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https://git.do.srb2.org/STJr/ZoneBuilder.git
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Update 2D flat alignment when dragging geometry or changing a sector tag. Also tweak some undo/redo behavior.
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3856a65588
commit
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3 changed files with 40 additions and 22 deletions
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@ -718,24 +718,19 @@ namespace CodeImp.DoomBuilder.Editing
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//General.MainWindow.RedrawDisplay();
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// (Re)set hacky flat alignment
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bool alignmentupdate = false;
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foreach (Linedef l in General.Map.Map.Linedefs)
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if (l.Marked && (l.IsFlatAlignment || l.Action == 0))
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{
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l.Front.Sector.UpdateFloorSurface();
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l.Front.Sector.UpdateCeilingSurface();
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linedeftags.Add(l.Tag);
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alignmentupdate = true;
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}
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if (alignmentupdate)
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{
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foreach (Sector s in General.Map.Map.Sectors)
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if (linedeftags.Contains(s.Tag))
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if (linedeftags.Contains(s.Tag) || s.Marked)
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{
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s.UpdateFloorSurface();
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s.UpdateCeilingSurface();
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}
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}
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// Map changed!
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General.Map.IsChanged = true;
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@ -882,24 +877,19 @@ namespace CodeImp.DoomBuilder.Editing
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//General.MainWindow.RedrawDisplay();
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// (Re)set hacky flat alignment
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bool alignmentupdate = false;
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foreach (Linedef l in General.Map.Map.Linedefs)
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if (l.Marked && (l.IsFlatAlignment || l.Action == 0))
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{
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l.Front.Sector.UpdateFloorSurface();
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l.Front.Sector.UpdateCeilingSurface();
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linedeftags.Add(l.Tag);
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alignmentupdate = true;
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}
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if (alignmentupdate)
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{
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foreach (Sector s in General.Map.Map.Sectors)
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if (linedeftags.Contains(s.Tag))
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if (linedeftags.Contains(s.Tag) || s.Marked)
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{
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s.UpdateFloorSurface();
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s.UpdateCeilingSurface();
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}
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}
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// Map changed!
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General.Map.IsChanged = true;
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@ -324,6 +324,10 @@ namespace CodeImp.DoomBuilder.Windows
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// Action
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s.Tag = General.Clamp(tagSelector.GetSmartTag(s.Tag, tagoffset++), General.Map.FormatInterface.MinTag, General.Map.FormatInterface.MaxTag); //mxd
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// Update hacky flat alignment
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s.UpdateFloorSurface();
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s.UpdateCeilingSurface();
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}
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// Done
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@ -517,6 +517,30 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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}
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}
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else
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{
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// Update hacky flat alignment
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foreach (Linedef l in General.Map.Map.LinedefsFromMarkedVertices(true, true, true))
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{
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if (l.IsFlatAlignment)
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{
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if (l.Tag == 0)
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{
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l.Front.Sector.UpdateFloorSurface();
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l.Front.Sector.UpdateCeilingSurface();
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}
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else
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{
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foreach (Sector s in General.Map.Map.Sectors)
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if (s.Tag == l.Tag)
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{
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s.UpdateFloorSurface();
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s.UpdateCeilingSurface();
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}
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}
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}
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}
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}
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// Update cached values
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General.Map.Map.Update();
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