize.Height / 2; break;
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case SearchDirectionHint.Down: spos.Y += list.TileSize.Height / 2; break;
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}
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// Test position
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ListViewItem lvi = list.GetItemAt(spos.X, spos.Y);
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if(lvi != null)
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{
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targetindex = lvi.Index;
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break;
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}
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}
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}
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// Make selection visible
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if(list.SelectedItems.Count > 0) list.SelectedItems[0].EnsureVisible();
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//mxd. Found something?..
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if(targetindex != -1)
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{
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// Select item
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list.SelectedItems.Clear();
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list.Items[targetindex].Selected = true;
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list.SelectedItems[0].EnsureVisible();
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}
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}
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}
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@ -514,6 +601,15 @@ namespace CodeImp.DoomBuilder.Controls
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private void RefillList(bool selectfirst)
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{
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visibleitems = new List<ImageBrowserItem>();
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//mxd. Store info about currently selected item
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string selectedname = string.Empty;
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ListViewGroup selecteditemgroup = null;
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if(!selectfirst && keepselected == -1 && list.SelectedIndices.Count > 0)
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{
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selectedname = list.Items[list.SelectedIndices[0]].Text;
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selecteditemgroup = list.Items[list.SelectedIndices[0]].Group;
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}
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// Begin updating list
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updating = true;
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@ -569,6 +665,56 @@ namespace CodeImp.DoomBuilder.Controls
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{
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SelectFirstItem();
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}
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//mxd. Try reselecting the same/next closest item
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else if(selecteditemgroup != null && !string.IsNullOrEmpty(selectedname))
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{
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ListViewItem bestmatch = null;
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int charsmatched = 1;
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foreach(ListViewItem item in list.Items)
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{
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if(item.Group == selecteditemgroup && item.Text[0] == selectedname[0])
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{
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if(item.Text == selectedname)
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{
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bestmatch = item;
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break;
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}
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for(int i = 1; i < Math.Min(item.Text.Length, selectedname.Length); i++)
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{
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if(item.Text[i] != selectedname[i])
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{
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if(i > charsmatched)
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{
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bestmatch = item;
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charsmatched = i;
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}
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break;
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}
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}
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}
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}
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// Select the first item from the same group...
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if(bestmatch == null)
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{
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foreach(ListViewItem item in list.Items)
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{
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if(item.Group == selecteditemgroup)
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{
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bestmatch = item;
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break;
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}
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}
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}
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// Select found item
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if(bestmatch != null)
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{
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bestmatch.Selected = true;
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bestmatch.EnsureVisible();
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}
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}
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}
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// Raise event
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@ -605,7 +751,10 @@ namespace CodeImp.DoomBuilder.Controls
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// This sends the focus to the textbox
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public void FocusTextbox()
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{
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objectname.Focus();
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if(General.Settings.KeepTextureFilterFocused) //mxd
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objectname.Focus();
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else
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list.Focus();
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}
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#endregion
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51
Source/Core/Windows/PreferencesForm.Designer.cs
generated
51
Source/Core/Windows/PreferencesForm.Designer.cs
generated
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@ -40,10 +40,10 @@ namespace CodeImp.DoomBuilder.Windows
