mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
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Some additions to the config
This commit is contained in:
parent
0fbc680143
commit
43c7443e94
2 changed files with 629 additions and 159 deletions
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@ -12,14 +12,14 @@
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* Oogaland
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* Oogaland
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* Rob
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* Rob
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* Shadow Hog
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* Shadow Hog
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* ST218
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* SRB2-Playah
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* SRB2-Playah
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* SSNTails
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* SSNTails
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* ST218
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* toaster
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* toaster
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* Viola
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* Viola
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\*********************************************************/
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\*********************************************************/
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// This is required to prevent accedential use of a different configuration
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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// This is the title to show for this game
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@ -102,9 +102,6 @@ gametypes
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7 = "CTF";
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7 = "CTF";
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}
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Special linedefs
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// Special linedefs
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soundlinedefflag = 64; // See linedefflags
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soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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@ -858,6 +855,8 @@ linedeftypes
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{
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{
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title = "Solid, Opaque";
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title = "Solid, Opaque";
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prefix = "(100)";
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prefix = "(100)";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "19F";
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3dfloorflags = "19F";
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}
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}
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@ -866,6 +865,8 @@ linedeftypes
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{
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{
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title = "Solid, Opaque, No Shadow";
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title = "Solid, Opaque, No Shadow";
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prefix = "(101)";
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prefix = "(101)";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "1DF";
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3dfloorflags = "1DF";
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}
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}
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@ -874,7 +875,9 @@ linedeftypes
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{
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{
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title = "Solid, Translucent";
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title = "Solid, Translucent";
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prefix = "(102)";
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prefix = "(102)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Render insides";
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flags64text = "[6] Render insides";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "195F";
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3dfloorflags = "195F";
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flags643dfloorflagsadd = "7C80";
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flags643dfloorflagsadd = "7C80";
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@ -884,6 +887,8 @@ linedeftypes
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{
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{
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title = "Solid, Sides Only";
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title = "Solid, Sides Only";
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prefix = "(103)";
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prefix = "(103)";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "1CF";
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3dfloorflags = "1CF";
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}
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}
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@ -892,7 +897,9 @@ linedeftypes
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{
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{
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title = "Solid, No Sides";
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title = "Solid, No Sides";
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prefix = "(104)";
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prefix = "(104)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Cast shadow";
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flags64text = "[6] Cast shadow";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "1D7";
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3dfloorflags = "1D7";
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flags643dfloorflagsremove = "40";
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flags643dfloorflagsremove = "40";
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@ -902,6 +909,8 @@ linedeftypes
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{
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{
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title = "Solid, Invisible";
