Sectors Mode: significantly increased rendering speed

This commit is contained in:
biwa 2020-10-31 20:45:05 +01:00 committed by spherallic
parent 5884ca770e
commit 550683daab

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@ -76,6 +76,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
BlockMap<BlockEntry> blockmap;
bool addedlinedefstoblockmap;
// Stores sizes of the text for text labels so that they only have to be computed once
private Dictionary<string, float> textlabelsizecache;
#endregion
#region ================== Properties
@ -89,6 +92,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Constructor
public SectorsMode()
{
textlabelsizecache = new Dictionary<string, float>();
//mxd
effects = new Dictionary<int, string[]>();
foreach(SectorEffectInfo info in General.Map.Config.SortedSectorEffects)
@ -241,18 +246,32 @@ namespace CodeImp.DoomBuilder.BuilderModes
l.Color = General.Colors.InfoLine;
// Render only when enough space for the label to see
float requiredsize = (General.Interface.MeasureString(group.Value[0], l.Font).Width / 2) / renderer.Scale;
if(requiredsize > group.Key.Labels[i].radius)
if (!textlabelsizecache.ContainsKey(group.Value[0]))
textlabelsizecache[group.Value[0]] = General.Interface.MeasureString(group.Value[0], l.Font).Width;
float requiredsize = textlabelsizecache[group.Value[0]] / 2 / renderer.Scale;
if (requiredsize > group.Key.Labels[i].radius)
{
requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale;
if(requiredsize > group.Key.Labels[i].radius)
l.Text = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
if (!textlabelsizecache.ContainsKey(group.Value[1]))
textlabelsizecache[group.Value[1]] = General.Interface.MeasureString(group.Value[1], l.Font).Width;
requiredsize = textlabelsizecache[group.Value[1]] / 2 / renderer.Scale;
string newtext;
if (requiredsize > group.Key.Labels[i].radius)
newtext = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
else
l.Text = group.Value[1];
newtext = group.Value[1];
if (l.Text != newtext)
l.Text = newtext;
}
else
{
l.Text = group.Value[0];
if(group.Value[0] != l.Text)
l.Text = group.Value[0];
}
torender.Add(l);