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System.Windows.Forms.Label label21;
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System.Windows.Forms.Label label29;
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PreferencesForm));
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this.keepfilterfocused = new System.Windows.Forms.CheckBox();
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this.maxBackups = new System.Windows.Forms.TrackBar();
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this.labelBackups = new System.Windows.Forms.Label();
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this.label27 = new System.Windows.Forms.Label();
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this.checkforupdates = new System.Windows.Forms.CheckBox();
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this.cbStoreEditTab = new System.Windows.Forms.CheckBox();
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this.locatetexturegroup = new System.Windows.Forms.CheckBox();
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this.recentFiles = new System.Windows.Forms.TrackBar();
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@ -215,7 +215,6 @@ namespace CodeImp.DoomBuilder.Windows
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this.colorliterals = new CodeImp.DoomBuilder.Controls.ColorControl();
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this.colorconstants = new CodeImp.DoomBuilder.Controls.ColorControl();
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this.previewgroup = new System.Windows.Forms.GroupBox();
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this.scriptedit = new CodeImp.DoomBuilder.Controls.ScriptEditorPreviewControl();
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this.tabpasting = new System.Windows.Forms.TabPage();
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this.label16 = new System.Windows.Forms.Label();
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this.pasteoptions = new CodeImp.DoomBuilder.Controls.PasteOptionsControl();
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@ -266,7 +265,6 @@ namespace CodeImp.DoomBuilder.Windows
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this.groupBox8.SuspendLayout();
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this.groupBox7.SuspendLayout();
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this.groupBox6.SuspendLayout();
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this.previewgroup.SuspendLayout();
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this.tabpasting.SuspendLayout();
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this.SuspendLayout();
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//
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@ -299,10 +297,10 @@ namespace CodeImp.DoomBuilder.Windows
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//
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// groupBox1
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//
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groupBox1.Controls.Add(this.keepfilterfocused);
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groupBox1.Controls.Add(this.maxBackups);
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groupBox1.Controls.Add(this.labelBackups);
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groupBox1.Controls.Add(this.label27);
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groupBox1.Controls.Add(this.checkforupdates);
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groupBox1.Controls.Add(this.cbStoreEditTab);
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groupBox1.Controls.Add(this.locatetexturegroup);
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groupBox1.Controls.Add(this.recentFiles);
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@ -332,6 +330,18 @@ namespace CodeImp.DoomBuilder.Windows
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groupBox1.TabStop = false;
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groupBox1.Text = " Options ";
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//
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// keepfilterfocused
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//
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this.keepfilterfocused.AutoSize = true;
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this.keepfilterfocused.Location = new System.Drawing.Point(32, 356);
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this.keepfilterfocused.Name = "keepfilterfocused";
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this.keepfilterfocused.Size = new System.Drawing.Size(280, 17);
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this.keepfilterfocused.TabIndex = 52;
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this.keepfilterfocused.Text = "Keep Filter input focused when image browser is open";
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this.toolTip1.SetToolTip(this.keepfilterfocused, "When enabled, all key presses in \r\nimage browsers will be redirected \r\nto the Fil" +
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"ter textbox.");
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this.keepfilterfocused.UseVisualStyleBackColor = true;
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//
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// maxBackups
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//
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this.maxBackups.BackColor = System.Drawing.SystemColors.Window;
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@ -364,21 +374,10 @@ namespace CodeImp.DoomBuilder.Windows
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this.label27.Text = "Max. backups:";
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this.toolTip1.SetToolTip(this.label27, "Controls how many backups \r\nare made when a map is saved.");
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//
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// checkforupdates
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//
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this.checkforupdates.AutoSize = true;
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this.checkforupdates.Location = new System.Drawing.Point(32, 440);
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this.checkforupdates.Name = "checkforupdates";
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this.checkforupdates.Size = new System.Drawing.Size(160, 17);
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this.checkforupdates.TabIndex = 51;
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this.checkforupdates.Text = "Check for updates at startup";
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this.checkforupdates.UseVisualStyleBackColor = true;
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this.checkforupdates.Visible = false;
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//
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// cbStoreEditTab
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//
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this.cbStoreEditTab.AutoSize = true;
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this.cbStoreEditTab.Location = new System.Drawing.Point(32, 419);
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this.cbStoreEditTab.Location = new System.Drawing.Point(32, 440);
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this.cbStoreEditTab.Name = "cbStoreEditTab";
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this.cbStoreEditTab.Size = new System.Drawing.Size(203, 17);
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this.cbStoreEditTab.TabIndex = 50;
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@ -388,7 +387,7 @@ namespace CodeImp.DoomBuilder.Windows