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title = "Solid, Invisible";
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prefix = "(105)";
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prefix = "(105)";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "47";
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3dfloorflags = "47";
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}
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}
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@ -910,7 +919,9 @@ linedeftypes
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{
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{
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title = "Intangible from Bottom, Opaque";
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title = "Intangible from Bottom, Opaque";
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prefix = "(140)";
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prefix = "(140)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "200841F";
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3dfloorflags = "200841F";
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flags643dfloorflagsadd = "40";
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flags643dfloorflagsadd = "40";
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@ -920,8 +931,9 @@ linedeftypes
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{
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{
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title = "Intangible from Bottom, Translucent";
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title = "Intangible from Bottom, Translucent";
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prefix = "(141)";
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prefix = "(141)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Render insides";
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flags128text = "[7] Render insides/block non-plr";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "200191F";
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3dfloorflags = "200191F";
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flags1283dfloorflagsadd = "7C80";
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flags1283dfloorflagsadd = "7C80";
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@ -932,8 +944,9 @@ linedeftypes
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{
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{
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title = "Intangible from Bottom, Translucent, No Sides";
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title = "Intangible from Bottom, Translucent, No Sides";
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prefix = "(142)";
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prefix = "(142)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Render insides";
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flags128text = "[7] Render insides/block non-plr";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "2001917";
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3dfloorflags = "2001917";
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flags1283dfloorflagsadd = "7C80";
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flags1283dfloorflagsadd = "7C80";
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@ -944,7 +957,9 @@ linedeftypes
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{
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{
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title = "Intangible from Top, Opaque";
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title = "Intangible from Top, Opaque";
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prefix = "(143)";
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prefix = "(143)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "400841F";
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3dfloorflags = "400841F";
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flags643dfloorflagsadd = "40";
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flags643dfloorflagsadd = "40";
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@ -954,8 +969,9 @@ linedeftypes
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{
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{
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title = "Intangible from Top, Translucent";
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title = "Intangible from Top, Translucent";
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prefix = "(144)";
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prefix = "(144)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Render insides";
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flags128text = "[7] Render insides/block non-plr";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "400191F";
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3dfloorflags = "400191F";
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flags1283dfloorflagsadd = "7C80";
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flags1283dfloorflagsadd = "7C80";
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@ -966,8 +982,9 @@ linedeftypes
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{
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{
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title = "Intangible from Top, Translucent, No Sides";
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title = "Intangible from Top, Translucent, No Sides";
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prefix = "(145)";
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prefix = "(145)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Render insides";
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flags128text = "[7] Render insides/block non-plr";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "4001917";
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3dfloorflags = "4001917";
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flags1283dfloorflagsadd = "7C80";
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flags1283dfloorflagsadd = "7C80";
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@ -978,6 +995,8 @@ linedeftypes
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{
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{
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title = "Only Tangible from Sides";
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title = "Only Tangible from Sides";
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prefix = "(146)";
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prefix = "(146)";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "600800F";
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3dfloorflags = "600800F";
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}
