Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.

This commit is contained in:
spherallic 2023-01-08 13:11:33 +01:00
parent 9edaa4bf7f
commit 4222e06c71
1 changed files with 4 additions and 1 deletions

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@ -235,6 +235,9 @@ namespace CodeImp.DoomBuilder.VisualModes
selectedVisualSectors = null;
selectedVisualThings = null;
//mxd. Extra floors may've been edited
General.Map.Renderer2D.UpdateExtraFloorFlag();
// Stop special input mode
General.Interface.DisableProcessing();
General.Interface.StopExclusiveMouseInput();