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https://git.do.srb2.org/STJr/ZoneBuilder.git
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Update Kart config, with Justburner's updates.
This commit is contained in:
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commit
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1 changed files with 58 additions and 37 deletions
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@ -1,11 +1,11 @@
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/*********************************************************\
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/*********************************************************\
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Zone Builder Game Configuration
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Zone Builder Game Configuration
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For Sonic Robo Blast 2 Kart Version 1.0
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For Sonic Robo Blast 2 Kart Version 1.x
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Based on the Configuration for Sonic Robo Blast 2 Version 2.1
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Based on the configurations for Sonic Robo Blast 2 Versions 2.1 & 2.2
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For Sonic Robo Blast 2 Version 2.1
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Contributors (alphabetical):
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Contributors (alphabetical):
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* Foxboy
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* Foxboy
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* JJames19119
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* JJames19119
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* Justburner
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* Kalaron
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* Kalaron
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* Kristos
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* Kristos
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* MascaraSnake
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* MascaraSnake
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@ -14,6 +14,7 @@
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* Oogaland
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* Oogaland
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* Rob
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* Rob
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* Shadow Hog
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* Shadow Hog
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* sphere
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* SRB2-Playah
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* SRB2-Playah
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* SSNTails
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* SSNTails
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* ST218
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* ST218
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@ -25,7 +26,7 @@
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type = "Doom Builder 2 Game Configuration";
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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// This is the title to show for this game
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game = "Sonic Robo Blast 2 Kart - 1.0";
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game = "Sonic Robo Blast 2 Kart - 1.x";
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//GZDB specific. Don't try to load lumps that don't exist.
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//GZDB specific. Don't try to load lumps that don't exist.
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basegame = 0;
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basegame = 0;
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@ -629,13 +630,6 @@ linedeftypes
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flags64text = "[6] Flip in reverse gravity";
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flags64text = "[6] Flip in reverse gravity";
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}
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}
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4
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{
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title = "Speed Pad";
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prefix = "(4)";
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flags512text = "[9] No teleport to center";
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}
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5
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5
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{
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{
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title = "Camera Scanner";
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title = "Camera Scanner";
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@ -652,11 +646,9 @@ linedeftypes
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{
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{
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title = "Sector Flat Alignment";
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title = "Sector Flat Alignment";
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prefix = "(7)";
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prefix = "(7)";
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flags64text = "[6] Align only floor";
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flags2048text = "[11] Align only ceiling";
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flags2text = "[1] Align only ceiling";
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flags4096text = "[12] Align only floor";
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flags512text = "[9] Rotate flats";
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flags8192text = "[13] Tag by offset";
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flags16384text = "[14] Rotate only floor";
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flags1024text = "[10] Rotate only ceiling";
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}
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}
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10
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10
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@ -672,11 +664,17 @@ linedeftypes
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prefix = "(13)";
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prefix = "(13)";
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}
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}
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40
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40
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{
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{
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title = "Visual Portal Between Tagged Linedefs";
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title = "Visual Portal Between Tagged Linedefs";
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prefix = "(40)";
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prefix = "(40)";
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}
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}
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41
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{
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title = "Horizon Effect";
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prefix = "(41)";
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}
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50
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50
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{
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{
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@ -707,14 +705,6 @@ linedeftypes
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{
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{
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title = "Parameters";
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title = "Parameters";
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2
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{
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title = "Custom Exit";
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prefix = "(2)";
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flags2text = "[1] Check emeralds";
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flags64text = "[6] Skip score tally";
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}
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3
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3
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{
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{
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title = "Zoom Tube Parameters";
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title = "Zoom Tube Parameters";
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@ -722,11 +712,21 @@ linedeftypes
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flags512text = "[9] Ignore player direction";
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flags512text = "[9] Ignore player direction";
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}
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}
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4
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{
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title = "Speed Pad Parameters";
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prefix = "(4)";
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flags512text = "[9] No teleport to center";
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flags1024text = "[10] Force spinning frames";
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}
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8
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8
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{