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}
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@ -1116,7 +1135,9 @@ linedeftypes
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{
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{
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title = "Air Bobbing";
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title = "Air Bobbing";
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prefix = "(150)";
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prefix = "(150)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Spindash to move";
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flags64text = "[6] Spindash to move";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "19F";
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3dfloorflags = "19F";
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}
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}
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@ -1125,7 +1146,9 @@ linedeftypes
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{
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{
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title = "Air Bobbing (Adjustable)";
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title = "Air Bobbing (Adjustable)";
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prefix = "(151)";
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prefix = "(151)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Spindash to move";
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flags64text = "[6] Spindash to move";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "19F";
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3dfloorflags = "19F";
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}
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}
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@ -1134,7 +1157,9 @@ linedeftypes
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{
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{
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title = "Reverse Air Bobbing (Adjustable)";
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title = "Reverse Air Bobbing (Adjustable)";
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prefix = "(152)";
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prefix = "(152)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Spindash to move";
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flags64text = "[6] Spindash to move";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "19F";
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3dfloorflags = "19F";
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}
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}
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@ -1143,6 +1168,8 @@ linedeftypes
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{
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{
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title = "Floating, Bobbing";
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title = "Floating, Bobbing";
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prefix = "(160)";
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prefix = "(160)";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "4019F";
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3dfloorflags = "4019F";
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}
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}
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@ -1152,7 +1179,9 @@ linedeftypes
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title = "Rising Platform, Solid, Opaque";
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title = "Rising Platform, Solid, Opaque";
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prefix = "(190)";
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prefix = "(190)";
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flags2text = "[1] Sink when stepped on";
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flags2text = "[1] Sink when stepped on";
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flags32text = "[5] Only block player";
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flags64text = "[6] Spindash to move";
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flags64text = "[6] Spindash to move";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "19F";
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3dfloorflags = "19F";
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}
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}
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@ -1162,7 +1191,9 @@ linedeftypes
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title = "Rising Platform, Solid, Opaque, No Shadow";
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title = "Rising Platform, Solid, Opaque, No Shadow";
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prefix = "(191)";
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prefix = "(191)";
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flags2text = "[1] Sink when stepped on";
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flags2text = "[1] Sink when stepped on";
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flags32text = "[5] Only block player";
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flags64text = "[6] Spindash to move";
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flags64text = "[6] Spindash to move";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "1DF";
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3dfloorflags = "1DF";
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}
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}
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@ -1172,7 +1203,9 @@ linedeftypes
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title = "Rising Platform, Solid, Translucent";
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title = "Rising Platform, Solid, Translucent";
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prefix = "(192)";
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prefix = "(192)";
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flags2text = "[1] Sink when stepped on";
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flags2text = "[1] Sink when stepped on";
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flags32text = "[5] Only block player";
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flags64text = "[6] Spindash to move";
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flags64text = "[6] Spindash to move";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "195F";
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3dfloorflags = "195F";
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}
