mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2025-02-11 02:00:55 +00:00
Tweak image export settings
This commit is contained in:
parent
fc748c18c9
commit
582f457d76
1 changed files with 1 additions and 3 deletions
|
@ -201,10 +201,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
|
||||||
using (Graphics gtexture = Graphics.FromImage(texturebitmap))
|
using (Graphics gtexture = Graphics.FromImage(texturebitmap))
|
||||||
{
|
{
|
||||||
gtexture.Clear(Color.Black); // If we don't clear to black we'll see seams where the sectors touch, due to the AA
|
gtexture.Clear(Color.Black); // If we don't clear to black we'll see seams where the sectors touch, due to the AA
|
||||||
gtexture.InterpolationMode = InterpolationMode.HighQualityBilinear;
|
gtexture.InterpolationMode = InterpolationMode.NearestNeighbor;
|
||||||
gtexture.CompositingQuality = CompositingQuality.HighQuality;
|
gtexture.CompositingQuality = CompositingQuality.HighQuality;
|
||||||
gtexture.PixelOffsetMode = PixelOffsetMode.HighQuality;
|
gtexture.PixelOffsetMode = PixelOffsetMode.HighQuality;
|
||||||
gtexture.SmoothingMode = SmoothingMode.AntiAlias; // Without AA the sector edges will be quite rough
|
|
||||||
|
|
||||||
using (GraphicsPath gpath = new GraphicsPath())
|
using (GraphicsPath gpath = new GraphicsPath())
|
||||||
{
|
{
|
||||||
|
@ -528,7 +527,6 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
|
||||||
graphics.CompositingMode = CompositingMode.SourceCopy;
|
graphics.CompositingMode = CompositingMode.SourceCopy;
|
||||||
graphics.CompositingQuality = CompositingQuality.HighQuality;
|
graphics.CompositingQuality = CompositingQuality.HighQuality;
|
||||||
graphics.InterpolationMode = InterpolationMode.NearestNeighbor;
|
graphics.InterpolationMode = InterpolationMode.NearestNeighbor;
|
||||||
graphics.SmoothingMode = SmoothingMode.HighQuality;
|
|
||||||
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
|
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
|
||||||
|
|
||||||
using (var wrapMode = new ImageAttributes())
|
using (var wrapMode = new ImageAttributes())
|
||||||
|
|
Loading…
Reference in a new issue