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Sprites for custom Things can be supplied with a "#$Sprite" comment.
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parent
ed578eab72
commit
e501646989
3 changed files with 12 additions and 3 deletions
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@ -412,7 +412,7 @@ namespace CodeImp.DoomBuilder.Config
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for (int i = 0; i < Linedef.NUM_ARGS; i++) this.args[i] = new ArgumentInfo(i);
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// Read properties
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this.sprite = cat.Sprite;
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this.sprite = o.sprite;
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this.color = cat.Color;
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this.alpha = cat.Alpha; //mxd
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this.alphabyte = (byte)(this.alpha * 255); //mxd
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@ -6,6 +6,7 @@ using System.Globalization;
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using System.IO;
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using System.Text;
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using CodeImp.DoomBuilder.Compilers;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.ZDoom;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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@ -137,6 +138,7 @@ namespace CodeImp.DoomBuilder.SRB2
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private bool ParseObject(string name)
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{
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if (name == null) return false;
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string sprite = DataManager.INTERNAL_PREFIX + "unknownthing";
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string[] states = new string[8];
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int mapThingNum = -1;
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int radius = 0;
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@ -146,6 +148,11 @@ namespace CodeImp.DoomBuilder.SRB2
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string line = streamreader.ReadLine();
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linenumber++;
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if (String.IsNullOrEmpty(line) || line.StartsWith("\n")) break;
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if (line.StartsWith("#$Sprite "))
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{
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sprite = line.Substring(9);
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continue;
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}
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if (line.StartsWith("#")) continue;
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line = RemoveComments(line);
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string[] tokens = line.Split(new char[] { '=' });
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@ -210,7 +217,7 @@ namespace CodeImp.DoomBuilder.SRB2
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}
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if (mapThingNum > 0)
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{
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SRB2Object o = new SRB2Object(name, states, mapThingNum, radius, height);
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SRB2Object o = new SRB2Object(name, sprite, states, mapThingNum, radius, height);
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if (objects.ContainsKey(name))
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objects[name] = o;
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else
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@ -33,6 +33,7 @@ namespace CodeImp.DoomBuilder.SRB2
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#region ================== Variables
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public readonly string name;
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public readonly string sprite;
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public readonly string[] states;
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public readonly int mapThingNum;
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public readonly int radius;
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@ -43,9 +44,10 @@ namespace CodeImp.DoomBuilder.SRB2
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#region ================== Constructor / Disposer
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// Constructor
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internal SRB2Object(string name, string[] states, int mapThingNum, int radius, int height)
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internal SRB2Object(string name, string sprite, string[] states, int mapThingNum, int radius, int height)
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{
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this.name = name;
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this.sprite = sprite;
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this.states = states;
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this.mapThingNum = mapThingNum;
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this.radius = radius;
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