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Fix typo in vertex slope handling
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1 changed files with 1 additions and 1 deletions
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@ -57,7 +57,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if (t.Parameter > 0)
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if (t.Parameter > 0)
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position.z = t.GetFlagsValue();
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position.z = t.GetFlagsValue();
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else
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else
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position.z = (t.Sector != null) ? t.Sector.FloorHeight : 0;
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position.z += (t.Sector != null) ? t.Sector.FloorHeight : 0;
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verts[index] = position;
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verts[index] = position;
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index++;
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index++;
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if (index > 2) break; //Only the first three vertices are used
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if (index > 2) break; //Only the first three vertices are used
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