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Revert "Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse"
This commit is contained in:
parent
1f6dc46b07
commit
8c4ac371fd
3 changed files with 12 additions and 109 deletions
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@ -70,9 +70,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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private bool editpressed;
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private bool selectionfromhighlight; //mxd
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// The blockmap makes is used to make finding lines faster
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BlockMap<BlockEntry> blockmap;
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// Stores sizes of the text for text labels so that they only have to be computed once
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private Dictionary<string, float> textlabelsizecache;
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@ -585,17 +582,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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}
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/// <summary>
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/// Create a blockmap containing linedefs. This is used to speed up determining the closest line
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/// to the mouse cursor
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/// </summary>
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private void CreateBlockmap()
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{
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RectangleF area = MapSet.CreateArea(General.Map.Map.Vertices);
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blockmap = new BlockMap<BlockEntry>(area);
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blockmap.AddLinedefsSet(General.Map.Map.Linedefs);
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}
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#endregion
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#region ================== Events
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@ -649,9 +635,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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BuilderPlug.Me.MenusForm.SyncronizeThingEditButton.ToolTipText = "Synchronized Things Editing" + Environment.NewLine + BuilderPlug.Me.MenusForm.SyncronizeThingEditLinedefsItem.ToolTipText;
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General.Interface.EndToolbarUpdate(); //mxd
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// Create the blockmap
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CreateBlockmap();
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// Convert geometry selection to linedefs selection
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General.Map.Map.ConvertSelection(SelectionType.Linedefs);
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UpdateSelectionInfo(); //mxd
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@ -992,9 +975,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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base.OnUndoEnd();
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// Recreate the blockmap to not include the potentially un-done lines anymore
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CreateBlockmap();
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// Select changed map elements
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if (BuilderPlug.Me.SelectChangedafterUndoRedo)
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{
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@ -1012,9 +992,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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base.OnRedoEnd();
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// Recreate the blockmap to include the potentially re-done linedefs again
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CreateBlockmap();
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// Select changed map elements
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if (BuilderPlug.Me.SelectChangedafterUndoRedo)
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{
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@ -1048,7 +1025,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
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{
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// Find the nearest thing within highlight range
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Linedef l = MapSet.NearestLinedefRange(blockmap, mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
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if(l != null)
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{
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@ -1080,10 +1057,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
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else if(e.Button == MouseButtons.None) // Not holding any buttons?
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{
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// Find the nearest linedef within highlight range
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Linedef l = MapSet.NearestLinedefRange(blockmap, mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
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//mxd. Render insert vertex preview
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Linedef sl = MapSet.NearestLinedefRange(blockmap, mousemappos, BuilderPlug.Me.StitchRange / renderer.Scale);
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Linedef sl = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.StitchRange / renderer.Scale);
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if(sl != null)
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{
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bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
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@ -1579,9 +1556,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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General.Map.IsChanged = true;
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General.Map.Map.Update();
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// Recreate the blockmap since it shouldn't include the deleted linedefs anymore
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CreateBlockmap();
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// Redraw screen
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SetupSectorLabels(); //mxd
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UpdateSelectionInfo(); //mxd
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@ -1669,9 +1643,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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General.Map.IsChanged = true;
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General.Map.Map.Update();
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// Recreate the blockmap since it shouldn't include the dissolved linedefs anymore
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CreateBlockmap();
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// Redraw screen
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SetupSectorLabels(); //mxd
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UpdateSelectionInfo(); //mxd
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@ -1892,9 +1863,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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//BuilderPlug.Me.AdjustSplitCoordinates(ld, sld);
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}
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// Create the blockmap
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CreateBlockmap();
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// Update cache values
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General.Map.IsChanged = true;
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General.Map.Map.Update();
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@ -75,7 +75,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// The blockmap makes synchronized editing faster
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BlockMap<BlockEntry> blockmap;
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bool addedlinedefstoblockmap;
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// Stores sizes of the text for text labels so that they only have to be computed once
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private Dictionary<string, float> textlabelsizecache;
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@ -754,10 +753,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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blockmap = new BlockMap<BlockEntry>(area);
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blockmap.AddSectorsSet(General.Map.Map.Sectors);
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blockmap.AddThingsSet(General.Map.Map.Things);
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// Don't add linedefs here. They are only needed for paint select, so let's save some
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// time (and add them when paint select is used t he first time)
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addedlinedefstoblockmap = false;
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}
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#endregion
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@ -1165,15 +1160,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
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{
