mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2025-02-14 16:10:50 +00:00
Fixed nonsensical values being returned when using +++/--- in many fields.
This commit is contained in:
parent
33d55dce7b
commit
71e44108a0
8 changed files with 164 additions and 38 deletions
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@ -130,6 +130,12 @@ namespace CodeImp.DoomBuilder.GZBuilder.Controls
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}
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}
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}
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}
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public void ResetIncrementStep()
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{
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value1.ResetIncrementStep();
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value2.ResetIncrementStep();
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}
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#endregion
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#endregion
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#region ================== Events
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#region ================== Events
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@ -122,5 +122,11 @@ namespace CodeImp.DoomBuilder.GZBuilder.Controls
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CheckValues();
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CheckValues();
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}
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}
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public void ResetIncrementStep()
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{
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value1.ResetIncrementStep();
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value2.ResetIncrementStep();
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}
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}
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}
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}
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}
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@ -91,5 +91,11 @@ namespace CodeImp.DoomBuilder.GZBuilder.Controls
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{
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{
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CheckValues();
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CheckValues();
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}
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}
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public void ResetIncrementStep()
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{
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value1.ResetIncrementStep();
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value2.ResetIncrementStep();
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}
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}
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}
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}
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}
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@ -836,6 +836,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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frontTextureOffset.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Front != null)
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if(l.Front != null)
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@ -883,6 +886,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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backTextureOffset.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Back != null)
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if(l.Back != null)
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@ -1241,6 +1241,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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lightFront.ResetIncrementStep();
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//restore values
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//restore values
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if (string.IsNullOrEmpty(lightFront.Text))
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if (string.IsNullOrEmpty(lightFront.Text))
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{
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{
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@ -1477,6 +1480,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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frontTextureOffset.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Front != null)
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if(l.Front != null)
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@ -1507,6 +1513,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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backTextureOffset.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Back != null)
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if(l.Back != null)
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@ -1541,6 +1550,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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pfcFrontOffsetTop.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Front != null)
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if(l.Front != null)
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@ -1563,6 +1575,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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pfcFrontOffsetMid.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Front != null)
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if(l.Front != null)
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@ -1586,6 +1601,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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pfcFrontOffsetBottom.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Front != null)
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if(l.Front != null)
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@ -1609,6 +1627,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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pfcBackOffsetTop.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Back != null)
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if(l.Back != null)
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@ -1632,6 +1653,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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pfcBackOffsetMid.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Back != null)
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if(l.Back != null)
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@ -1655,6 +1679,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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pfcBackOffsetBottom.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Back != null)
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if(l.Back != null)
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@ -1682,6 +1709,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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pfcFrontScaleTop.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Front != null)
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if(l.Front != null)
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@ -1705,6 +1735,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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pfcFrontScaleMid.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Front != null)
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if(l.Front != null)
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@ -1728,6 +1761,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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pfcFrontScaleBottom.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Front != null)
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if(l.Front != null)
