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Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled
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parent
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1 changed files with 4 additions and 6 deletions
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@ -589,14 +589,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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{
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foreach(Thing t in be.Things)
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foreach(Thing t in be.Things)
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{
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{
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if (t.Sector == null)
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// Always determine the thing's current sector because it might have change since the last determination
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t.DetermineSector(blockmap);
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t.DetermineSector(blockmap);
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if (t.Sector == s && t.Selected != s.Selected) t.Selected = s.Selected;
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if (t.Sector == s && t.Selected != s.Selected) t.Selected = s.Selected;
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}
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}
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}
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}
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//foreach(Thing t in General.Map.Map.Things)
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// if(t.Sector == s && t.Selected != s.Selected) t.Selected = s.Selected;
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}
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}
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if(update)
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if(update)
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@ -837,8 +835,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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{
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foreach (Thing t in be.Things)
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foreach (Thing t in be.Things)
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{
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{
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if (t.Sector == null)
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// Always determine the thing's current sector because it might have change since the last determination
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t.DetermineSector(blockmap);
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t.DetermineSector(blockmap);
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if (t.Sector == s && t.Selected != s.Selected) t.Selected = s.Selected;
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if (t.Sector == s && t.Selected != s.Selected) t.Selected = s.Selected;
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}
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}
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