Update some flavor text

This commit is contained in:
spherallic 2023-04-18 22:41:31 +02:00
parent 6f7b24291d
commit cdda06a85f
5 changed files with 58 additions and 82 deletions

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@ -53,73 +53,36 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
bContinue.Enabled = !cannotContinue;
string[] titles = {
"0x000000 at 0xFFFFFF. That's probaby bad",
"Here we go again...",
"Uh oh, you're screwed",
"All is lost!",
"Achievement unlocked: CRASH TIME!",
"OH NOES! TEH ERROR!",
"0001000001111011000000000011001101011110110111",
"Nuclear launch detected!",
"Don't send this to Microsoft",
"You. Shall. Not. Pass!!!",
"Yep, we have bugs",
"It's dangerous to go alone. Take this!",
"The operation completed successfully",
"Security Alert Moving cursor is not as safe as you thought",
"Random error appears from north",
"ERROR: NO_ERROR",
"Epic fail",
"At least it's not BSoD...",
"User Error. Please Replace User",
"Brought to you by MaxED!",
"Zone Builder proudly presents:",
"You aren't expected to understand this",
"Back to the drawing board...",
"I'm sorry... :(",
"This is a horrbble day for you, and of course, the world",
"Abort, Retry, Fail?",
"You are making progress. I'm afraid that's something I can't allow to happen",
"You are making progress. That's not OK",
"No errors found, restarting computer",
"Does Not Compute!",
"Im sorry, Dave, Im afraid I cant do that",
"What's that? Chicken?",
"It can only be attributable to human error",
"It's now safe to turn off your computer",
"I've got a bad feeling about this",
"YOU CANT DO THAT!",
"Man the Lifeboats! Women and children first!",
"IMPOSSIBURU!!!",
"Now deleting all files. Goodbye",
"General Failure",
"Invalid Error",
"Beam me up Scotty, theres no life out here",
"Well, you ran into something and the game is over",
"I'm good at writing bad code",
"$FUNNY_ERROR_CAPTION",
"In Soviet Russia, exception throws YOU!",
"...and then GZDB was the demons!",
"B U S T E D",
"Freeze mode enabled",
"You feel strange...",
"That doesn't seem to work",
"This function is only available in the retail version of Zone Builder",
"You picked up the Random Exception.",
"Pinky says that you're the new hope. Bear that in mind.",
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
"Deal with it",
"Error 47",
"YOU DIED",
"Thanks, Obama",
"The God Of Exceptions Demands MORE Exceptions!",
"Good. It's boring here anyway.",
"Shameful display!",
"It's CRASHENING!",
"W-W-W-WIPEOUT!",
"EVERYTHING IS LOST!",
"Your empty is full!",
"Let's see how far this infinite loop goes...",
"Zone Builder was killed by Eggman's nefarious TV magic.",
"Zone Builder was killed by an environmental hazard.",
"Zone Builder drowned.",
"Zone Builder was crushed.",
"Zone Builder fell into a bottomless pit.",
"Zone Builder asphyxiated in space.",
"Zone Builder died.",
"Zone Builder's playtime with heavy objects killed Zone Builder.",
"Resynching...",
"You have been banned from the server.",
"SIGSEGV - segment violation",
"SIGFPE - mathematical exception",
"SIGILL - illegal instruction - invalid function image",
"SIGABRT - abnormal termination triggered by abort call",
"I'm putting my foot down.",
"All of this is over. You will be left with ashes.",
"[Eggman laughing]",
"[Armageddon pow]",
"[Dying]",
"I'm outta here...",
"GAME OVER",
"TIME OVER",
"SONIC MADE A BAD FUTURE IN Zone Builder",
":dramahog:",
"Sonic arrived just in time to see what little of the 'ruins' were left.",
"The natural beauty of the zone had been obliterated.",
"some doofus gave us an empty string?",
"unfortunate player falls into spike?!",
"Connection lost",
"Ack! Metal Sonic shouldn't die! Cut the tape, end recording!",
};
this.Text = titles[new Random().Next(0, titles.Length - 1)];
}

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@ -185,14 +185,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Make an analysis and show info
string[] adjectives =
{
"beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
"awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly"
"rounded", "bowed", "arched", "rotund", "bulbous",
"aerodynamic", "streamlined", "smooth", "sleek", "slick",
"clean", "neat", "delicate", "precise", "sensitive",
"fluid", "sleek", "polished", "accomplished", "shiny"
};
string word = adjectives[points.Count % adjectives.Length];
word = (points.Count > adjectives.Length) ? "very " + word : word;
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " curve.");
List<DrawnVertex> verts = new List<DrawnVertex>();

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@ -789,14 +789,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
General.Map.UndoRedo.CreateUndo("Line draw");
// Make an analysis and show info
string[] adjectives = new[]
{ "beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
"awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly" };
string[] adjectives =
{
"beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
"awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly"
};
string word = adjectives[points.Count % adjectives.Length];
word = (points.Count > adjectives.Length) ? "very " + word : word;
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " drawing.");
// Make the drawing

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@ -92,9 +92,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
General.Map.UndoRedo.CreateUndo("Grid draw");
// Make an analysis and show info
string[] adjectives = { "gloomy", "sad", "unhappy", "lonely", "troubled", "depressed", "heartsick", "glum", "pessimistic", "bitter", "downcast" }; // aaand my english vocabulary ends here :)
string[] adjectives =
{
"rigid", "solid", "stern", "sober", "unfazed",
"stoic", "neutral", "unbreakable", "immovable", "indifferent",
"aloof", "firm", "nonchalant", "unconcerned", "restrained"
};
string word = adjectives[new Random().Next(adjectives.Length - 1)];
string a = (word[0] == 'u' ? "an " : "a ");
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " grid.");

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@ -402,9 +402,15 @@ namespace CodeImp.DoomBuilder.BuilderModes
General.Map.UndoRedo.CreateUndo(undoname);
// Make an analysis and show info
string[] adjectives = { "gloomy", "sad", "unhappy", "lonely", "troubled", "depressed", "heartsick", "glum", "pessimistic", "bitter", "downcast" }; // aaand my english vocabulary ends here :)
string[] adjectives =
{
"gloomy", "sad", "unhappy", "lonely", "troubled",
"depressed", "heartsick", "glum", "pessimistic", "bitter",
"downcast", "somber", "disturbed", "pained", "upset",
"estranged", "desolate", "miserable", "dejected", "moody"
};
string word = adjectives[new Random().Next(adjectives.Length - 1)];
string a = (word[0] == 'u' ? "an " : "a ");
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " " + shapename + ".");