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@ -1751,6 +1787,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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pfcBackScaleTop.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Back != null)
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if(l.Back != null)
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@ -1774,6 +1813,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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pfcBackScaleMid.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Back != null)
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if(l.Back != null)
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@ -1797,6 +1839,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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pfcBackScaleBottom.ResetIncrementStep();
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foreach (Linedef l in lines)
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foreach (Linedef l in lines)
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{
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{
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if(l.Back != null)
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if(l.Back != null)
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@ -888,6 +888,9 @@ namespace CodeImp.DoomBuilder.Windows
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if(preventchanges) return;
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if(preventchanges) return;
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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// Reset increment steps, otherwise it's just keep counting and counting
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brightness.ResetIncrementStep();
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//restore values
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//restore values
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if (string.IsNullOrEmpty(brightness.Text))
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if (string.IsNullOrEmpty(brightness.Text))
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{
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{
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@ -960,6 +963,9 @@ namespace CodeImp.DoomBuilder.Windows
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if(preventchanges) return;
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if(preventchanges) return;
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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// Reset increment steps, otherwise it's just keep counting and counting
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floorRotation.ResetIncrementStep();
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//restore values
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//restore values
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if (string.IsNullOrEmpty(floorRotation.Text))
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if (string.IsNullOrEmpty(floorRotation.Text))
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{
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{
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@ -991,6 +997,9 @@ namespace CodeImp.DoomBuilder.Windows
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if(preventchanges) return;
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if(preventchanges) return;
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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// Reset increment steps, otherwise it's just keep counting and counting
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ceilRotation.ResetIncrementStep();
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//restore values
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//restore values
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if (string.IsNullOrEmpty(ceilRotation.Text))
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if (string.IsNullOrEmpty(ceilRotation.Text))
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{
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{
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@ -1056,6 +1065,9 @@ namespace CodeImp.DoomBuilder.Windows
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if(preventchanges) return;
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if(preventchanges) return;
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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// Reset increment steps, otherwise it's just keep counting and counting
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ceilOffsets.ResetIncrementStep();
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foreach (Sector s in sectors)
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foreach (Sector s in sectors)
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{
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{
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ceilOffsets.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].CeilOffsetX, sectorprops[s].CeilOffsetY);
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ceilOffsets.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].CeilOffsetX, sectorprops[s].CeilOffsetY);
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@ -1072,6 +1084,9 @@ namespace CodeImp.DoomBuilder.Windows
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if(preventchanges) return;
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if(preventchanges) return;
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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// Reset increment steps, otherwise it's just keep counting and counting
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floorOffsets.ResetIncrementStep();
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foreach (Sector s in sectors)
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foreach (Sector s in sectors)
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{
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{
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floorOffsets.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].FloorOffsetX, sectorprops[s].FloorOffsetY);
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floorOffsets.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].FloorOffsetX, sectorprops[s].FloorOffsetY);
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@ -1088,6 +1103,9 @@ namespace CodeImp.DoomBuilder.Windows
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if(preventchanges) return;
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if(preventchanges) return;
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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// Reset increment steps, otherwise it's just keep counting and counting
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ceilScale.ResetIncrementStep();
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foreach (Sector s in sectors)
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foreach (Sector s in sectors)
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{
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{
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ceilScale.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].CeilScaleX, sectorprops[s].CeilScaleY);
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ceilScale.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].CeilScaleX, sectorprops[s].CeilScaleY);
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@ -1104,6 +1122,9 @@ namespace CodeImp.DoomBuilder.Windows
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if(preventchanges) return;
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if(preventchanges) return;
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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// Reset increment steps, otherwise it's just keep counting and counting
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floorScale.ResetIncrementStep();
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foreach (Sector s in sectors)
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foreach (Sector s in sectors)
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{
