diff --git a/Source/Core/General/MapManager.cs b/Source/Core/General/MapManager.cs
index e7ae572..467f216 100644
--- a/Source/Core/General/MapManager.cs
+++ b/Source/Core/General/MapManager.cs
@@ -953,39 +953,16 @@ namespace CodeImp.DoomBuilder
// Treat "save as" into the current archive as normal save.
bool isSaveAs = (purpose == SavePurpose.AsNewFile) && (newfilepathname != filepathname);
// On Save AS we have to copy the previous file to the new file
- if (isSaveAs)
+ if(isSaveAs)
{
// Copy if original file still exists
- if (File.Exists(filepathname))
- File.Copy(filepathname, newfilepathname, true);
+ if(File.Exists(filepathname)) File.Copy(filepathname, newfilepathname, true);
}
- if (File.Exists(newfilepathname))
- {
- // If the target file exists, we need to rebuild it
- // biwa. This somewhat restores the behavior that was change with commit b996d8a380056ed9cb3a3f90f3c534e29e77e53c
- // Not rebuilding the WAD can cause issues with WADs that do not have their directory at the bottom.
- // See https://github.com/jewalky/UltimateDoomBuilder/issues/531
- origwadfile = newfilepathname + ".temp";
- File.Move(newfilepathname, origwadfile);
-
- // Open original file
- WAD origwad = new WAD(origwadfile, true);
-
- // Create new target file
- targetwad = new WAD(newfilepathname) { IsIWAD = origwad.IsIWAD }; //mxd. Let's preserve wad type
-
- CopyAllLumps(origwad, targetwad);
-
- // Close original file and delete it
- origwad.Dispose();
- File.Delete(origwadfile);
- }
- else
- {
- // Create new target file
- targetwad = new WAD(newfilepathname);
- }
+ // If the target file exists, we need to rebuild it
+ // [ZZ] The original code here would do some weird trickery with tempfiles.
+ // I'm just finding the map lumps and deleting them on later stages.
+ targetwad = new WAD(newfilepathname);
}
catch(Exception e)
{
@@ -1576,26 +1553,6 @@ namespace CodeImp.DoomBuilder
return tgtheaderindex;
}
- ///
- /// Copies all lumps from one WAD to another
- ///
- /// Source WAD
- /// Target WAD
- private static void CopyAllLumps(WAD source, WAD target)
- {
- // Go for all lumps
- for (int i = 0; i < source.Lumps.Count; i++)
- {
- Lump srclump = source.Lumps[i];
-
- // Copy lump over!
- Lump tgtlump = target.Insert(srclump.Name, target.Lumps.Count, srclump.Length, false);
- srclump.CopyTo(tgtlump);
- }
-
- target.WriteHeaders();
- }
-
// This copies specific map lumps from one WAD to another
private void CopyLumpsByType(WAD source, string sourcemapname,
WAD target, string targetmapname,