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}
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@ -1182,7 +1215,9 @@ linedeftypes
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title = "Rising Platform, Solid, Invisible";
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title = "Rising Platform, Solid, Invisible";
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prefix = "(193)";
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prefix = "(193)";
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flags2text = "[1] Sink when stepped on";
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flags2text = "[1] Sink when stepped on";
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flags32text = "[5] Only block player";
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flags64text = "[6] Spindash to move";
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flags64text = "[6] Spindash to move";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "47";
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3dfloorflags = "47";
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}
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}
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@ -1192,7 +1227,9 @@ linedeftypes
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title = "Rising Platform, Intangible from Bottom, Opaque";
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title = "Rising Platform, Intangible from Bottom, Opaque";
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prefix = "(194)";
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prefix = "(194)";
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flags2text = "[1] Sink when stepped on";
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flags2text = "[1] Sink when stepped on";
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flags32text = "[5] Only block player";
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flags64text = "[6] Spindash, no shadow";
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flags64text = "[6] Spindash, no shadow";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "200841F";
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3dfloorflags = "200841F";
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flags643dfloorflagsadd = "40";
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flags643dfloorflagsadd = "40";
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@ -1203,7 +1240,9 @@ linedeftypes
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title = "Rising Platform, Intangible from Bottom, Translucent";
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title = "Rising Platform, Intangible from Bottom, Translucent";
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prefix = "(195)";
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prefix = "(195)";
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flags2text = "[1] Sink when stepped on";
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flags2text = "[1] Sink when stepped on";
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flags32text = "[5] Only block player";
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flags64text = "[6] Spindash, no shadow";
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flags64text = "[6] Spindash, no shadow";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "2009D1F";
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3dfloorflags = "2009D1F";
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flags643dfloorflagsadd = "40";
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flags643dfloorflagsadd = "40";
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@ -1218,6 +1257,8 @@ linedeftypes
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{
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{
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title = "Crumbling, Respawn";
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title = "Crumbling, Respawn";
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prefix = "(170)";
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prefix = "(170)";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "10019F";
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3dfloorflags = "10019F";
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}
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}
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@ -1226,6 +1267,8 @@ linedeftypes
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{
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{
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title = "Crumbling, No Respawn";
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title = "Crumbling, No Respawn";
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prefix = "(171)";
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prefix = "(171)";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "80019F";
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3dfloorflags = "80019F";
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}
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}
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@ -1234,7 +1277,9 @@ linedeftypes
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{
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{
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title = "Crumbling, Respawn, Intangible from Bottom";
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title = "Crumbling, Respawn, Intangible from Bottom";
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prefix = "(172)";
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prefix = "(172)";
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Only block non-players";
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3dfloor = true;
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3dfloor = true;
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3dfloorflags = "210841F";
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3dfloorflags = "210841F";
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flags643dfloorflagsadd = "40";
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flags643dfloorflagsadd = "40";
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@ -1244,7 +1289,9 @@ linedeftypes
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{
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{
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title = "Crumbling, No Respawn, Intangible from Bottom";
|
title = "Crumbling, No Respawn, Intangible from Bottom";
|
||||||
prefix = "(173)";
|
prefix = "(173)";
|
||||||
|
flags32text = "[5] Only block player";
|
||||||
flags64text = "[6] Don't cast shadow";
|
flags64text = "[6] Don't cast shadow";
|
||||||
|
flags128text = "[7] Only block non-players";
|
||||||
3dfloor = true;
|
3dfloor = true;
|
||||||
