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Update some flavor text
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6f7b24291d
commit
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5 changed files with 58 additions and 82 deletions
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@ -53,73 +53,36 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
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bContinue.Enabled = !cannotContinue;
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string[] titles = {
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"0x000000 at 0xFFFFFF. That's probaby bad",
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"Here we go again...",
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"Uh oh, you're screwed",
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"All is lost!",
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"Achievement unlocked: CRASH TIME!",
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"OH NOES! TEH ERROR!",
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"0001000001111011000000000011001101011110110111",
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"Nuclear launch detected!",
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"Don't send this to Microsoft",
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"You. Shall. Not. Pass!!!",
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"Yep, we have bugs",
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"It's dangerous to go alone. Take this!",
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"The operation completed successfully",
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"Security Alert – Moving cursor is not as safe as you thought",
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"Random error appears from north",
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"ERROR: NO_ERROR",
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"Epic fail",
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"At least it's not BSoD...",
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"User Error. Please Replace User",
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"Brought to you by MaxED!",
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"Zone Builder proudly presents:",
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"You aren't expected to understand this",
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"Back to the drawing board...",
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"I'm sorry... :(",
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"This is a horrbble day for you, and of course, the world",
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"Abort, Retry, Fail?",
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"You are making progress. I'm afraid that's something I can't allow to happen",
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"You are making progress. That's not OK",
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"No errors found, restarting computer",
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"Does Not Compute!",
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"I’m sorry, Dave, I’m afraid I can’t do that",
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"What's that? Chicken?",
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"It can only be attributable to human error",
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"It's now safe to turn off your computer",
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"I've got a bad feeling about this",
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"YOU CAN’T DO THAT!",
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"Man the Lifeboats! Women and children first!",
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"IMPOSSIBURU!!!",
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"Now deleting all files. Goodbye",
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"General Failure",
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"Invalid Error",
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"Beam me up Scotty, there’s no life out here",
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"Well, you ran into something and the game is over",
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"I'm good at writing bad code",
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"$FUNNY_ERROR_CAPTION",
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"In Soviet Russia, exception throws YOU!",
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"...and then GZDB was the demons!",
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"B U S T E D",
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"Freeze mode enabled",
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"You feel strange...",
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"That doesn't seem to work",
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"This function is only available in the retail version of Zone Builder",
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"You picked up the Random Exception.",
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"Pinky says that you're the new hope. Bear that in mind.",
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"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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"Deal with it",
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"Error 47",
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"YOU DIED",
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"Thanks, Obama",
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"The God Of Exceptions Demands MORE Exceptions!",
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"Good. It's boring here anyway.",
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"Shameful display!",
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"It's CRASHENING!",
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"W-W-W-WIPEOUT!",
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"EVERYTHING IS LOST!",
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"Your empty is full!",
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"Let's see how far this infinite loop goes...",
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"Zone Builder was killed by Eggman's nefarious TV magic.",
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"Zone Builder was killed by an environmental hazard.",
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"Zone Builder drowned.",
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"Zone Builder was crushed.",
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"Zone Builder fell into a bottomless pit.",
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"Zone Builder asphyxiated in space.",
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"Zone Builder died.",
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"Zone Builder's playtime with heavy objects killed Zone Builder.",
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"Resynching...",
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"You have been banned from the server.",
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"SIGSEGV - segment violation",
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"SIGFPE - mathematical exception",
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"SIGILL - illegal instruction - invalid function image",
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"SIGABRT - abnormal termination triggered by abort call",
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"I'm putting my foot down.",
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"All of this is over. You will be left with ashes.",
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"[Eggman laughing]",
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"[Armageddon pow]",
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"[Dying]",
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"I'm outta here...",
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"GAME OVER",
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"TIME OVER",
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"SONIC MADE A BAD FUTURE IN Zone Builder",
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":dramahog:",
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"Sonic arrived just in time to see what little of the 'ruins' were left.",
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"The natural beauty of the zone had been obliterated.",
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"some doofus gave us an empty string?",
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"unfortunate player falls into spike?!",
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"Connection lost",
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"Ack! Metal Sonic shouldn't die! Cut the tape, end recording!",
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};
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this.Text = titles[new Random().Next(0, titles.Length - 1)];
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}
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@ -185,14 +185,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Make an analysis and show info
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string[] adjectives =
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{
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"beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
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"awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
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"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
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"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly"
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"rounded", "bowed", "arched", "rotund", "bulbous",
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"aerodynamic", "streamlined", "smooth", "sleek", "slick",
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"clean", "neat", "delicate", "precise", "sensitive",
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"fluid", "sleek", "polished", "accomplished", "shiny"
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};
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string word = adjectives[points.Count % adjectives.Length];
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word = (points.Count > adjectives.Length) ? "very " + word : word;
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
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General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " curve.");
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List<DrawnVertex> verts = new List<DrawnVertex>();
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@ -789,14 +789,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
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General.Map.UndoRedo.CreateUndo("Line draw");
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// Make an analysis and show info
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string[] adjectives = new[]
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{ "beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
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string[] adjectives =
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{
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"beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
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"awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
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"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
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"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly" };
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"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly"
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};
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string word = adjectives[points.Count % adjectives.Length];
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word = (points.Count > adjectives.Length) ? "very " + word : word;
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
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General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " drawing.");
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// Make the drawing
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@ -92,9 +92,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
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General.Map.UndoRedo.CreateUndo("Grid draw");
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// Make an analysis and show info
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string[] adjectives = { "gloomy", "sad", "unhappy", "lonely", "troubled", "depressed", "heartsick", "glum", "pessimistic", "bitter", "downcast" }; // aaand my english vocabulary ends here :)
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string[] adjectives =
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{
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"rigid", "solid", "stern", "sober", "unfazed",
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"stoic", "neutral", "unbreakable", "immovable", "indifferent",
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"aloof", "firm", "nonchalant", "unconcerned", "restrained"
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};
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string word = adjectives[new Random().Next(adjectives.Length - 1)];
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string a = (word[0] == 'u' ? "an " : "a ");
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
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General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " grid.");
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@ -402,9 +402,15 @@ namespace CodeImp.DoomBuilder.BuilderModes
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General.Map.UndoRedo.CreateUndo(undoname);
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// Make an analysis and show info
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string[] adjectives = { "gloomy", "sad", "unhappy", "lonely", "troubled", "depressed", "heartsick", "glum", "pessimistic", "bitter", "downcast" }; // aaand my english vocabulary ends here :)
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string[] adjectives =
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{
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"gloomy", "sad", "unhappy", "lonely", "troubled",
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"depressed", "heartsick", "glum", "pessimistic", "bitter",
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"downcast", "somber", "disturbed", "pained", "upset",
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"estranged", "desolate", "miserable", "dejected", "moody"
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};
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string word = adjectives[new Random().Next(adjectives.Length - 1)];
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string a = (word[0] == 'u' ? "an " : "a ");
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
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General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " " + shapename + ".");
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