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// If linedefs were not added to the blockmap yet add them here
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if (!addedlinedefstoblockmap)
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{
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blockmap.AddLinedefsSet(General.Map.Map.Linedefs);
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addedlinedefstoblockmap = true;
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}
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// Find the nearest linedef within highlight range
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Linedef l = MapSet.NearestLinedefRange(blockmap, mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
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Sector s = null;
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if(l != null)
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@ -56,9 +56,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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private bool editpressed;
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private bool selectionfromhighlight; //mxd
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// The blockmap makes is used to make finding lines faster
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BlockMap<BlockEntry> blockmap;
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#endregion
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#region ================== Properties
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@ -73,17 +70,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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#region ================== Methods
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/// <summary>
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/// Create a blockmap containing linedefs. This is used to speed up determining the closest line
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/// to the mouse cursor
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/// </summary>
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private void CreateBlockmap()
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{
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RectangleF area = MapSet.CreateArea(General.Map.Map.Vertices);
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blockmap = new BlockMap<BlockEntry>(area);
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blockmap.AddLinedefsSet(General.Map.Map.Linedefs);
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}
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public override void OnHelp()
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{
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General.ShowHelp("e_vertices.html");
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@ -121,9 +107,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PerpendicularLinedef); //JBR
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.ParallelLinedef); //JBR
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// Create the blockmap
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CreateBlockmap();
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// Convert geometry selection to vertices only
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General.Map.Map.ConvertSelection(SelectionType.Vertices);
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UpdateSelectionInfo(); //mxd
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@ -321,7 +304,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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else if(!selecting) //mxd. We don't want to do this stuff while multiselecting
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{
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// Find the nearest linedef within highlight range
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Linedef l = MapSet.NearestLinedefRange(blockmap, mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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if(l != null)
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{
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// Create undo
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@ -372,9 +355,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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//BuilderPlug.Me.AdjustSplitCoordinates(l, sld);
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// Create the blockmap
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CreateBlockmap();
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// Update
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General.Map.Map.Update();
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@ -501,7 +481,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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else if(e.Button == MouseButtons.None) // Not holding any buttons?
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{
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//mxd. Render insert vertex preview
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Linedef l = MapSet.NearestLinedefRange(blockmap, mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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if(l != null)
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{
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@ -575,36 +555,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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Highlight(null);
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}
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public override void OnUndoEnd()
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{
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base.OnUndoEnd();
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// Recreate the blockmap
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CreateBlockmap();
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// Select changed map elements
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if (BuilderPlug.Me.SelectChangedafterUndoRedo)
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{
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General.Map.Map.SelectMarkedGeometry(true, true);
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General.Map.Map.ConvertSelection(SelectionType.Vertices);
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}
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}
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public override void OnRedoEnd()
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{
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base.OnRedoEnd();
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// Recreate the blockmap
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CreateBlockmap();
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// Select changed map elements
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if (BuilderPlug.Me.SelectChangedafterUndoRedo)
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{
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General.Map.Map.SelectMarkedGeometry(true, true);
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General.Map.Map.ConvertSelection(SelectionType.Vertices);
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}
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}
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//mxd
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protected override void BeginViewPan()
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{
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@ -901,7 +851,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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General.Map.UndoRedo.CreateUndo("Insert vertex");
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// Snap to geometry?
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Linedef l = MapSet.NearestLinedefRange(blockmap, mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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if(snaptonearest && (l != null))
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{
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// Snip to grid also?
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@ -962,7 +912,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(snaptonearest)
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{
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//mxd. Check if snapped vertex is still on top of a linedef
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l = MapSet.NearestLinedefRange(blockmap, v.Position, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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l = General.Map.Map.NearestLinedefRange(v.Position, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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if(l != null)
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{
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@ -989,9 +939,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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General.Interface.DisplayStatus(StatusType.Action, "Inserted a vertex.");
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}
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// Create the blockmap
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CreateBlockmap();
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// Update
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General.Map.Map.Update();
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