3dfloorflags = "218841F";
|
3dfloorflags = "218841F";
|
||||||
flags643dfloorflagsadd = "40";
|
flags643dfloorflagsadd = "40";
|
||||||
|
@ -1254,7 +1301,9 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Crumbling, Respawn, Int. from Bottom, Translucent";
|
title = "Crumbling, Respawn, Int. from Bottom, Translucent";
|
||||||
prefix = "(174)";
|
prefix = "(174)";
|
||||||
|
flags32text = "[5] Only block player";
|
||||||
flags64text = "[6] Don't cast shadow";
|
flags64text = "[6] Don't cast shadow";
|
||||||
|
flags128text = "[7] Only block non-players";
|
||||||
3dfloor = true;
|
3dfloor = true;
|
||||||
3dfloorflags = "210959F";
|
3dfloorflags = "210959F";
|
||||||
flags643dfloorflagsadd = "40";
|
flags643dfloorflagsadd = "40";
|
||||||
|
@ -1264,7 +1313,9 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Crumbling, No Respawn, Int. from Bottom, Translucent";
|
title = "Crumbling, No Respawn, Int. from Bottom, Translucent";
|
||||||
prefix = "(175)";
|
prefix = "(175)";
|
||||||
|
flags32text = "[5] Only block player";
|
||||||
flags64text = "[6] Don't cast shadow";
|
flags64text = "[6] Don't cast shadow";
|
||||||
|
flags128text = "[7] Only block non-players";
|
||||||
3dfloor = true;
|
3dfloor = true;
|
||||||
3dfloorflags = "218959F";
|
3dfloorflags = "218959F";
|
||||||
flags643dfloorflagsadd = "40";
|
flags643dfloorflagsadd = "40";
|
||||||
|
@ -1274,7 +1325,9 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Crumbling, Respawn, Floating, Bobbing";
|
title = "Crumbling, Respawn, Floating, Bobbing";
|
||||||
prefix = "(176)";
|
prefix = "(176)";
|
||||||
|
flags32text = "[5] Only block player";
|
||||||
flags64text = "[6] Spindash to move";
|
flags64text = "[6] Spindash to move";
|
||||||
|
flags128text = "[7] Only block non-players";
|
||||||
3dfloor = true;
|
3dfloor = true;
|
||||||
3dfloorflags = "14019F";
|
3dfloorflags = "14019F";
|
||||||
}
|
}
|
||||||
|
@ -1283,7 +1336,9 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Crumbling, No Respawn, Floating, Bobbing";
|
title = "Crumbling, No Respawn, Floating, Bobbing";
|
||||||
prefix = "(177)";
|
prefix = "(177)";
|
||||||
|
flags32text = "[5] Only block player";
|
||||||
flags64text = "[6] Spindash to move";
|
flags64text = "[6] Spindash to move";
|
||||||
|
flags128text = "[7] Only block non-players";
|
||||||
3dfloor = true;
|
3dfloor = true;
|
||||||
3dfloorflags = "1C019F";
|
3dfloorflags = "1C019F";
|
||||||
}
|
}
|
||||||
|
@ -1292,6 +1347,8 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Crumbling, Respawn, Floating";
|
title = "Crumbling, Respawn, Floating";
|
||||||
prefix = "(178)";
|
prefix = "(178)";
|
||||||
|
flags32text = "[5] Only block player";
|
||||||
|
flags128text = "[7] Only block non-players";
|
||||||
3dfloor = true;
|
3dfloor = true;
|
||||||
3dfloorflags = "14019F";
|
3dfloorflags = "14019F";
|
||||||
}
|
}
|
||||||
|
@ -1300,6 +1357,8 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Crumbling, No Respawn, Floating";
|
title = "Crumbling, No Respawn, Floating";
|
||||||
prefix = "(179)";
|
prefix = "(179)";
|
||||||
|
flags32text = "[5] Only block player";
|
||||||
|
flags128text = "[7] Only block non-players";
|
||||||
3dfloor = true;
|
3dfloor = true;
|
||||||
3dfloorflags = "1C019F";
|
3dfloorflags = "1C019F";
|
||||||
}
|
}
|
||||||
|
@ -1308,7 +1367,9 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Crumbling, Respawn, Air Bobbing";
|
title = "Crumbling, Respawn, Air Bobbing";
|
||||||
prefix = "(180)";
|
prefix = "(180)";
|
||||||
|
flags32text = "[5] Only block player";
|
||||||
flags64text = "[6] Spindash to move";
|
flags64text = "[6] Spindash to move";
|
||||||
|
flags128text = "[7] Only block non-players";
|
||||||
3dfloor = true;
|
3dfloor = true;
|
||||||
3dfloorflags = "10019F";
|
3dfloorflags = "10019F";
|
||||||
}
|
}
|
||||||
|
@ -1387,6 +1448,7 @@ linedeftypes
|
||||||
title = "Bustable Block";
|
title = "Bustable Block";
|
||||||
prefix = "(254)";
|
prefix = "(254)";
|
||||||
flags64text = "[6] Only bustable by Knuckles";
|
flags64text = "[6] Only bustable by Knuckles";
|
||||||
|
flags128text = "[7] Only block non-players";
|
||||||
flags512text = "[9] Shattered by pushables";
|
flags512text = "[9] Shattered by pushables";
|
||||||
flags1024text = "[10] Trigger linedef executor";
|
flags1024text = "[10] Trigger linedef executor";
|
||||||
3dfloor = true;
|
3dfloor = true;
|
||||||
|
@ -1398,6 +1460,8 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Spin-Bustable Block";
|
title = "Spin-Bustable Block";
|
||||||
prefix = "(255)";
|
prefix = "(255)";
|
||||||
|
flags32text = "[5] Only block player";
|
||||||
|
flags128text = "[7] Only block non-players";
|
||||||
flags512text = "[9] Shattered by pushables";
|
flags512text = "[9] Shattered by pushables";
|
||||||
flags1024text = "[10] Trigger linedef executor";
|
flags1024text = "[10] Trigger linedef executor";
|
||||||
3dfloor = true;
|
3dfloor = true;
|
||||||
|
@ -1408,6 +1472,8 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Spin-Bustable Block, Translucent";
|
title = "Spin-Bustable Block, Translucent";
|
||||||
prefix = "(256)";
|
prefix = "(256)";
|
||||||
|
flags32text = "[5] Only block player";
|
||||||
|
flags128text = "[7] Only block non-players";
|
||||||
flags512text = "[9] Shattered by pushables";
|
flags512text = "[9] Shattered by pushables";
|
||||||
flags1024text = "[10] Trigger linedef executor";
|
flags1024text = "[10] Trigger linedef executor";
|
||||||
3dfloor = true;
|
3dfloor = true;
|
||||||
|
@ -1437,7 +1503,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Custom FOF";
|
title = "Custom FOF";
|
||||||
prefix = "(259)";
|
prefix = "(259)";
|
||||||
flags32text = "[5] Block only player";
|
flags32text = "[5] Only block player";
|
||||||
flags128text = "[7] Only block non-players";
|
flags128text = "[7] Only block non-players";
|
||||||
flags512text = "[9] Shattered by pushables";
|
flags512text = "[9] Shattered by pushables";
|
||||||
flags1024text = "[10] Trigger linedef executor";
|
flags1024text = "[10] Trigger linedef executor";
|
||||||
|
@ -1614,6 +1680,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Set Tagged Sector's Floor Height/Texture";
|
title = "Set Tagged Sector's Floor Height/Texture";
|
||||||
prefix = "(400)";
|
prefix = "(400)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Keep floor flat";
|
flags64text = "[6] Keep floor flat";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1621,30 +1688,35 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Set Tagged Sector's Ceiling Height/Texture";
|
title = "Set Tagged Sector's Ceiling Height/Texture";
|
||||||
prefix = "(401)";
|
prefix = "(401)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
402
|
402
|
||||||
{
|
{
|
||||||
title = "Set Tagged Sector's Light Level";
|
title = "Set Tagged Sector's Light Level";
|
||||||
prefix = "(402)";
|
prefix = "(402)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
