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Stop custom FOF parser from crashing when the back upper texture is invalid
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@ -779,6 +779,7 @@ namespace CodeImp.DoomBuilder.Map
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string tex = Back.HighTexture;
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try { value = Convert.ToInt32(Back.HighTexture, 16); }
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catch (FormatException) { return; }
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catch (ArgumentException) { return; }
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}
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else value = General.Map.Config.GetLinedefActionInfo(Action).Get3DFloorFlags(flags);
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