Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.

Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed.
Game configurations: added "internalsoundnames" property.
Updated documentation ("Game Configuration - Basic Settings" page).
This commit is contained in:
MaxED 2016-10-04 09:53:38 +00:00 committed by spherallic
parent 66f4b43184
commit 924c10968b

View file

@ -142,6 +142,20 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Update outer sides... // Update outer sides...
UpdateSectorSides(sd.Sector); UpdateSectorSides(sd.Sector);
} }
// Update all things in the sector
foreach(Thing t in General.Map.Map.Things)
{
if(t.Sector == data.Sector)
{
if(data.Mode.VisualThingExists(t))
{
// Update thing
BaseVisualThing vt = (BaseVisualThing)data.Mode.GetVisualThing(t);
vt.Changed = true;
}
}
}
} }
} }