409
|
409
|
||||||
{
|
{
|
||||||
title = "Change Tagged Sector's Tag";
|
title = "Change Tagged Sector's Tag";
|
||||||
prefix = "(409)";
|
prefix = "(409)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
410
|
410
|
||||||
{
|
{
|
||||||
title = "Change Front Sector's Tag";
|
title = "Change Front Sector's Tag";
|
||||||
prefix = "(410)";
|
prefix = "(410)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
416
|
416
|
||||||
{
|
{
|
||||||
title = "Start Adjustable Flickering Light";
|
title = "Start Adjustable Flickering Light";
|
||||||
prefix = "(416)";
|
prefix = "(416)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Second level from back";
|
flags64text = "[6] Second level from back";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1652,6 +1724,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Start Adjustable Pulsating Light";
|
title = "Start Adjustable Pulsating Light";
|
||||||
prefix = "(417)";
|
prefix = "(417)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Second level from back";
|
flags64text = "[6] Second level from back";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1659,6 +1732,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Start Adjustable Blinking Light (unsynchronized)";
|
title = "Start Adjustable Blinking Light (unsynchronized)";
|
||||||
prefix = "(418)";
|
prefix = "(418)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Second level from back";
|
flags64text = "[6] Second level from back";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1666,6 +1740,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Start Adjustable Blinking Light (synchronized)";
|
title = "Start Adjustable Blinking Light (synchronized)";
|
||||||
prefix = "(419)";
|
prefix = "(419)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Second level from back";
|
flags64text = "[6] Second level from back";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1673,18 +1748,21 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Fade Light Level";
|
title = "Fade Light Level";
|
||||||
prefix = "(420)";
|
prefix = "(420)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
421
|
421
|
||||||
{
|
{
|
||||||
title = "Stop Lighting Effect";
|
title = "Stop Lighting Effect";
|
||||||
prefix = "(421)";
|
prefix = "(421)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
435
|
435
|
||||||
{
|
{
|
||||||
title = "Change Plane Scroller Direction";
|
title = "Change Plane Scroller Direction";
|
||||||
prefix = "(435)";
|
prefix = "(435)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1697,6 +1775,7 @@ linedeftypes
|
||||||
title = "Move Tagged Sector's Floor";
|
title = "Move Tagged Sector's Floor";
|
||||||
prefix = "(403)";
|
prefix = "(403)";
|
||||||
flags2text = "[1] Trigger linedef executor";
|
flags2text = "[1] Trigger linedef executor";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Change floor flat";
|
flags64text = "[6] Change floor flat";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1705,6 +1784,7 @@ linedeftypes
|
||||||
title = "Move Tagged Sector's Ceiling";
|
title = "Move Tagged Sector's Ceiling";
|
||||||
prefix = "(404)";
|
prefix = "(404)";
|
||||||
flags2text = "[1] Trigger linedef executor";
|
flags2text = "[1] Trigger linedef executor";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Change ceiling flat";
|
flags64text = "[6] Change ceiling flat";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1712,6 +1792,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Move Floor According to Front Texture Offsets";
|
title = "Move Floor According to Front Texture Offsets";
|
||||||
prefix = "(405)";
|
prefix = "(405)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Move instantly";
|
flags64text = "[6] Move instantly";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1719,6 +1800,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Move Ceiling According to Front Texture Offsets";
|
title = "Move Ceiling According to Front Texture Offsets";
|
||||||
prefix = "(407)";
|
prefix = "(407)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Move instantly";
|
flags64text = "[6] Move instantly";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1726,12 +1808,14 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Stop Plane Movement";
|
title = "Stop Plane Movement";
|
||||||
prefix = "(411)";
|
prefix = "(411)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
428
|
428
|
||||||
{
|
{
|
||||||
title = "Start Platform Movement";
|
title = "Start Platform Movement";
|
||||||
prefix = "(428)";
|
prefix = "(428)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Move upwards at start";
|
flags64text = "[6] Move upwards at start";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1739,6 +1823,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Crush Ceiling Once";
|
title = "Crush Ceiling Once";
|
||||||
prefix = "(429)";
|
prefix = "(429)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags512text = "[9] Double, constant speed";
|
flags512text = "[9] Double, constant speed";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1746,12 +1831,14 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Crush Floor Once";
|
title = "Crush Floor Once";
|
||||||
prefix = "(430)";
|
prefix = "(430)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
431
|
431
|
||||||
{
|
{
|
||||||
title = "Crush Floor and Ceiling Once";
|
title = "Crush Floor and Ceiling Once";
|
||||||
prefix = "(431)";
|
prefix = "(431)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags512text = "[9] Double, constant speed";
|
flags512text = "[9] Double, constant speed";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1765,6 +1852,7 @@ linedeftypes
|
||||||
title = "Teleporter";
|
title = "Teleporter";
|
||||||
prefix = "(412)";
|
prefix = "(412)";
|
||||||
flags2text = "[1] Silent";
|
flags2text = "[1] Silent";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Retain angle";
|
flags64text = "[6] Retain angle";
|
||||||
flags256text = "[8] Relative, silent";
|
flags256text = "[8] Relative, silent";
|
||||||
flags512text = "[9] Retain momentum";
|
flags512text = "[9] Retain momentum";
|
||||||
|
@ -1774,12 +1862,14 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Change Object State";
|
title = "Change Object State";
|
||||||
prefix = "(425)";
|
prefix = "(425)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
426
|
426
|
||||||
{
|
{
|
||||||
title = "Stop Object";
|
title = "Stop Object";
|
||||||
prefix = "(426)";
|
prefix = "(426)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Teleport to sector center";
|
flags64text = "[6] Teleport to sector center";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1787,12 +1877,14 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Award Score";
|
title = "Award Score";
|
||||||
prefix = "(427)";
|
prefix = "(427)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
432
|
432
|
||||||
{
|
{