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// locatetexturegroup
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//
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this.locatetexturegroup.AutoSize = true;
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this.locatetexturegroup.Location = new System.Drawing.Point(32, 377);
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this.locatetexturegroup.Location = new System.Drawing.Point(32, 398);
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this.locatetexturegroup.Name = "locatetexturegroup";
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this.locatetexturegroup.Size = new System.Drawing.Size(267, 17);
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this.locatetexturegroup.TabIndex = 49;
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@ -465,7 +464,7 @@ namespace CodeImp.DoomBuilder.Windows
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// cbSynchCameras
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//
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this.cbSynchCameras.AutoSize = true;
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this.cbSynchCameras.Location = new System.Drawing.Point(32, 398);
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this.cbSynchCameras.Location = new System.Drawing.Point(32, 419);
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this.cbSynchCameras.Name = "cbSynchCameras";
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this.cbSynchCameras.Size = new System.Drawing.Size(260, 17);
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this.cbSynchCameras.TabIndex = 42;
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@ -475,7 +474,7 @@ namespace CodeImp.DoomBuilder.Windows
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// showtexturesizes
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//
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this.showtexturesizes.AutoSize = true;
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this.showtexturesizes.Location = new System.Drawing.Point(32, 356);
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this.showtexturesizes.Location = new System.Drawing.Point(32, 377);
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this.showtexturesizes.Name = "showtexturesizes";
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this.showtexturesizes.Size = new System.Drawing.Size(208, 17);
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this.showtexturesizes.TabIndex = 41;
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@ -612,7 +611,7 @@ namespace CodeImp.DoomBuilder.Windows
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label1.AutoSize = true;
|
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label1.Location = new System.Drawing.Point(28, 29);
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label1.Name = "label1";
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label1.Size = new System.Drawing.Size(143, 13);
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label1.Size = new System.Drawing.Size(135, 13);
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label1.TabIndex = 20;
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label1.Text = "Texture and flat brightness:";
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label1.TextAlign = System.Drawing.ContentAlignment.TopRight;
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@ -2100,6 +2099,7 @@ namespace CodeImp.DoomBuilder.Windows
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this.scripttabwidth.ButtonStepsUseModifierKeys = false;
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this.scripttabwidth.ButtonStepsWrapAround = false;
|
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this.scripttabwidth.Location = new System.Drawing.Point(181, 22);
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this.scripttabwidth.MaximumValue = 2147483647;
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this.scripttabwidth.Name = "scripttabwidth";
|
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this.scripttabwidth.Size = new System.Drawing.Size(71, 24);
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this.scripttabwidth.StepValues = null;
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@ -2464,7 +2464,6 @@ namespace CodeImp.DoomBuilder.Windows
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//
|
||||
this.previewgroup.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.previewgroup.Controls.Add(this.scriptedit);
|
||||
this.previewgroup.Location = new System.Drawing.Point(217, 344);
|
||||
this.previewgroup.Name = "previewgroup";
|
||||
this.previewgroup.Size = new System.Drawing.Size(457, 157);
|
||||
|
@ -2472,13 +2471,6 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.previewgroup.TabStop = false;
|
||||
this.previewgroup.Text = " Preview ";
|
||||
//
|
||||
// scriptedit
|
||||
//
|
||||
this.scriptedit.Location = new System.Drawing.Point(6, 19);
|
||||
this.scriptedit.Name = "scriptedit";
|
||||
this.scriptedit.Size = new System.Drawing.Size(445, 132);
|
||||
this.scriptedit.TabIndex = 0;
|
||||
//
|
||||
// tabpasting
|
||||
//
|
||||
this.tabpasting.Controls.Add(this.label16);
|
||||
|
@ -2589,7 +2581,6 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.groupBox7.PerformLayout();
|
||||
this.groupBox6.ResumeLayout(false);
|
||||
this.groupBox6.PerformLayout();
|
||||
this.previewgroup.ResumeLayout(false);
|
||||
this.tabpasting.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
|
@ -2715,7 +2706,6 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
private System.Windows.Forms.Label label26;
|
||||
private System.Windows.Forms.CheckBox locatetexturegroup;
|
||||
private System.Windows.Forms.CheckBox cbStoreEditTab;
|
||||
private System.Windows.Forms.CheckBox checkforupdates;
|
||||
private System.Windows.Forms.TrackBar maxBackups;
|
||||
private System.Windows.Forms.Label labelBackups;
|
||||
private System.Windows.Forms.Label label27;
|
||||
|
@ -2778,5 +2768,6 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
private System.Windows.Forms.CheckBox cbDrawThingsFixedSize;
|
||||
private System.Windows.Forms.Label labelDefaultThingSize;
|
||||
private System.Windows.Forms.TrackBar tbDefaultThingSize;
|
||||
private System.Windows.Forms.CheckBox keepfilterfocused;
|
||||
}
|
||||
}
|
|
@ -90,8 +90,8 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
|
||||
//mxd
|
||||
locatetexturegroup.Checked = General.Settings.LocateTextureGroup;
|
||||
keepfilterfocused.Checked = General.Settings.KeepTextureFilterFocused;
|
||||
cbStoreEditTab.Checked = General.Settings.StoreSelectedEditTab;
|
||||
checkforupdates.Checked = General.Settings.CheckForUpdates;
|
||||
toolbar_gzdoom.Checked = General.Settings.GZToolbarGZDoom;
|
||||
cbSynchCameras.Checked = General.Settings.GZSynchCameras;
|
||||
tbDynLightCount.Value = General.Clamp(General.Settings.GZMaxDynamicLights, tbDynLightCount.Minimum, tbDynLightCount.Maximum);
|
||||
|
@ -298,8 +298,8 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
General.Settings.GZToolbarGZDoom = toolbar_gzdoom.Checked; //mxd
|
||||
General.Settings.ShowTextureSizes = showtexturesizes.Checked;
|
||||
General.Settings.StoreSelectedEditTab = cbStoreEditTab.Checked; //mxd
|
||||
General.Settings.CheckForUpdates = checkforupdates.Checked; //mxd
|
||||
General.Settings.LocateTextureGroup = locatetexturegroup.Checked; //mxd
|
||||
General.Settings.KeepTextureFilterFocused = keepfilterfocused.Checked; //mxd
|
||||
General.Settings.MaxRecentFiles = recentFiles.Value; //mxd
|
||||
General.Settings.MaxBackups = maxBackups.Value;
|
||||
General.Settings.ScreenshotsPath = screenshotsfolderpath.Text.Trim(); //mxd
|
||||
|
|
Loading…
Reference in a new issue