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{
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floorScale.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].FloorScaleX, sectorprops[s].FloorScaleY);
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floorScale.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].FloorScaleX, sectorprops[s].FloorScaleY);
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@ -1120,6 +1141,9 @@ namespace CodeImp.DoomBuilder.Windows
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if(preventchanges) return;
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if(preventchanges) return;
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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// Reset increment steps, otherwise it's just keep counting and counting
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ceilBrightness.ResetIncrementStep();
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//restore values
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//restore values
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if (string.IsNullOrEmpty(ceilBrightness.Text))
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if (string.IsNullOrEmpty(ceilBrightness.Text))
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{
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{
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@ -1160,6 +1184,9 @@ namespace CodeImp.DoomBuilder.Windows
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if(preventchanges) return;
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if(preventchanges) return;
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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|
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// Reset increment steps, otherwise it's just keep counting and counting
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floorBrightness.ResetIncrementStep();
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//restore values
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//restore values
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if (string.IsNullOrEmpty(floorBrightness.Text))
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if (string.IsNullOrEmpty(floorBrightness.Text))
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{
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{
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|
|
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@ -527,6 +527,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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posX.ResetIncrementStep();
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// Update values
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// Update values
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foreach (Thing t in things)
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foreach (Thing t in things)
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t.Move(new Vector2D(posX.GetResultFloat(thingprops[i++].X), t.Position.y));
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t.Move(new Vector2D(posX.GetResultFloat(thingprops[i++].X), t.Position.y));
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@ -541,6 +544,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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// Reset increment steps, otherwise it's just keep counting and counting
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posY.ResetIncrementStep();
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// Update values
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// Update values
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foreach (Thing t in things)
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foreach (Thing t in things)
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t.Move(new Vector2D(t.Position.x, posY.GetResultFloat(thingprops[i++].Y)));
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t.Move(new Vector2D(t.Position.x, posY.GetResultFloat(thingprops[i++].Y)));
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@ -555,6 +561,9 @@ namespace CodeImp.DoomBuilder.Windows
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MakeUndo(); //mxd
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MakeUndo(); //mxd
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int i = 0;
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int i = 0;
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|
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// Reset increment steps, otherwise it's just keep counting and counting
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posZ.ResetIncrementStep();
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if (string.IsNullOrEmpty(posZ.Text))
|
if (string.IsNullOrEmpty(posZ.Text))
|
||||||
{
|
{
|
||||||
// Restore values
|
// Restore values
|
||||||
|
@ -655,6 +664,9 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
MakeUndo(); //mxd
|
MakeUndo(); //mxd
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
|
// Reset increment steps, otherwise it's just keep counting and counting
|
||||||
|
angle.ResetIncrementStep();
|
||||||
|
|
||||||
//restore values
|
//restore values
|
||||||
if (string.IsNullOrEmpty(angle.Text))
|
if (string.IsNullOrEmpty(angle.Text))
|
||||||
{
|
{
|
||||||
|
|
|
@ -610,6 +610,9 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
MakeUndo(); //mxd
|
MakeUndo(); //mxd
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
|
// Reset increment steps, otherwise it's just keep counting and counting
|
||||||
|
posX.ResetIncrementStep();
|
||||||
|
|
||||||
// Update values
|
// Update values
|
||||||
foreach (Thing t in things)
|
foreach (Thing t in things)
|
||||||
t.Move(new Vector2D(posX.GetResultFloat(thingprops[i++].X), t.Position.y));
|
t.Move(new Vector2D(posX.GetResultFloat(thingprops[i++].X), t.Position.y));
|
||||||
|
@ -624,6 +627,9 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
MakeUndo(); //mxd
|
MakeUndo(); //mxd
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
|
// Reset increment steps, otherwise it's just keep counting and counting
|
||||||
|
posY.ResetIncrementStep();
|
||||||
|
|
||||||
// Update values
|
// Update values
|
||||||
foreach (Thing t in things)
|
foreach (Thing t in things)
|
||||||
t.Move(new Vector2D(t.Position.x, posY.GetResultFloat(thingprops[i++].Y)));
|
t.Move(new Vector2D(t.Position.x, posY.GetResultFloat(thingprops[i++].Y)));
|
||||||
|
@ -638,6 +644,9 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
MakeUndo(); //mxd
|
MakeUndo(); //mxd
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
|
// Reset increment steps, otherwise it's just keep counting and counting
|
||||||
|
posZ.ResetIncrementStep();
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(posZ.Text))
|
if (string.IsNullOrEmpty(posZ.Text))
|
||||||
{
|
{
|
||||||
// Restore values
|
// Restore values
|
||||||
|
@ -716,6 +725,9 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
MakeUndo(); //mxd
|
MakeUndo(); //mxd
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
|
// Reset increment steps, otherwise it's just keep counting and counting
|
||||||
|
angle.ResetIncrementStep();
|
||||||
|
|
||||||
//restore values
|
//restore values
|
||||||
if (string.IsNullOrEmpty(angle.Text))
|
if (string.IsNullOrEmpty(angle.Text))
|
||||||
{
|
{
|
||||||
|
@ -737,6 +749,9 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
MakeUndo(); //mxd
|
MakeUndo(); //mxd
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
|
// Reset increment steps, otherwise it's just keep counting and counting
|
||||||
|
pitch.ResetIncrementStep();
|
||||||
|
|
||||||
//restore values
|
//restore values
|
||||||
if (string.IsNullOrEmpty(pitch.Text))
|
if (string.IsNullOrEmpty(pitch.Text))
|
||||||
{
|
{
|
||||||
|
@ -759,6 +774,9 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
MakeUndo(); //mxd
|
MakeUndo(); //mxd
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
|
// Reset increment steps, otherwise it's just keep counting and counting
|
||||||
|
roll.ResetIncrementStep();
|
||||||
|
|
||||||
//restore values
|
//restore values
|
||||||
if (string.IsNullOrEmpty(roll.Text))
|
if (string.IsNullOrEmpty(roll.Text))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue