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Sectors Mode: significantly increased rendering speed
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1 changed files with 26 additions and 7 deletions
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@ -76,6 +76,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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BlockMap<BlockEntry> blockmap;
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bool addedlinedefstoblockmap;
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// Stores sizes of the text for text labels so that they only have to be computed once
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private Dictionary<string, float> textlabelsizecache;
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#endregion
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#region ================== Properties
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@ -89,6 +92,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Constructor
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public SectorsMode()
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{
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textlabelsizecache = new Dictionary<string, float>();
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//mxd
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effects = new Dictionary<int, string[]>();
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foreach(SectorEffectInfo info in General.Map.Config.SortedSectorEffects)
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@ -241,18 +246,32 @@ namespace CodeImp.DoomBuilder.BuilderModes
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l.Color = General.Colors.InfoLine;
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// Render only when enough space for the label to see
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float requiredsize = (General.Interface.MeasureString(group.Value[0], l.Font).Width / 2) / renderer.Scale;
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if(requiredsize > group.Key.Labels[i].radius)
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if (!textlabelsizecache.ContainsKey(group.Value[0]))
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textlabelsizecache[group.Value[0]] = General.Interface.MeasureString(group.Value[0], l.Font).Width;
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float requiredsize = textlabelsizecache[group.Value[0]] / 2 / renderer.Scale;
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if (requiredsize > group.Key.Labels[i].radius)
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{
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requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale;
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if(requiredsize > group.Key.Labels[i].radius)
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l.Text = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
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if (!textlabelsizecache.ContainsKey(group.Value[1]))
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textlabelsizecache[group.Value[1]] = General.Interface.MeasureString(group.Value[1], l.Font).Width;
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requiredsize = textlabelsizecache[group.Value[1]] / 2 / renderer.Scale;
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string newtext;
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if (requiredsize > group.Key.Labels[i].radius)
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newtext = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
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else
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l.Text = group.Value[1];
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newtext = group.Value[1];
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if (l.Text != newtext)
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l.Text = newtext;
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}
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else
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{
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l.Text = group.Value[0];
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if(group.Value[0] != l.Text)
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l.Text = group.Value[0];
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}
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torender.Add(l);
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