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Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
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0043160e30
commit
6c55197264
1 changed files with 49 additions and 6 deletions
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@ -953,16 +953,39 @@ namespace CodeImp.DoomBuilder
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// Treat "save as" into the current archive as normal save.
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bool isSaveAs = (purpose == SavePurpose.AsNewFile) && (newfilepathname != filepathname);
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// On Save AS we have to copy the previous file to the new file
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if(isSaveAs)
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if (isSaveAs)
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{
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// Copy if original file still exists
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if(File.Exists(filepathname)) File.Copy(filepathname, newfilepathname, true);
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if (File.Exists(filepathname))
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File.Copy(filepathname, newfilepathname, true);
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}
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// If the target file exists, we need to rebuild it
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// [ZZ] The original code here would do some weird trickery with tempfiles.
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// I'm just finding the map lumps and deleting them on later stages.
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targetwad = new WAD(newfilepathname);
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if (File.Exists(newfilepathname))
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{
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// If the target file exists, we need to rebuild it
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// biwa. This somewhat restores the behavior that was change with commit b996d8a380056ed9cb3a3f90f3c534e29e77e53c
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// Not rebuilding the WAD can cause issues with WADs that do not have their directory at the bottom.
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// See https://github.com/jewalky/UltimateDoomBuilder/issues/531
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origwadfile = newfilepathname + ".temp";
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File.Move(newfilepathname, origwadfile);
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// Open original file
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WAD origwad = new WAD(origwadfile, true);
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// Create new target file
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targetwad = new WAD(newfilepathname) { IsIWAD = origwad.IsIWAD }; //mxd. Let's preserve wad type
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CopyAllLumps(origwad, targetwad);
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// Close original file and delete it
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origwad.Dispose();
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File.Delete(origwadfile);
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}
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else
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{
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// Create new target file
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targetwad = new WAD(newfilepathname);
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}
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}
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catch(Exception e)
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{
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@ -1553,6 +1576,26 @@ namespace CodeImp.DoomBuilder
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return tgtheaderindex;
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}
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/// <summary>
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/// Copies all lumps from one WAD to another
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/// </summary>
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/// <param name="source">Source WAD</param>
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/// <param name="target">Target WAD</param>
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private static void CopyAllLumps(WAD source, WAD target)
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{
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// Go for all lumps
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for (int i = 0; i < source.Lumps.Count; i++)
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{
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Lump srclump = source.Lumps[i];
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// Copy lump over!
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Lump tgtlump = target.Insert(srclump.Name, target.Lumps.Count, srclump.Length, false);
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srclump.CopyTo(tgtlump);
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}
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target.WriteHeaders();
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}
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// This copies specific map lumps from one WAD to another
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private void CopyLumpsByType(WAD source, string sourcemapname,
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WAD target, string targetmapname,
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