|
||||||
title = "Enable/Disable 2D Mode";
|
title = "Enable/Disable 2D Mode";
|
||||||
prefix = "(432)";
|
prefix = "(432)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Return to 3D";
|
flags64text = "[6] Return to 3D";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1800,6 +1892,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Enable/Disable Gravity Flip";
|
title = "Enable/Disable Gravity Flip";
|
||||||
prefix = "(433)";
|
prefix = "(433)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Return to normal";
|
flags64text = "[6] Return to normal";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1808,6 +1901,7 @@ linedeftypes
|
||||||
title = "Award Power-Up";
|
title = "Award Power-Up";
|
||||||
prefix = "(434)";
|
prefix = "(434)";
|
||||||
flags2text = "[1] Use back upper texture";
|
flags2text = "[1] Use back upper texture";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] No time limit";
|
flags64text = "[6] No time limit";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1815,6 +1909,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Disable Player Control";
|
title = "Disable Player Control";
|
||||||
prefix = "(437)";
|
prefix = "(437)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Allow jumping";
|
flags64text = "[6] Allow jumping";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1822,12 +1917,14 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Change Object Size";
|
title = "Change Object Size";
|
||||||
prefix = "(438)";
|
prefix = "(438)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
442
|
442
|
||||||
{
|
{
|
||||||
title = "Change Object Type State";
|
title = "Change Object Type State";
|
||||||
prefix = "(442)";
|
prefix = "(442)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1840,6 +1937,7 @@ linedeftypes
|
||||||
title = "Change Music";
|
title = "Change Music";
|
||||||
prefix = "(413)";
|
prefix = "(413)";
|
||||||
flags2text = "[1] Keep after death";
|
flags2text = "[1] Keep after death";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] For everyone";
|
flags64text = "[6] For everyone";
|
||||||
flags512text = "[9] Don't loop";
|
flags512text = "[9] Don't loop";
|
||||||
}
|
}
|
||||||
|
@ -1849,6 +1947,7 @@ linedeftypes
|
||||||
title = "Play Sound Effect";
|
title = "Play Sound Effect";
|
||||||
prefix = "(414)";
|
prefix = "(414)";
|
||||||
flags2text = "[1] From sector center";
|
flags2text = "[1] From sector center";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] From nowhere for triggerer";
|
flags64text = "[6] From nowhere for triggerer";
|
||||||
flags512text = "[9] For everyone";
|
flags512text = "[9] For everyone";
|
||||||
flags1024text = "[10] From tagged sectors";
|
flags1024text = "[10] From tagged sectors";
|
||||||
|
@ -1858,12 +1957,14 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Run Script";
|
title = "Run Script";
|
||||||
prefix = "(415)";
|
prefix = "(415)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
422
|
422
|
||||||
{
|
{
|
||||||
title = "Switch to Cut-Away View";
|
title = "Switch to Cut-Away View";
|
||||||
prefix = "(422)";
|
prefix = "(422)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Adjust pitch";
|
flags64text = "[6] Adjust pitch";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1871,6 +1972,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Change Sky";
|
title = "Change Sky";
|
||||||
prefix = "(423)";
|
prefix = "(423)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] For everyone";
|
flags64text = "[6] For everyone";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1878,6 +1980,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Change Weather";
|
title = "Change Weather";
|
||||||
prefix = "(424)";
|
prefix = "(424)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] For everyone";
|
flags64text = "[6] For everyone";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1885,12 +1988,14 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Shatter FOF";
|
title = "Shatter FOF";
|
||||||
prefix = "(436)";
|
prefix = "(436)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
439
|
439
|
||||||
{
|
{
|
||||||
title = "Change Tagged Linedef's Textures";
|
title = "Change Tagged Linedef's Textures";
|
||||||
prefix = "(439)";
|
prefix = "(439)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Only existing";
|
flags64text = "[6] Only existing";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1898,24 +2003,28 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Start Metal Sonic Race";
|
title = "Start Metal Sonic Race";
|
||||||
prefix = "(440)";
|
prefix = "(440)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
441
|
441
|
||||||
{
|
{
|
||||||
title = "Condition Set Trigger";
|
title = "Condition Set Trigger";
|
||||||
prefix = "(441)";
|
prefix = "(441)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
443
|
443
|
||||||
{
|
{
|
||||||
title = "Call Lua Function";
|
title = "Call Lua Function";
|
||||||
prefix = "(443)";
|
prefix = "(443)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
444
|
444
|
||||||
{
|
{
|
||||||
title = "Earthquake";
|
title = "Earthquake";
|
||||||
prefix = "(444)";
|
prefix = "(444)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1923,6 +2032,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Make FOF Disappear/Reappear";
|
title = "Make FOF Disappear/Reappear";
|
||||||
prefix = "(445)";
|
prefix = "(445)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Reappear";
|
flags64text = "[6] Reappear";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1930,12 +2040,14 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Execute Linedef Executor (specific tag)";
|
title = "Execute Linedef Executor (specific tag)";
|
||||||
prefix = "(450)";
|
prefix = "(450)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
451
|
451
|
||||||
{
|
{
|
||||||
title = "Execute Linedef Executor (random tag in range)";
|
title = "Execute Linedef Executor (random tag in range)";
|
||||||
prefix = "(451)";
|
prefix = "(451)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1947,30 +2059,35 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Door Slide";
|
title = "Door Slide";
|
||||||
prefix = "(480)";
|
prefix = "(480)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
481
|
481
|
||||||
{
|
{
|
||||||
title = "Door Swing";
|
title = "Door Swing";
|
||||||
prefix = "(481)";
|
prefix = "(481)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
482
|
482
|
||||||
{
|
{
|
||||||
title = "Move";
|
title = "Move";
|
||||||
prefix = "(482)";
|
prefix = "(482)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
483
|
483
|
||||||
{
|
{
|
||||||
title = "Move, Override";
|
title = "Move, Override";
|
||||||
prefix = "(483)";
|
prefix = "(483)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
|
|
||||||
484
|
484
|
||||||
{
|
{
|
||||||
title = "Rotate Right";
|
title = "Rotate Right";
|
||||||
prefix = "(484)";
