Revert "Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531"

This reverts commit 6c55197264.
This commit is contained in:
spherallic 2023-05-30 16:46:11 +02:00
parent 8883335da8
commit daf38b5bd3
1 changed files with 6 additions and 49 deletions

View File

@ -953,40 +953,17 @@ namespace CodeImp.DoomBuilder
// Treat "save as" into the current archive as normal save.
bool isSaveAs = (purpose == SavePurpose.AsNewFile) && (newfilepathname != filepathname);
// On Save AS we have to copy the previous file to the new file
if (isSaveAs)
if(isSaveAs)
{
// Copy if original file still exists
if (File.Exists(filepathname))
File.Copy(filepathname, newfilepathname, true);
if(File.Exists(filepathname)) File.Copy(filepathname, newfilepathname, true);
}
if (File.Exists(newfilepathname))
{
// If the target file exists, we need to rebuild it
// biwa. This somewhat restores the behavior that was change with commit b996d8a380056ed9cb3a3f90f3c534e29e77e53c
// Not rebuilding the WAD can cause issues with WADs that do not have their directory at the bottom.
// See https://github.com/jewalky/UltimateDoomBuilder/issues/531
origwadfile = newfilepathname + ".temp";
File.Move(newfilepathname, origwadfile);
// Open original file
WAD origwad = new WAD(origwadfile, true);
// Create new target file
targetwad = new WAD(newfilepathname) { IsIWAD = origwad.IsIWAD }; //mxd. Let's preserve wad type
CopyAllLumps(origwad, targetwad);
// Close original file and delete it
origwad.Dispose();
File.Delete(origwadfile);
}
else
{
// Create new target file
// [ZZ] The original code here would do some weird trickery with tempfiles.
// I'm just finding the map lumps and deleting them on later stages.
targetwad = new WAD(newfilepathname);
}
}
catch(Exception e)
{
General.ShowErrorMessage("Unable to write the map to target file \"" + newfilepathname + "\":\n" + e.Message, MessageBoxButtons.OK);
@ -1576,26 +1553,6 @@ namespace CodeImp.DoomBuilder
return tgtheaderindex;
}
/// <summary>
/// Copies all lumps from one WAD to another
/// </summary>
/// <param name="source">Source WAD</param>
/// <param name="target">Target WAD</param>
private static void CopyAllLumps(WAD source, WAD target)
{
// Go for all lumps
for (int i = 0; i < source.Lumps.Count; i++)
{
Lump srclump = source.Lumps[i];
// Copy lump over!
Lump tgtlump = target.Insert(srclump.Name, target.Lumps.Count, srclump.Length, false);
srclump.CopyTo(tgtlump);
}
target.WriteHeaders();
}
// This copies specific map lumps from one WAD to another
private void CopyLumpsByType(WAD source, string sourcemapname,
WAD target, string targetmapname,