Fix an issue with the Stair Sector Builder and improve the default settings.

This commit is contained in:
sphere 2021-05-09 21:14:44 +02:00
parent 2afc9eb7e4
commit ae0812145b
2 changed files with 13 additions and 18 deletions

View File

@ -393,7 +393,7 @@ namespace CodeImp.DoomBuilder.StairSectorBuilderMode
private void StairSectorBuilderForm_Load(object sender, EventArgs e) private void StairSectorBuilderForm_Load(object sender, EventArgs e)
{ {
sectordepth.Text = "32"; sectordepth.Text = General.Map.Grid.GridSize.ToString();
spacing.Text = "0"; spacing.Text = "0";
numberofsectors.Text = "1"; numberofsectors.Text = "1";
autocurveinnervertexmultiplier.Text = "1"; autocurveinnervertexmultiplier.Text = "1";
@ -892,15 +892,6 @@ namespace CodeImp.DoomBuilder.StairSectorBuilderMode
ceilingbase.Text = originalceilingbase.ToString(); ceilingbase.Text = originalceilingbase.ToString();
} }
private void prefabs_DoubleClick(object sender, EventArgs e)
{
if (prefabs.SelectedIndices.Count == 0) return;
LoadPrefab(prefabs.SelectedIndices[0]);
DoRedrawDisplay();
}
private void distinctsectors_CheckedChanged(object sender, EventArgs e) private void distinctsectors_CheckedChanged(object sender, EventArgs e)
{ {
DoRedrawDisplay(); DoRedrawDisplay();

View File

@ -721,9 +721,10 @@
// //
// lowerunpegged // lowerunpegged
// //
this.lowerunpegged.Enabled = false;
this.lowerunpegged.AutoSize = true; this.lowerunpegged.AutoSize = true;
this.lowerunpegged.Checked = true; this.lowerunpegged.Checked = false;
this.lowerunpegged.CheckState = System.Windows.Forms.CheckState.Checked; this.lowerunpegged.CheckState = System.Windows.Forms.CheckState.Unchecked;
this.lowerunpegged.Location = new System.Drawing.Point(9, 156); this.lowerunpegged.Location = new System.Drawing.Point(9, 156);
this.lowerunpegged.Name = "lowerunpegged"; this.lowerunpegged.Name = "lowerunpegged";
this.lowerunpegged.Size = new System.Drawing.Size(75, 18); this.lowerunpegged.Size = new System.Drawing.Size(75, 18);
@ -733,6 +734,7 @@
// //
// lowertexturetexture // lowertexturetexture
// //
this.lowertexturetexture.Enabled = false;
this.lowertexturetexture.Location = new System.Drawing.Point(8, 23); this.lowertexturetexture.Location = new System.Drawing.Point(8, 23);
this.lowertexturetexture.MultipleTextures = false; this.lowertexturetexture.MultipleTextures = false;
this.lowertexturetexture.Name = "lowertexturetexture"; this.lowertexturetexture.Name = "lowertexturetexture";
@ -744,8 +746,8 @@
// lowertexture // lowertexture
// //
this.lowertexture.AutoSize = true; this.lowertexture.AutoSize = true;
this.lowertexture.Checked = true; this.lowertexture.Checked = false;
this.lowertexture.CheckState = System.Windows.Forms.CheckState.Checked; this.lowertexture.CheckState = System.Windows.Forms.CheckState.Unchecked;
this.lowertexture.Location = new System.Drawing.Point(9, -1); this.lowertexture.Location = new System.Drawing.Point(9, -1);
this.lowertexture.Name = "lowertexture"; this.lowertexture.Name = "lowertexture";
this.lowertexture.Size = new System.Drawing.Size(95, 18); this.lowertexture.Size = new System.Drawing.Size(95, 18);
@ -767,9 +769,10 @@
// //
// upperunpegged // upperunpegged
// //
this.upperunpegged.Enabled = false;
this.upperunpegged.AutoSize = true; this.upperunpegged.AutoSize = true;
this.upperunpegged.Checked = true; this.upperunpegged.Checked = false;
this.upperunpegged.CheckState = System.Windows.Forms.CheckState.Checked; this.upperunpegged.CheckState = System.Windows.Forms.CheckState.Unchecked;
this.upperunpegged.Location = new System.Drawing.Point(9, 156); this.upperunpegged.Location = new System.Drawing.Point(9, 156);
this.upperunpegged.Name = "upperunpegged"; this.upperunpegged.Name = "upperunpegged";
this.upperunpegged.Size = new System.Drawing.Size(75, 18); this.upperunpegged.Size = new System.Drawing.Size(75, 18);
@ -779,6 +782,7 @@
// //
// uppertexturetexture // uppertexturetexture
// //
this.uppertexturetexture.Enabled = false;
this.uppertexturetexture.Location = new System.Drawing.Point(8, 23); this.uppertexturetexture.Location = new System.Drawing.Point(8, 23);
this.uppertexturetexture.MultipleTextures = false; this.uppertexturetexture.MultipleTextures = false;
this.uppertexturetexture.Name = "uppertexturetexture"; this.uppertexturetexture.Name = "uppertexturetexture";
@ -790,8 +794,8 @@
// uppertexture // uppertexture
// //
this.uppertexture.AutoSize = true; this.uppertexture.AutoSize = true;
this.uppertexture.Checked = true; this.uppertexture.Checked = false;
this.uppertexture.CheckState = System.Windows.Forms.CheckState.Checked; this.uppertexture.CheckState = System.Windows.Forms.CheckState.Unchecked;
this.uppertexture.Location = new System.Drawing.Point(9, -1); this.uppertexture.Location = new System.Drawing.Point(9, -1);
this.uppertexture.Name = "uppertexture"; this.uppertexture.Name = "uppertexture";
this.uppertexture.Size = new System.Drawing.Size(92, 18); this.uppertexture.Size = new System.Drawing.Size(92, 18);