|
prefix = "(484)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Don't turn players";
|
flags64text = "[6] Don't turn players";
|
||||||
flags512text = "[9] Turn all objects";
|
flags512text = "[9] Turn all objects";
|
||||||
}
|
}
|
||||||
|
@ -1979,6 +2096,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Rotate Right, Override";
|
title = "Rotate Right, Override";
|
||||||
prefix = "(485)";
|
prefix = "(485)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Don't turn players";
|
flags64text = "[6] Don't turn players";
|
||||||
flags512text = "[9] Turn all objects";
|
flags512text = "[9] Turn all objects";
|
||||||
}
|
}
|
||||||
|
@ -1987,6 +2105,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Rotate Left";
|
title = "Rotate Left";
|
||||||
prefix = "(486)";
|
prefix = "(486)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Don't turn players";
|
flags64text = "[6] Don't turn players";
|
||||||
flags512text = "[9] Turn all objects";
|
flags512text = "[9] Turn all objects";
|
||||||
}
|
}
|
||||||
|
@ -1995,6 +2114,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Rotate Left, Override";
|
title = "Rotate Left, Override";
|
||||||
prefix = "(487)";
|
prefix = "(487)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Don't turn players";
|
flags64text = "[6] Don't turn players";
|
||||||
flags512text = "[9] Turn all objects";
|
flags512text = "[9] Turn all objects";
|
||||||
}
|
}
|
||||||
|
@ -2003,6 +2123,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Move by Waypoints";
|
title = "Move by Waypoints";
|
||||||
prefix = "(488)";
|
prefix = "(488)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags32text = "[5] Reverse order";
|
flags32text = "[5] Reverse order";
|
||||||
flags128text = "[7] There and back";
|
flags128text = "[7] There and back";
|
||||||
flags256text = "[8] Return when done";
|
flags256text = "[8] Return when done";
|
||||||
|
@ -2013,6 +2134,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Turn Invisible, Intangible";
|
title = "Turn Invisible, Intangible";
|
||||||
prefix = "(489)";
|
prefix = "(489)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Only invisible";
|
flags64text = "[6] Only invisible";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2020,6 +2142,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Turn Visible, Tangible";
|
title = "Turn Visible, Tangible";
|
||||||
prefix = "(490)";
|
prefix = "(490)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
flags64text = "[6] Only visible";
|
flags64text = "[6] Only visible";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2027,6 +2150,7 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Set Translucency";
|
title = "Set Translucency";
|
||||||
prefix = "(491)";
|
prefix = "(491)";
|
||||||
|
flags8text = "[3] Set delay by backside sector";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2308,40 +2432,40 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Slope Frontside Floor";
|
title = "Slope Frontside Floor";
|
||||||
prefix = "(700)";
|
prefix = "(700)";
|
||||||
slope = "regular";
|
|
||||||
slopeargs = 1;
|
|
||||||
flags2048text = "[11] No physics";
|
flags2048text = "[11] No physics";
|
||||||
flags4096text = "[12] Not dynamic";
|
flags4096text = "[12] Not dynamic";
|
||||||
|
slope = "regular";
|
||||||
|
slopeargs = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
701
|
701
|
||||||
{
|
{
|
||||||
title = "Slope Frontside Ceiling";
|
title = "Slope Frontside Ceiling";
|
||||||
prefix = "(701)";
|
prefix = "(701)";
|
||||||
slope = "regular";
|
|
||||||
slopeargs = 2;
|
|
||||||
flags2048text = "[11] No physics";
|
flags2048text = "[11] No physics";
|
||||||
flags4096text = "[12] Not dynamic";
|
flags4096text = "[12] Not dynamic";
|
||||||
|
slope = "regular";
|
||||||
|
slopeargs = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
702
|
702
|
||||||
{
|
{
|
||||||
title = "Slope Frontside Floor and Ceiling";
|
title = "Slope Frontside Floor and Ceiling";
|
||||||
prefix = "(702)";
|
prefix = "(702)";
|
||||||
slope = "regular";
|
|
||||||
slopeargs = 3;
|
|
||||||
flags2048text = "[11] No physics";
|
flags2048text = "[11] No physics";
|
||||||
flags4096text = "[12] Not dynamic";
|
flags4096text = "[12] Not dynamic";
|
||||||
|
slope = "regular";
|
||||||
|
slopeargs = 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
703
|
703
|
||||||
{
|
{
|
||||||
title = "Slope Frontside Floor and Backside Ceiling";
|
title = "Slope Frontside Floor and Backside Ceiling";
|
||||||
prefix = "(703)";
|
prefix = "(703)";
|
||||||
slope = "regular";
|
|
||||||
slopeargs = 9;
|
|
||||||
flags2048text = "[11] No physics";
|
flags2048text = "[11] No physics";
|
||||||
flags4096text = "[12] Not dynamic";
|
flags4096text = "[12] Not dynamic";
|
||||||
|
slope = "regular";
|
||||||
|
slopeargs = 9;
|
||||||
}
|
}
|
||||||
|
|
||||||
704
|
704
|
||||||
|
@ -2370,40 +2494,40 @@ linedeftypes
|
||||||
{
|
{
|
||||||
title = "Slope Backside Floor";
|
title = "Slope Backside Floor";
|
||||||
prefix = "(710)";
|
prefix = "(710)";
|
||||||
slope = "regular";
|
|
||||||
slopeargs = 4;
|
|
||||||
flags2048text = "[11] No physics";
|
flags2048text = "[11] No physics";
|
||||||
flags4096text = "[12] Not dynamic";
|
flags4096text = "[12] Not dynamic";
|
||||||
|
slope = "regular";
|
||||||
|
slopeargs = 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
711
|
711
|
||||||
{
|
{
|
||||||
title = "Slope Backside Ceiling";
|
title = "Slope Backside Ceiling";
|
||||||
prefix = "(711)";
|
prefix = "(711)";
|
||||||
slope = "regular";
|
|
||||||
slopeargs = 8;
|
|
||||||
flags2048text = "[11] No physics";
|
flags2048text = "[11] No physics";
|
||||||
flags4096text = "[12] Not dynamic";
|
flags4096text = "[12] Not dynamic";
|
||||||
|
slope = "regular";
|
||||||
|
slopeargs = 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
712
|
712
|
||||||
{
|
{
|
||||||
title = "Slope Backside Floor and Ceiling";
|
title = "Slope Backside Floor and Ceiling";
|
||||||
prefix = "(712)";
|
prefix = "(712)";
|
||||||
slope = "regular";
|
|
||||||
slopeargs = 12;
|
|
||||||
flags2048text = "[11] No physics";
|
flags2048text = "[11] No physics";
|
||||||
flags4096text = "[12] Not dynamic";
|
flags4096text = "[12] Not dynamic";
|
||||||
|
slope = "regular";
|
||||||
|
slopeargs = 12;
|
||||||
}
|
}
|
||||||
|
|
||||||
713
|
713
|
||||||
{
|
{
|
||||||
title = "Slope Backside Floor and Frontside Ceiling";
|
title = "Slope Backside Floor and Frontside Ceiling";
|
||||||
prefix = "(713)";
|
prefix = "(713)";
|
||||||
slope = "regular";
|
|
||||||
slopeargs = 6;
|
|
||||||
flags2048text = "[11] No physics";
|
flags2048text = "[11] No physics";
|
||||||
flags4096text = "[12] Not dynamic";
|
flags4096text = "[12] Not dynamic";
|
||||||
|
slope = "regular";
|
||||||
|
slopeargs = 6;
|
||||||
}
|
}
|
||||||
|
|
||||||
714
|
714
|
||||||
|
|
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