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{
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title = "Special Sector Properties";
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title = "Special Sector Properties";
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prefix = "(8)";
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prefix = "(8)";
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flags32text = "[5] Invert precipitation";
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flags64text = "[6] Touch only ceiling";
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flags64text = "[6] Touch only ceiling";
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flags128text = "[7] Allow opposite gravity";
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flags256text = "[8] Touch sector edge";
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flags256text = "[8] Touch sector edge";
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flags512text = "[9] Touch floor or ceiling";
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flags512text = "[9] Touch floor or ceiling";
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}
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}
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@ -735,7 +735,12 @@ linedeftypes
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{
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{
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title = "Chain Parameters";
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title = "Chain Parameters";
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prefix = "(9)";
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prefix = "(9)";
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flags64text = "[6] Fixed spinning direction";
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flags32text = "[5] Swing instead of spin";
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flags128text = "[7] Make chain from end item";
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flags64text = "[6] Player-turnable chain";
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flags256text = "[8] Spawn link at origin";
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flags512text = "[9] Don't clip inside ground";
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flags1024text = "[10] No distance check";
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}
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}
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11
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11
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@ -753,6 +758,13 @@ linedeftypes
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flags64text = "[6] Randomize speed";
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flags64text = "[6] Randomize speed";
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}
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}
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14
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{
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title = "Bustable Block Parameters";
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prefix = "(14)";
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flags32text = "[5] Particles launch from center";
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}
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64
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64
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{
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{
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title = "Continuously Appearing/Disappearing FOF";
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title = "Continuously Appearing/Disappearing FOF";
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@ -776,6 +788,7 @@ linedeftypes
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{
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{
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title = "First Line";
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title = "First Line";
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prefix = "(20)";
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prefix = "(20)";
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flags32text = "[5] Renders outer sides only";
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flags64text = "[6] Trigger linedef executor";
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flags64text = "[6] Trigger linedef executor";
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flags128text = "[7] Intangible";
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flags128text = "[7] Intangible";
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flags256text = "[8] Stopped by pushables";
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flags256text = "[8] Stopped by pushables";
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{
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{
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title = "Parameters";
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title = "Parameters";
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prefix = "(22)";
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prefix = "(22)";
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flags8text = "[3] Set translucency by X offset";
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flags32text = "[5] Render outer sides only";
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flags64text = "[6] Trigger linedef executor";
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flags128text = "[7] Intangible";
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flags256text = "[8] Stopped by pushables";
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flags512text = "[9] Render flats";
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}
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}
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30
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30
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prefix = "(322)";
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prefix = "(322)";
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flags64text = "[6] Trigger more than once";
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flags64text = "[6] Trigger more than once";
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}
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}
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323
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{
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title = "Record Attack Load";
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prefix = "(323)";
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}
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328
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{
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title = "Encore Load";
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prefix = "(328)";
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}
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399
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399
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{
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{
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flags2text = "[1] Keep after death";
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flags2text = "[1] Keep after death";
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flags8text = "[3] Set delay by backside sector";
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flags8text = "[3] Set delay by backside sector";
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flags64text = "[6] For everyone";
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flags64text = "[6] For everyone";
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flags256text = "[8] Hide credits";
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flags512text = "[9] Don't loop";
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flags512text = "[9] Don't loop";
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}
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}
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flags8text = "[3] Set delay by backside sector";
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flags8text = "[3] Set delay by backside sector";
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}
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}
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445
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445
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{
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{
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title = "Make FOF Disappear/Reappear";
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title = "Make FOF Disappear/Reappear";
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title = "Match Start";
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title = "Match Start";
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sprite = "SUPTG0";
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sprite = "SUPTG0";
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}
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}
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/*34
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{
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title = "CTF Red Team Start";
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sprite = "SIGNF0";
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}
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35
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{
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title = "CTF Blue Team Start";
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sprite = "SIGND0";
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}*/
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}
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}
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enemies
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enemies
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